What does the community want for the next update?

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Just be thankful armor costs coins. There's a reason why RiliSoft made it cost only coins. Armor is not a luxury or accessory, it's a necessity now.
Yep, armor definitely needs to be nerfed. Screw the make all other weapons stronger idea, that will never happen. Now that they removed the fast reload glitch, you have to depend on primarys to kill those ruby armor players, and primary weapons do so little damage. You cant spam your prototype anymore :pensive:
 
Dude I haven't bought any coins or gems with my money and I'm level 21, Has lost my profile to an iPad wipe and can wreck people that have diamond armor. I think you just need to get a bit better, but kinda agree with you at the same time the armor is too op the turrets and the mech don't make any sense the jetpack also. Btw you can change sensitivity in the settings the special and premium guns aren't that good to be honest I use the rambo's rifle and use it well.
Man i didnt waste any money on this game too im lvl26 and i wear ruby armor since i began playing at november 2014(4months). I dont have any weapon fully upgrated besides hitman pistol and i can took away ruby players without any trouble unless they were very good or they using agb or laser minigun the whole match. Even without armor i can win matches, then is when i use prototype against them.

And als i think you dont get my point. I was complaining about rilisoft that they should rebalance weapons powerness between all of them, among the armor resistance. Armor like blackout say is a necessity if you want to perform well against rap players with solar cannon, agb and laser minigun.
 
Man i didnt waste any money on this game too im lvl26 and i wear ruby armor since i began playing at november 2014(4months). I dont have any weapon fully upgrated besides hitman pistol and i can took away ruby players without any trouble unless they were very good or they using agb or laser minigun the whole match. Even without armor i can win matches, then is when i use prototype against them.

And als i think you dont get my point. I was complaining about rilisoft that they should rebalance weapons powerness between all of them, among the armor resistance. Armor like blackout say is a necessity if you want to perform well against rap players with solar cannon, agb and laser minigun.
When you have a prototype, you dont need armor... Thats because you dont get damaged and 1 shot everyone :grin: and ruby armor is a necessity only because everyone uses it now. I mean, everything now cost gems and armor is like the only thing you can use your coins on so... Yeah everyone have ruby armor. Armor wont be a necessity if nobody uses it.
 
Can we also bring back the upload from minecraft.net button too? i used to not care, seeing as I never had a minecraft account then, but now that I do I desperately want this back.
Rilisoft, each update you make in the game gets worse.... ._.
also It's been so long and yet no bloody 3rd campaign
OK I got a good idea. This post is rendered useless now. They won't read anything we say on this post. I suggest getting the criticism into multiple posts, so Rilisoft would pay more attention. And yes, I need that "use skin as a base" option, because I want to edit the skins so bad.
Numbers 3&8 just seem like TF2 to me...
That'so pretty normal for most FPS Games, especially Tribes.
Dear rilisoft i have a lot of questions and complains about your "free" game.
1st. Why does exist weapons as the swat rifle, rambo rifle, even the peacemaker or the hellraiser or dual machine guns if they are useless against the majority of premium and special weapons? Why we have to get that if now "the best players of the game" uses the AGB, PSR, Dragon breath or laser minigun? It has no sense.
2. We are playing a shooter game right? This is not a rol game. Which it means the game should be more balanced and is not.
3. Lag problems with the new update
4. You have changed sensitivity or something... Which it means less accuracy, running out of ammo faster, so then yoou havee to spend coins.
5. Mechs, turrets, invisibilty potions, jetpacks. It has no sense to add this if the only waay to get that is by paying. And of course is totally op. You have to sepnd 40 bullets or more to kill a torret or a mech.....it should be killed with a single granade or one to two shots with any area damage weapon thats why they are so expensive right?

So this game has become a pay to win game, it is NOT a shooter game and is unplayable.

