What does the community want for the next update?

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There should also be some kind of thing where we can customize guns (add scopes, silencers, extended mags), and we could also have a thing where we can use experience points to buy stats for your character, to increase speed, health, and armour, and make it so each skin is its own character, so you can have as many different characters as you like.
 
I actually like this idea and can you add a color pallet so we can change the colors of our weapons
because I do hate when my gun color doesn't match the map or my skin

yeah, when you use a really cool looking skin with a crystal weapon

or

if you are like me, and you are trying to improve your skills with a flower power, but want the flower power to look cooler
 
1) I would like the animations for our characters to be improved (running, jumping, etc). You could also have different animations for melee attacks depending on the weapon.

2) A third person view option would be nice for those of us who want to change things up a bit and have a bit of fun. I think it gets tiring after being in first person for so long just my opinion though.

The reason for all the above are because well, I think that the melee animations just are not really that great (no offence) and our characters looks so stiff when they move to the point where I think the zombies have got more life than we do.

3) Also, how about adding equipment that can actually provide you with abilities and such instead of +5% to this and that. Example: climbing gloves which would allow you to scale buildings and walls, boots which could allow you to jump and float like in the space station map or a cape which would allow you to go invisible.

4) A crouch button would be great, you could add more cover around the map and add a few areas that require you to crouch such as air vents or tunnels.

5) Disadvantages for equipment example: armor adds shields but reduces movement speed and jump height so the heavier your armor the slower you move.

6) A backstabbing mechanic when you sneak up behind somebody and melee them it does 2x more damage and if the person is armored it will ignore 30 to 50% of the person's shield points.

7) Nerf magic weapons by removing unlimited ammo on them and reduce the rate of fire and damage.

I think thats all for now sorry if I made any mistakes in this post my english isn't fantastic and I do hope Rilisoft does take a look at this and at least consider some of the above suggestions.
 
1) I would like the animations for our characters to be improved (running, jumping, etc). You could also have different animations for melee attacks depending on the weapon.

2) A third person view option would be nice for those of us who want to change things up a bit and have a bit of fun. I think it gets tiring after being in first person for so long just my opinion though.

The reason for all the above are because well, I think that the melee animations just are not really that great (no offence) and our characters looks so stiff when they move to the point where I think the zombies have got more life than we do.

3) Also, how about adding equipment that can actually provide you with abilities and such instead of +5% to this and that. Example: climbing gloves which would allow you to scale buildings and walls, boots which could allow you to jump and float like in the space station map or a cape which would allow you to go invisible.

4) A crouch button would be great, you could add more cover around the map and add a few areas that require you to crouch such as air vents or tunnels.

5) Disadvantages for equipment example: armor adds shields but reduces movement speed and jump height so the heavier your armor the slower you move.

6) A backstabbing mechanic when you sneak up behind somebody and melee them it does 2x more damage and if the person is armored it will ignore 30 to 50% of the person's shield points.

7) Nerf magic weapons by removing unlimited ammo on them and reduce the rate of fire and damage.

I think thats all for now sorry if I made any mistakes in this post my english isn't fantastic and I do hope Rilisoft does take a look at this and at least consider some of the above suggestions.
The crouching mechanic won't work since it would be used for glitches in tight corners and adding stuff to scale buildings could just mean a simple camping fest
 
1) fix the colour box!
2) make it so you can get rid of the buy health and potions bar on the screen! (its so freaking annoying! whenever i accidently miss the shoot button i always waste hard earned coins! :mad:

this is all so far.
 
1) fix the colour box!
2) make it so you can get rid of the buy health and potions bar on the screen! (its so freaking annoying! whenever i accidently miss the shoot button i always waste hard earned coins! :mad:

this is all so far.
You don't know how many coins I wasted on this thing but a soliton is to make that bar smaller and the spot button bigger from controls :smile:
 
Can you add ammo belts the belts go on your waist and they give you
2 extra clips of ammo and 2 grenades and can you add vests that give you 4 armor icons
also can you add an option where we can make some of our skin features pop out?
no.
 
Guys! We're stunned with your cool ideas - they really help us out! Now we keep it all in mind and ready to make some of the coolest and useful ones come true.
Feel free to write down new ideas, even the craziest ones ;)
 
Just one more thing! If you want to report a bug - please write the name of your device - this will help us to fix it way sooner
 
Alright, so I'm going to expand on my post in the response to the update, and offer some weapon suggestions as well.

So firstly, there could be a new mode called "ranked." This mode would use a ranking system (again, I would recommend a specialized version of the ELO system) to rank players in separate game modes, including team battles, 1v1s, free-for-all (or whatever it's called), and the no armor mode if it does get through. In addition, these matches could be watched again at a later time. This would allow players who want to get better an opportunity to see their mistakes compared to the mistakes of higher and lower skill players. These matches could also possibly be spectated to, again, look at different mistakes and allow room for growth. The big problem i can see with this is some people may take the game a bit too seriously in this game mode. Particularly in team battle, some players may become "toxic." This means they may attack their teammates and enemies through chat, as they will be thinking of the game as more than a game. A toxic community is the last thing I would want for this game, as this wonderful kind community (including some of the immature daters who are at least nice) is my favorite part about this game. Unfortunately, Rilisoft cannot create a kind community like this. However, they can ruin this community, which is why I'm going to say be careful about this mode if it is considered. It has the potential to ruin this community.

