Player Style Indicator

owlcool

Member
This is taking inspiration from Sword Art Online II, where Sinon mentioned player type.

Basically, there should be a box with an indication of style you should use with what weapons you have equipped.

Here is how this would work:
If you had a few good sniping weapons and a fast melee, your style indicator could say, R&G, meaning Run and Gun. If you click on it, it will bring up a menu similar to the following.
Style Type: Run and Gun
Tips: Use your guns to Snipe people from far away and every time you kill someone move to a different vantage point.
Recommended Maps: Sky Islands and etc.
Recommended Equipment: Sniper Cape, Ninja Tabi.

I thought this was a fairly original concept and that it could be used to recommend even more gear.

I also think that Pixel Gun should take styles from the community, such as asking them how they play in this format before making such a feature.

Finally, this could land some good tips on the players that have no idea what to do or what to buy.
So, anybody else like this idea? How about if you want to share your style?
 
Well pixelgun is very simple. Most people have the same style of walking and shooting or some other boring style. Maybe a more complex game of a game where more styles are used.
People literally jump off of rockets in this game, don't tell me there aren't enough styles for this to be done.
 
People literally jump off of rockets in this game, don't tell me there aren't enough styles for this to be done.
My play style in PG3D is diffrent depending on the map that i play one but it mainly consists of rushing,camping,stealth play(also supportive stealth play),playing the dang objective)
 
People literally jump off of rockets in this game, don't tell me there aren't enough styles for this to be done.
Look. GGO is a complex rpg with many mechanics. So such a system deserves a place there. But there isn't much you can do in pixelgun in terms of style. And even if you could a large majority of the players in the game use the same style with little to no variations.
 
Look. GGO is a complex rpg with many mechanics. So such a system deserves a place there. But there isn't much you can do in pixelgun in terms of style. And even if you could a large majority of the players in the game use the same style with little to no variations.
Variations such as? Speed?
Got variations of speed in Pixel gun.
Accuracy? Got variations of accuracy in Pixel Gun.

Breathing Detector? What does that have to do with this idea?
 
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