Let my say also this suggestion.
I would say that if youre wearing armor, then all that +5 speed +5% jump or double jump effects they should not have any effect instead, it is normal if you are wearing armor you are heavier so that should happen, so you have a choice to be more quicker and dodgebale if you have no armour or be more strong... And also you should decrease like 10-15 shields or so overall.
About the pay-to-win thing. Rilisoft is still finding ways to make players get gems, but if they really are trying, then that just shows democrat-like behavior. They want money for gems. No wonder why they made it impossible. Besides, if they really cared about the gem system, they would have that gem system released in the 9.2.3 update. It would be okay for them to delay an update, but this is unacceptable to most players. C'mon guys. It's just a game. Don't spend your money like a freak on a game that just wants to rip you off more.
I also have a friend that works with that Unity app tool. It's actually really easy, even at first glimpse. I don't know why Rilisoft is making this complicated. Are they selective for their fans or something?
 
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Dear rilisoft again,
I will explain what is going on from my point of view and i will said all and explain all with the best mood i could my complains/problems i see on your game, also i will suggest you some ideas....Of course you will do whatever you want but hopefully i can change a little bit your point of view. Remember, costumers are the most important thing.
Problems
1. Now people use ALWAYS the same guns: Lets say AGB, laser minigun, prototype, armaggedon, dual machine guns, predator.... People is not dumb and they know in which guns they have to spend their gems or coins, if they want to win. There are no people anymore using rambo rifle in high levels or AK48? it is sad but is that the problem, only new players who doesnt know anything abaout the game buy weapons as the rambo rifle. Rilisoft you have a huge problem, you have create 5-6 guns that are HUGELY overpowered between all the others AGB even against the dragon breath for example and other 10 (medium ones) that are HUGELY better than the worst ones lets say dragon breath or hellraiser compared with rambo rifle, and even you have ruby o crystal armor you are killed very fast against the best guns as AGB or PSR or laser minigun, armaggedon, predator. The main problem on this game now is the UNBALANCE between the WHOLE weapons. You should create the same weapons but with the only difference that its diference should be slightly or smoothly between them, that will make the game better. For example AK48 up2 16 lethality hellraiser up2 17 lethality, prototype 15 lethality on UP2 agianst the 13 of elephant hunter. Not that difference of 25 and 16 like minigun laser and dragon breath has. Prottoype is totally OP it should be the same as the elephant hunter or slightly better. That is one of the reasons that makes this game unplayable now, and the only chance to win is by buying gems, even buying gems you are not willing to win because AGB and prototype or laser minigun or amarmaggedon are still TOTALLY OP. Why does exist wepaons as combat rifle, guerilla sniper or combat knife if there are wepons hugely better? it has no sense they exist.
2. Decreasing the number of players. Yes rilisoft ,probably you have the resources to know how many players are playing on your servers but my impression since i have played this game is that people are more unhappy and then there are decreasing the number of players, perhaps you should rethink on how well you re doing things.
3. Very bad respawn. People knows where people is going to respawn because there are only two points or three where people respawn on the maps, and they are ALWAYS THE SAME. So it means people camping on the same spot and you re killed in 3 sec. You should rethink to create a more sofisticated respawn if could be possible. Random respawn and more respown points available.
4. People wearing armor should not jump higher, double jump and move faster it makes them hugely OP more if they are using AGB. Is such stupid the playability of this game. If people are wearing armor they are stronger, which it means is mpore difficult to kill them if you add also this higher jump and doulble jump think it make them much more thoughly to kill them. Even you are wearing the dragon breath and youre a good player it makes very difficult to perform well against that.
5. There are no gems awards any kind of ease so you can be able to purchase things unless you spent money, cause THAT IS THE ONLY WAY, besides leveling and dayly price, wich is not even dayly.
6. Are you sure to buy grandes? turrets? health? to purchase an item? How many of us have bought by pure accident something while playing and you dont wanted to purchase that?
7. Lag.
8. There is no logic anymore between the armor/ weapons powerness.