Alright, next up is the weapons. So I have a lot of weapons with special coding. They would work in unique ways and would most likely require a bit of time to work out all the bugs.

So first up is a special sniper. This sniper would be almost entirely silent, with an exceptionally loud reload. It would also allow silent travel while being held. It would be impossible to track the first shot of this sniper fired. This would reset on reload and it would reset every 30 seconds of not taking damage or dealing damage. If a double, triple, multi or so on is earned by an untraceable shot, position will not be given away by the "[blank] kill" text showing above your head. Also, headshots will do triple the targets current health. Keep that in mind, as body shots don't do much damage.
Now for the stats (a slash separates upgrades)
Damage per shot: 1
Clip size: 1/2/3
Clips which can be held: 10, including the clip in the gun
Mobility: 115
Scope zoom: 10x zoom
Fire rate: .5 shots per second (one shot every 2 seconds)
Reload time: 3/2.5/2 seconds
Price:510 for gun, 150 for each upgrade
This sniper would be the go-to sniper for highly skilled players. It has potential to grant a kill every 2 seconds. In addition, the high price pays for the incredible potential. The silent and untraceable factor makes it harder to shut down somebody using this sniper. Also, someone who can consistently land headshots will love this weapon.


Alright next is a unique explosive. It bounces off of walls and terrain, but passes straight through people. Thus jumping around is the quickest way to counter it. Each bounce releases an explosion.
Stats
Damage per bounce: 7/10/13
Bounces: 1/2/3
Clip size: 3/4/5
Clips which can be held: 6, including the clip in the gun
Reload time: 3/3/3
Explosive travels with an arc
Mobility: 100
Fire rate: one shot per second
Small aoe, not large
Price: 250 for gun, 200 for each upgrade
This explosive would dominate all indoor maps, sharing large amounts of potential and damage with few explosives. This bounce attribute would allow many players to cause havoc for others. However, an exceptional amount of jumping would create difficulty for those using this weapon. Thus, it cannot destroy the entirety of the meta.
 
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Alright, so I'm going to expand on my post in the response to the update, and offer some weapon suggestions as well.

So firstly, there could be a new mode called "ranked." This mode would use a ranking system (again, I would recommend a specialized version of the ELO system) to rank players in separate game modes, including team battles, 1v1s, free-for-all (or whatever it's called), and the no armor mode if it does get through. In addition, these matches could be watched again at a later time. This would allow players who want to get better an opportunity to see their mistakes compared to the mistakes of higher and lower skill players. These matches could also possibly be spectated to, again, look at different mistakes and allow room for growth. The big problem i can see with this is some people may take the game a bit too seriously in this game mode. Particularly in team battle, some players may become "toxic." This means they may attack their teammates and enemies through chat, as they will be thinking of the game as more than a game. A toxic community is the last thing I would want for this game, as this wonderful kind community (including some of the immature daters who are at least nice) is my favorite part about this game. Unfortunately, Rilisoft cannot create a kind community like this. However, they can ruin this community, which is why I'm going to say be careful about this mode if it is considered. It has the potential to ruin this community.

Alright, next up is the weapons. So I have a lot of weapons with special coding. They would work in unique ways and would most likely require a bit of time to work out all the bugs.

So first up is a special sniper. This sniper would be almost entirely silent, with an exceptionally loud reload. It would also allow silent travel while being held. It would be impossible to track the first shot of this sniper fired. This would reset on reload and it would reset every 30 seconds of not taking damage or dealing damage. If a double, triple, multi or so on is earned by an untraceable shot, position will not be given away by the "[blank] kill" text showing above your head. Also, headshots will do triple the targets current health. Keep that in mind, as body shots don't do much damage.
Now for the stats (a slash separates upgrades)
Damage per shot: 1
Clip size: 1/2/3
Clips which can be held: 10, including the clip in the gun
Mobility: 115
Scope zoom: 10x zoom
Fire rate: .5 shots per second (one shot every 2 seconds)
Reload time: 3/2.5/2 seconds
Price:510 for gun, 150 for each upgrade
This sniper would be the go-to sniper for highly skilled players. It has potential to grant a kill every 2 seconds. In addition, the high price pays for the incredible potential. The silent and untraceable factor makes it harder to shut down somebody using this sniper. Also, someone who can consistently land headshots will love this weapon.


