ElectricShrew65
aka Kyoo
This is just a list of things that I feel PG should incorporate into their game. (Like around 5 for now)
If the poll says that you guys like this more than you hate it, I will just send these suggestions to Rilisoft. If it goes the other way around, I won't. (The poll ends in a week from now)
Feel free to comment on these ideas.
1. Buff the Simple Shotgun
The weakest weapon in the game is perceived by many beginners to be a strong and reliable weapon. This is true when it comes to engaging monsters in the early levels of the campaign, but it needs to be buffed some more to the point that it can kill an unarmored player in 3 shots (or 2 well placed headshots) so that it somewhat matches the strength of a shotgun.
2. Large Team Battle
This is not your regular average everyday team battle. This is...a large team battle. (I apologize if you found this cringe worthy) While I think that most of the multiplayer maps in PG do not support battles with more players, but the Deadly Games maps certainly do, so what I think would be a good idea is to add a 12v12 Team Battle mode on Deadly Games maps, which would be a great idea in my opinion.
3. Add Team Leaders
This is something which I think will encourage players to embrace teamwork more. The team leader would be the highest level player in each respective team. (It can be randomly picked depending on the conditions. like if everyone else is lvl 24 or 25 but two people in the team are borh lvl 26) The team leader gets 1.5x more xp per match through capturing objectives and kills, but the team leader is also given added responsibilities. He/she has the power to issue orders, like ordering players to stay at a certain place and/or making them attack a specific location. These orders may not be followed by the players, but they will not receive 1.5x more points by following the orders. Also, by staying within what I call the range of the leader (around a 4 meter radius is enough) players will have a random stat boosted by 50% as long as they are staying in this radius.
4. Back To Basics
This mode is going to be a regular team battle on any team battle map, except that every player has no gear or armor, and the only weapons they have are the basic ones. There are no killstreaks, either. (This is further elaborated in the last suggestion) This mode will encourage players to work together to take out foes faster with such weak weapons, and will also be a challenge for everyone.
5. Killstreaks
Call Of Duty is probably the first thing that comes up in your mind when you hear this. (If you know what I mean) Anyway, in COD, this is how killstreaks work: When you get 3 kills in a row, you get a UAV. 5 kills in a row lets you call for a care package while 7 kills lets you call in an attack helicopter to mow down enemies. I think it will be a good idea to incorporate this into PG. (although mechs, turrets and potions will turn into killstreak rewards rather than pickups) I will post more details about this suggestion some time.
So, what do you guys think?
If the poll says that you guys like this more than you hate it, I will just send these suggestions to Rilisoft. If it goes the other way around, I won't. (The poll ends in a week from now)
Feel free to comment on these ideas.
1. Buff the Simple Shotgun
The weakest weapon in the game is perceived by many beginners to be a strong and reliable weapon. This is true when it comes to engaging monsters in the early levels of the campaign, but it needs to be buffed some more to the point that it can kill an unarmored player in 3 shots (or 2 well placed headshots) so that it somewhat matches the strength of a shotgun.
2. Large Team Battle
This is not your regular average everyday team battle. This is...a large team battle. (I apologize if you found this cringe worthy) While I think that most of the multiplayer maps in PG do not support battles with more players, but the Deadly Games maps certainly do, so what I think would be a good idea is to add a 12v12 Team Battle mode on Deadly Games maps, which would be a great idea in my opinion.
3. Add Team Leaders
This is something which I think will encourage players to embrace teamwork more. The team leader would be the highest level player in each respective team. (It can be randomly picked depending on the conditions. like if everyone else is lvl 24 or 25 but two people in the team are borh lvl 26) The team leader gets 1.5x more xp per match through capturing objectives and kills, but the team leader is also given added responsibilities. He/she has the power to issue orders, like ordering players to stay at a certain place and/or making them attack a specific location. These orders may not be followed by the players, but they will not receive 1.5x more points by following the orders. Also, by staying within what I call the range of the leader (around a 4 meter radius is enough) players will have a random stat boosted by 50% as long as they are staying in this radius.
4. Back To Basics
This mode is going to be a regular team battle on any team battle map, except that every player has no gear or armor, and the only weapons they have are the basic ones. There are no killstreaks, either. (This is further elaborated in the last suggestion) This mode will encourage players to work together to take out foes faster with such weak weapons, and will also be a challenge for everyone.
5. Killstreaks
Call Of Duty is probably the first thing that comes up in your mind when you hear this. (If you know what I mean) Anyway, in COD, this is how killstreaks work: When you get 3 kills in a row, you get a UAV. 5 kills in a row lets you call for a care package while 7 kills lets you call in an attack helicopter to mow down enemies. I think it will be a good idea to incorporate this into PG. (although mechs, turrets and potions will turn into killstreak rewards rather than pickups) I will post more details about this suggestion some time.
So, what do you guys think?