Ideas
1. Blacksimth: So you can upgrade something by a 45% discount but the blacksmith gives you a 50% to purchase something or to break/decrease. Which it means you rilisoft still win money 10% of marge. If the purchse fails it brings you to an inferior lvl of the weapon. If you want to purchase prototype to UP1 you have a 50% chance to improve or break the item because there is not level before prototype. If you want to purchase the prototype up1 to up2 you have a 50% to decrease to a prototype or 50% to purcahse to prorotype UP2. This will make people falsely happier if they are lucky and you still win a 5% on long term.
2. Random drops and 15 kill automatic 1 gem award. Survival or campaign mode, drops should be very difficult to achieve but achievable. For example 1/100 zombies you can drop 1 gem in survival or campaign mode, 1/5000 zombies free killer mushroom something like that. Bosses can drop better things. Even in multiplayer you could gain ONLY gems automatically, in this mode for example 1 gem every 15 kills. So yeah this will make the game more entertaining and you still win money cause its difficult to achieve. Not everyone can achieve a 15/20 kills on a match. This will encourage the blacksmith use and it will be a more addicted game.
3. More balanced weapons as i said before.
4. Better features for clans. Chat clans, easier way to battle other clans, so for example, i am on a clan called Helldoor and im the leader,and you see a person in game that is the leader of Headhunter clan, so you have the option to battle him if he accept then you can battle agaisnt all his active clan.
5. Two random maps. Something similar as COD (call of duty) then people would play more maps and then people can vote the map they want between that two random maps between all. The problem is that if you re willing to play D-DAY for example you will see that there are not enaugh players at all. Why? Because all plyers are playing on christmas town, nuclear city and this new map you have done (Paradise resort i think is called). There is not kind of AUTOMATIC feature to do that. People want to play and play and they choose the maps that you first see in the screen when they open the game why? because yeah thats the most confortable way to play quickly, and this is not happens by pure coincidence.
6. More level 26 is funny. i have never seen any game whic its max level is 26 besides PG3D.

So i hope you can do something about this... and make it possible. You should know you have 8 big problems
Yeah, killator, thumbs up. The blacksmith thingy would work really well. Now we wait for the devs to hear us out.

Boss: minotaur with guns and arrows
Hold up. Minotaur with guns and arrows? A minotaur has 2 hands. And you said guns. That means at least two guns. Then how do the arrows work without a bow? What?
 
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About the pay-to-win thing. Rilisoft is still finding ways to make players get gems, but if they really are trying, then that just shows democrat-like behavior. They want money for gems. No wonder why they made it impossible. Besides, if they really cared about the gem system, they would have that gem system released in the 9.2.3 update. It would be okay for them to delay an update, but this is unacceptable to most players. C'mon guys. It's just a game. Don't spend your money like a freak on a game that just wants to rip you off more.
I also have a friend that works with that Unity app tool. It's actually really easy, even at first glimpse. I don't know why Rilisoft is making this complicated. Are they selective for their fans or something?

Aha...i get your point. Well i think rilisoft is always waiting for the exact moment to add all this changes, only and just only to extract the more money they can on this game, thats all and i think thats what are you trying to say overall. I understand people complaining about gems system and i understand rilisoft wants money and also i understand people who had spent money on this game i mean is their own money and everybody is free of doing whatever they want with their money.... I dont think is about fair or unfair at all for people who had spent money already unless if that inversion will affect this people on future updates, afterall it generally will happen cause next year will appear more guns and stuff, but at least his invest has been compensated somehow on a short term.
I think rilisoft can win money even introducing a slightly gem boost awards to reward effort and skill because there are many ways to earn money on this kind of paygames so why they are not doing that? I dont really know, it could be more fair, and atleast people will be a little bit happier
 
I have several ideas on what should be included on the next update...