Alright next is a unique explosive. It bounces off of walls and terrain, but passes straight through people. Thus jumping around is the quickest way to counter it. Each bounce releases an explosion.
Stats
Damage per bounce: 7/10/13
Bounces: 1/2/3
Clip size: 3/4/5
Clips which can be held: 6, including the clip in the gun
Reload time: 3/3/3
Explosive travels with an arc
Mobility: 100
Fire rate: one shot per second
Small aoe, not large
Price: 250 for gun, 200 for each upgrade
This explosive would dominate all indoor maps, sharing large amounts of potential and damage with few explosives. This bounce attribute would allow many players to cause havoc for others. However, an exceptional amount of jumping would create difficulty for those using this weapon. Thus, it cannot destroy the entirety of the meta.
I support these new game modes, but setting a deathmatch game into a two player game technically is a 1v1, meaning that this option would be pointless, unless the gamemode is slightly different. So you should expand on how the game does shall work.

Secondly, the 'bouncing explosive' is quite overpowered. If the players spawned in a cramped space (such as Pumpkin Island) they would be spawned killed to no end. The damage should be nerfed so that it becomes more balanced.
 
I support these new game modes, but setting a deathmatch game into a two player game technically is a 1v1, meaning that this option would be pointless, unless the gamemode is slightly different. So you should expand on how the game does shall work.

Secondly, the 'bouncing explosive' is quite overpowered. If the players spawned in a cramped space (such as Pumpkin Island) they would be spawned killed to no end. The damage should be nerfed so that it becomes more balanced.
Thanks for the feedback.
So, the way ranked would work is you would be randomly matched. These people you're matched with can be of any skill level. There would be no making servers, as that could allow someone to essentially grind up skill points with a friend who doesn't plan on playing ranked. Also, servers could allow somebody to go into team battle with a skilled friend. This friend could then "ELO boost" (look it up, league of legends has plenty of content on this) the not as skilled friend into higher levels of skill. This isn't fair, so it will be prevented. Also, 1v1s would work slightly differently. I don't know why I didn't mention this in my original post, but each player in a 1v1 would be allowed to remove 5 guns from play. The match finding would also work differently to support "banning" guns from play. Both players would go into a lobby. Here the players would ban their guns, choose their sets, and chat for a minute and a half maybe. This time is flexible. There would be a special banning window, where only the guns your opponent owns will appear. To deal with issues involving the ban process, you will be required to have at least 6 guns in each individual gun category. So 1v1s would be slightly more exclusive then the rest of ranked.

Also, some explaining of the ELO system. I may be missing some things, so I'll leave this here to cover any holes I have in my explanation. http://en.m.wikipedia.org/wiki/Elo_rating_system

Essentially, a value is assigned for every players relative skill. For players who have never played before, the number could be say 1000. As you play against other players, you take their points or give them points. You lose more points if a lower skill person beats you than if a higher level skill beats you. If you tie with a higher level skill, you gain points and they lose them. In team situations, all of the team's values are added together and compared against the other teams then used as if the teams are 2 individuals. If im correct, in a team situation the highest ranked player on a team will lose the most points and gain the least. That's my basic explination. Again, look into the link for more detailed explanations.

As for the bouncing explosive, would 7/8/9 or 7/9/11 be better?
 
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Thanks for the feedback.
So, the way ranked would work is you would be randomly matched. This person could be of any skill level. There would be no making servers, as that could allow someone to essentially grind up skill points with a friend who doesn't plan on playing ranked. Also, servers could allow somebody to go into team battle with a skilled friend. This friend could then "ELO boost" (look it up, league of legends has plenty of content on this) the not as skilled friend into higher levels of skill. This isn't fair, so it will be prevented. Also, 1v1s would work slightly differently. I don't know why I didn't mention this in my original post, but each player in a 1v1 would be allowed to remove 5 guns from play. The match finding would also work differently to support "banning" guns from play. Both players would go into a lobby. Here the players would ban their guns, choose their sets, and chat for a minute and a half maybe. This time is flexible. There would be a special banning window, where only the guns your opponent ownes will appear. To deal with issues involving the ban process, you will be required to have at least 6 guns in each individual gun category. So 1v1s would be slightly more exclusive then the rest of ranked.

Also, some explaining of the ELO system. I may be missing some things, so I'll leave this here to cover any holes I have in my explanation. http://en.m.wikipedia.org/wiki/Elo_rating_system

Essentially, a value is assigned for every players relative skill. For players who have never played before, the number could be say 1000. As you play against other players, you take their points or give them points. You lose more points if a lower skill person beats you than if a higher level skill beats you. If you tie with a higher level skill, you gain points and they lose them. In team situations, all of them team's values are added together and compared against the other teams then used as if the teams are 2 individuals. If im correct, in a team situation the highest ranked player on a team will lose the most points. That's my basic explination. Again, look into the link for more detailed explanations.

As for the bouncing explosive, would 7/8/9 or 7/9/11 be better?
You can decide for the explosive, as I am not 100% sure of the mechanics behind it.
 
You can decide for the explosive, as I am not 100% sure of the mechanics behind it.
Essentially, you shoot it. It hits a wall or terrain, bounces off it and an angle, and releases a plasma pistol size explosion. Once it has hit a wall 3 more times (assuming it is fully upgraded) upon hitting another wall again, the projectile will be destroyed in another explosion. So there are 5 small explosions (one from each bounce and one for the explosion when the projectile is destroyed) and 4 bounces.
 
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