Double-Burst Shotgun

Should this be implemented?

  • Yes

    Votes: 2 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    2

Mikeljakzun155

New Member
Now, now. I know there is already a thread similar to this weapon, but my idea was based off of the DP-12 Double Barrel Pump Action Shotgun. You can find MatthewGo707's version here(He posted his before mine T_T): http://pixelgun3dforums.com/index.php?threads/semi-auto-shotgun.16347/

This weapon is basically a recolor of the DP-12 Pump action shotgun. Here is the concept art:

CA1.png

Gun IRL:

Reply your opinions bellow.

EDIT: Level required to unlock UP1 is 27, NOT 22.
 
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Stats? And for some reason that img isn't working for me might be lag
Edit: working now seems good but stats could be slightly lowered making the up2 at least 2 hit to. Adamant to prevent opness
 
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I must say the design, even if it's simplistic, looks pretty nice. Good damage, stats are overall good. I think the price should be lowered a bit, it's already hard enough to earn coins these days. I'm interested in the change in the fire rate. Is it going to be as fast as the heavy shotgun? Most guns Rilisoft have only change the fire rate by 1.
 
Stats? And for some reason that img isn't working for me might be lag
Stats are in the image. :confused:
I must say the design, even if it's simplistic, looks pretty nice. Good damage, stats are overall good. I think the price should be lowered a bit, it's already hard enough to earn coins these days. I'm interested in the change in the fire rate. Is it going to be as fast as the heavy shotgun? Most guns Rilisoft have only change the fire rate by 1.
This gun fires a tiny bit slower than the heavy shotgun. The heavy shotgun's fire rate is 91. Whereas this is 87 at UP0 and 90 at UP1. And, sure. Maybe I'll have the price suggestion cheaper, since I got the dead star for 190 coins.
What munition does it use?
Shotgun shells...
 
i suggest lowering the damage because 23 can oneshot headshot a full adamant with berserk capes and mask ._.
Well, the charge rifle, laser bouncer, dead star, etc. have a max efficiency of 23(Dead star being 24). But then again, this is a shotgun so.... Maybe I'll lower it to 21???
 
But there's meany types of shells.
Well, then the shells this will use are just the regular ol' bullets. Sure, there are darts, arrow heads, incendiary, dragon's breath, etc. shells, but I doubt Rilisoft would add a sort of poison/bleed/on fire-type of property in the game.
 
I like this idea a lot. Mainly because I saw the FPSrussia video thing and I really like FPSrussia, ya know? The idea is also very good.
 
Good idea, but the price is to low for the damage it does, since its a coin weapon. When it can 2 hit kill an adamant armored player, the price should be higher. Like, 150 gems for the gun itself and then 100 for the up 1. Just being realistic here.
 
Good idea, but the price is to low for the damage it does, since its a coin weapon. When it can 2 hit kill an adamant armored player, the price should be higher. Like, 150 gems for the gun itself and then 100 for the up 1. Just being realistic here.
 
Good idea, but the price is to low for the damage it does, since its a coin weapon. When it can 2 hit kill an adamant armored player, the price should be higher. Like, 150 gems for the gun itself and then 100 for the up 1. Just being realistic here.
I dislike gems. So since you think it should cost more, then let the coins price be 350 for UP0 and 285 for UP1.
 
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