How Gems Should be Collected Through...​
As you may know, gems were a big problem to the community since its debut. But I know why: it's because they are so hard to obtain. I know ways to fix this problem
  1. The max level should be around 40-50, and players would have a choice to go back to lvl. 1 after reaching the max level, and lose their armor, and guns until they reach the level in which they are unlocked (This would make the player earn infinite amounts of currency).
  2. In Survival, make it so that you can earn 1 gem every 5 waves.
  3. In Deadly Games, the winning player would recieve 20 gems, while in Deathmatch or Team Deathmatch, you'll recieve 15 gems.
How armor should be dealt with...​
Also, armor is a big problem in this game. So I have ideas to turn this god-like gear into just regular armor...
  1. Headshots will give you instant kills no matter what kind of armor you have (unless part of your head is covered by armor).
  2. The armor has to be repaired after extensive use, and will cost 10 gems. The recharge rate increases as you level up your armor.
  3. Armor (and other accessories) are prohibited in Deadly Games to even out the players...
How Gear should be done...​
Gear is a pain in the butt, so here are my super-duper-ultra-snooper big ideas to make these items more competitive...
  1. Gear is forbidden in Knife Party, Sniper Forts, and Deadly Games.
  2. You can use a maximum of one gear at a time.
  3. Jetpacks need to cool down after extensive use.
  4. Mechs slow down your player by 25%.
  5. Turrets can only turn at a 180° angle.
  6. EMP gernades to temporarily shut down turrets, jetpacks, and mechs (Costs 15 coins).
  7. Instead of buying gear with gems, the player earns them by killstreaks (No, we aren't adding more gear from COD).
  8. The Invisible Potion only makes the person transparent, not completely invisible.
How guns n' stuff should be nerfed...​
Here's my ideas on how guns should be nerfed like a nerf gun...
  1. Like in the first set of suggestions, after returning back to lvl. 1, guns and armor should be downgraded, or removed until you've reached the lvl. where they are unlocked.
  2. Guns can get tired too, so make the guns so that they need repairs after extensive use (Costs 10 coins). If they aren't fixed, their performance will suffer.
  3. All laser guns are to reduce the player's speed by 25%
  4. All sniper's accuracy is extremely reduced when not aiming.
  5. All gun's accuracy is to be reduced by 10% while moving.
Other suggestions...​
Here are some ideas that are, to me, great ideas...
  1. To prevent spawn-killing, the recently-spawned player is to get a temporary shield that lasts for 5 seconds.
  2. Instead of buying ammo and health, the players are to go to the team's back-up crate to replenish both of these items (Can be used after 30 seconds of first-time use).
  3. The player making a custom server now has the choice to prohibit armor, gears, and certain set of guns like Primary, Secondary, etc. (But needs at least one set of weapons on in order to make the server).
  4. IAP now cost 25% less every Saturday, and Sunday (Savings Sun-turday).
  5. Accessories are prohibited on Deadly Games to even out the players.
That's all, I am open to all criticism, and correct my mistakes if I've made any...
 
What I'd like:
1. Get rid of the gems and make everything cost coins again.
2. Do NOT add the more powerful mechs, turrets, that spydrone thing, or the rainbow laser. In fact, just remove the original less powerful ones we already have and don't want or need.
3. Nerf OP guns and/or armor, if not just get rid of them.
4. A few more maps and NOT OP guns.
5. A system that allows you to find and add people directly in the game (in case you lose or delete your friends and you don't have he required social media)
6. Possibly a way to automatically ban daters.
 
I have several ideas on what should be included on the next update...

