Better Weapon Stats?

Aʟᴇx

Pretty Nocturnal
Currently, the stats of the weapons available in the shop are quite inaccurate. So I suggest that the stats' should be changed to something like this:

-Test Weapon-
Automatic Gun
Tier 3 gun (depends on the stats)

Weapon Statistics:

Damage: 1 -> 2
It should show you how much damage the gun does. It should also show the damage dealt if it's a headshot.
Rate of Fire (RoF): 5.05/s
It should show you how much the gun can shoot within a second.

Ammo: 35/105
Shows how much ammo it can hold (which is currently available). It should also show the amount of ammo you can keep as preserve.
Mobility: 90
Yeah... I think the current one is good enough.


So, what do you guys think?
 
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its kind of complicated...why not just have the old one back or for 2 times borrow a gun that you want to by to see how it works
 
Yeah, kinda complicated. 7.1.0's weapon stats are better at least personally for me.
Ah... Those bars?

yeah what Mr popo said sure is accurate and all but it might confuse some players
TBH... I got the idea after playing two FPS games(or multiplayer, i donno).

The "lethality" part of the stats in PG3D got me confused, as it doesn't even represent the real deal, like comparing the PSR's damage to the Impulse Sniper Rifle.
 
Ah... Those bars?


TBH... I got the idea after playing two FPS games(or multiplayer, i donno).

The "lethality" part of the stats in PG3D got me confused, as it doesn't even represent the real deal, like comparing the PSR's damage to the Impulse Sniper Rifle.
ya i agree that lethality is confushing but so is your idea so what if we did what i said?but it mught just be me that is confushed so lets wait for more replies.But it is better than lethality
 
I've set up a thread which has been pinned to the general discussion section which shows the number of shots required to kill a full ruby armoured player. While the test doesn't take into account rate of fire, it does confirm that the lethality rating is not reliable.
 
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