Some tips and tactics to help you out

Silberklinge

Active Member
Okay, since everyone pretty much despises the new update with the gems, mechs, new weapons etc. I decided to post the strategies that I use when playing, as well as give a few tips on what to buy. If you follow my tips and strategies, I promise you that your will find it much easier to kill others, and you'll see yourself winning a lot more.

1. Armor is the priority.
Do you have stat-boosting headgear, like the crown or the samurai mask? Ditch it and get a helmet, and spend the rest of your money on upgrading it. Do you spend every last cent on weapons? Save for a few exceptions, upgrading your armor is a much better investment than upgrading or even buying a weapon. It'll allow you to survive hits for a lot longer and gives you more room and time for errors in aiming.

2. The exceptions to the rule.
The best weapons to get are the following. I would say it's okay to skip armor upgrades in favor of buying/upgrading these weapons, but still try to make armor a priority:
•Overcharged Blaster
•Plasma Releaser
•High Voltage
•Dragon's Breath/Freeze Ray
•AK48/Hellraiser/Predator/Crystal Laser Cannon
The Overcharged Blaster is especially imperative to get, because of the massive damage it does (a 1-hit kill for most players, 2-hit or 3-hit at the very most if they're heavily armored) and the rather large area over which it can do damage. The Plasma Releaser is even more important for the following reason:

3. Rocket jumping, rocket jumping, rocket jumping!
I want to pound this in your head until you're on the brink of death by hemorrhage. If there's a magic bullet to PG3D mastery, it's rocket jumping, and rocket jumping often. You should be rocket jumping more often than running. That's why the Plasma Releaser is so important; it's essentially a godsend for rocket jumping. Plenty of ammo and does little damage to yourself. Rocket jumping offers three main benefits:

•You're very difficult to hit when you're rocket jumping because you are moving around way too much for anyone to get a clear shot at you. Snipers will almost never be able to hit you, and people shooting at you with automatic weapons typically empty an entire clip and only get in a few good shots.

•Height is a huge advantage. When you're up in the air and looking down, you get a clear and overall general view of the map and can easily find someone to follow and kill. In addition, it is much harder to hit someone who's overhead than someone who's underneath, especially with area-damage weapons like the Overcharged Blaster, because while you'd have to have good marksmanship to hit someone who's sailing in the air, you can shoot at a ground level person, miss and still end up hitting the ground around the person, and he will receive area damage.

•With rocket jumping, you can very easily traverse the map. If you try to run from one edge of a map to the other, you're going to have to waltz around or jump over lots of obstacles or terrain. There's little to nothing in the sky to dodge, so staying in the air allows you to move around the map much more effortlessly.

4. Shoot while rocket jumping.
It is also very important to be able to shoot while rocket jumping. It might prove difficult, but practice consistently and you will get the hang of it. The Overcharged Blaster is best for this purpose, as it deals massive area damage. If the target is moving, and you're far away, take into account that the Overcharged Blaster's ammo travels slowly, so aim where your target will be, not where your target is.

5. Use the Demolition Cape and Berserk/Ninja Tabi Boots.
As counterintuitive as it may seem to forgo all of your stat-boosting gear, they matter little in comparison to being able to properly rocket jump. Double jumping is a necessity, as it gives you extra height, so Tabi Boots or the Berserk Boots are necessary. The most effective way to rocket jump is to jump once, fire and then jump again. The Demolition Cape is also very useful, because while you won't suffer any damage if you properly time the rocket jump, there will be many cases where you don't, and in those cases, you need to minimize the damage done to yourself. With a Demolition Cape, damage from your Plasma Releaser is limited to just one health.

6. Always be on the lookout for ammo pickups.
Rocket jumping all the time will deplete your ammo quickly. As such, it is always important to go after ammo pickups if you see any, even if it means forgetting about the person you were chasing down.

I've been following these guidelines for some time now, and I've managed to persevere every update and still dominate the majority of deathmatches, typically by over double the next best person's kills. If you know what you're doing, the mechs, turrets, jet packs and armor should do little to faze you and you should be able to come out on top more often.
 
I literally wouldn't waste coins on AGB when cherry bomb is better than AGB
The cherry bomb isn't better. It can fire a bit faster, but that's all. It holds less rounds, does slightly less damage and the ammo has a curved trajectory which makes it hard to aim with. However, since it does do almost as much damage as an AGB, I use it as an alternate when the ammo for my AGB runs out.
 
I literally wouldn't waste coins on AGB when cherry bomb is better than AGB
Cherry bomb was a waste of my gold.

About the original topic, you forgot to mention to get the hitman cape in your armor section, that thing is the reason I die about once a deathmatch round lasting 15 minutes.
 
Cherry bomb was a waste of my gold.

About the original topic, you forgot to mention to get the hitman cape in your armor section, that thing is the reason I die about once a deathmatch round lasting 15 minutes.
I would definitely recommend the Hitman Cape if you are able to consistently rocket jump without suffering damage, and if you are able to consistently replenish your ammo for the Plasma Releaser. The only problem is that, with any weapon other than the Plasma Releaser, it is much harder to rocket jump and you will lose large amounts of health if you mess up. The Demolition Cape certainly helps to alleviate that. Aside from that, yes, the Hitman Cape is very useful.
 
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