How Gems Should be Collected Through...​
As you may know, gems were a big problem to the community since its debut. But I know why: it's because they are so hard to obtain. I know ways to fix this problem
  1. The max level should be around 40-50, and players would have a choice to go back to lvl. 1 after reaching the max level, and lose their armor, and guns until they reach the level in which they are unlocked (This would make the player earn infinite amounts of currency).
  2. In Survival, make it so that you can earn 1 gem every 5 waves.
  3. In Deadly Games, the winning player would recieve 20 gems, while in Deathmatch or Team Deathmatch, you'll recieve 15 gems.
How armor should be dealt with...​
Also, armor is a big problem in this game. So I have ideas to turn this god-like gear into just regular armor...
  1. Headshots will give you instant kills no matter what kind of armor you have (unless part of your head is covered by armor).
  2. The armor has to be repaired after extensive use, and will cost 10 gems. The recharge rate increases as you level up your armor.
  3. Armor (and other accessories) are prohibited in Deadly Games to even out the players...
How Gear should be done...​
Gear is a pain in the butt, so here are my super-duper-ultra-snooper big ideas to make these items more competitive...
  1. Gear is forbidden in Knife Party, Sniper Forts, and Deadly Games.
  2. You can use a maximum of one gear at a time.
  3. Jetpacks need to cool down after extensive use.
  4. Mechs slow down your player by 25%.
  5. Turrets can only turn at a 180° angle.
  6. EMP gernades to temporarily shut down turrets, jetpacks, and mechs (Costs 15 coins).
  7. Instead of buying gear with gems, the player earns them by killstreaks (No, we aren't adding more gear from COD).
  8. The Invisible Potion only makes the person transparent, not completely invisible.
How guns n' stuff should be nerfed...​
Here's my ideas on how guns should be nerfed like a nerf gun...
  1. Like in the first set of suggestions, after returning back to lvl. 1, guns and armor should be downgraded, or removed until you've reached the lvl. where they are unlocked.
  2. Guns can get tired too, so make the guns so that they need repairs after extensive use (Costs 10 coins). If they aren't fixed, their performance will suffer.
  3. All laser guns are to reduce the player's speed by 25%
  4. All sniper's accuracy is extremely reduced when not aiming.
  5. All gun's accuracy is to be reduced by 10% while moving.
Other suggestions...​
Here are some ideas that are, to me, great ideas...
  1. To prevent spawn-killing, the recently-spawned player is to get a temporary shield that lasts for 5 seconds.
  2. Instead of buying ammo and health, the players are to go to the team's back-up crate to replenish both of these items (Can be used after 30 seconds of first-time use).
  3. The player making a custom server now has the choice to prohibit armor, gears, and certain set of guns like Primary, Secondary, etc. (But needs at least one set of weapons on in order to make the server).
  4. IAP now cost 25% less every Saturday, and Sunday (Savings Sun-turday).
  5. Accessories are prohibited on Deadly Games to even out the players.
That's all, I am open to all criticism, and correct my mistakes if I've made any...
Please no will the weapon use system, the game woukd feel more like a F2P game. Rilisoft could implement your ideas and turn them wrong like that one.
 
I have several ideas on what should be included on the next update...

How Gems Should be Collected Through...​
As you may know, gems were a big problem to the community since its debut. But I know why: it's because they are so hard to obtain. I know ways to fix this problem
  1. The max level should be around 40-50, and players would have a choice to go back to lvl. 1 after reaching the max level, and lose their armor, and guns until they reach the level in which they are unlocked (This would make the player earn infinite amounts of currency).
  2. In Survival, make it so that you can earn 1 gem every 5 waves.
  3. In Deadly Games, the winning player would recieve 20 gems, while in Deathmatch or Team Deathmatch, you'll recieve 15 gems.
How armor should be dealt with...​
Also, armor is a big problem in this game. So I have ideas to turn this god-like gear into just regular armor...
  1. Headshots will give you instant kills no matter what kind of armor you have (unless part of your head is covered by armor).
  2. The armor has to be repaired after extensive use, and will cost 10 gems. The recharge rate increases as you level up your armor.
  3. Armor (and other accessories) are prohibited in Deadly Games to even out the players...
How Gear should be done...​
Gear is a pain in the butt, so here are my super-duper-ultra-snooper big ideas to make these items more competitive...
  1. Gear is forbidden in Knife Party, Sniper Forts, and Deadly Games.
  2. You can use a maximum of one gear at a time.
  3. Jetpacks need to cool down after extensive use.
  4. Mechs slow down your player by 25%.
  5. Turrets can only turn at a 180° angle.
  6. EMP gernades to temporarily shut down turrets, jetpacks, and mechs (Costs 15 coins).
  7. Instead of buying gear with gems, the player earns them by killstreaks (No, we aren't adding more gear from COD).
  8. The Invisible Potion only makes the person transparent, not completely invisible.
How guns n' stuff should be nerfed...​
Here's my ideas on how guns should be nerfed like a nerf gun...
  1. Like in the first set of suggestions, after returning back to lvl. 1, guns and armor should be downgraded, or removed until you've reached the lvl. where they are unlocked.
  2. Guns can get tired too, so make the guns so that they need repairs after extensive use (Costs 10 coins). If they aren't fixed, their performance will suffer.
  3. All laser guns are to reduce the player's speed by 25%
  4. All sniper's accuracy is extremely reduced when not aiming.
  5. All gun's accuracy is to be reduced by 10% while moving.
Other suggestions...​
Here are some ideas that are, to me, great ideas...
  1. To prevent spawn-killing, the recently-spawned player is to get a temporary shield that lasts for 5 seconds.
  2. Instead of buying ammo and health, the players are to go to the team's back-up crate to replenish both of these items (Can be used after 30 seconds of first-time use).
  3. The player making a custom server now has the choice to prohibit armor, gears, and certain set of guns like Primary, Secondary, etc. (But needs at least one set of weapons on in order to make the server).
  4. IAP now cost 25% less every Saturday, and Sunday (Savings Sun-turday).
  5. Accessories are prohibited on Deadly Games to even out the players.
That's all, I am open to all criticism, and correct my mistakes if I've made any...

I dont agree with all that ideas but some are ok btw.
 
I have several ideas on what should be included on the next update...

How Gems Should be Collected Through...​
As you may know, gems were a big problem to the community since its debut. But I know why: it's because they are so hard to obtain. I know ways to fix this problem
  1. The max level should be around 40-50, and players would have a choice to go back to lvl. 1 after reaching the max level, and lose their armor, and guns until they reach the level in which they are unlocked (This would make the player earn infinite amounts of currency).
  2. In Survival, make it so that you can earn 1 gem every 5 waves.
  3. In Deadly Games, the winning player would recieve 20 gems, while in Deathmatch or Team Deathmatch, you'll recieve 15 gems.
How armor should be dealt with...​
Also, armor is a big problem in this game. So I have ideas to turn this god-like gear into just regular armor...
  1. Headshots will give you instant kills no matter what kind of armor you have (unless part of your head is covered by armor).
  2. The armor has to be repaired after extensive use, and will cost 10 gems. The recharge rate increases as you level up your armor.
  3. Armor (and other accessories) are prohibited in Deadly Games to even out the players...
How Gear should be done...​
Gear is a pain in the butt, so here are my super-duper-ultra-snooper big ideas to make these items more competitive...
  1. Gear is forbidden in Knife Party, Sniper Forts, and Deadly Games.
  2. You can use a maximum of one gear at a time.
  3. Jetpacks need to cool down after extensive use.
  4. Mechs slow down your player by 25%.
  5. Turrets can only turn at a 180° angle.
  6. EMP gernades to temporarily shut down turrets, jetpacks, and mechs (Costs 15 coins).
  7. Instead of buying gear with gems, the player earns them by killstreaks (No, we aren't adding more gear from COD).
  8. The Invisible Potion only makes the person transparent, not completely invisible.
How guns n' stuff should be nerfed...​
Here's my ideas on how guns should be nerfed like a nerf gun...
  1. Like in the first set of suggestions, after returning back to lvl. 1, guns and armor should be downgraded, or removed until you've reached the lvl. where they are unlocked.
  2. Guns can get tired too, so make the guns so that they need repairs after extensive use (Costs 10 coins). If they aren't fixed, their performance will suffer.
  3. All laser guns are to reduce the player's speed by 25%
  4. All sniper's accuracy is extremely reduced when not aiming.
  5. All gun's accuracy is to be reduced by 10% while moving.
Other suggestions...​
Here are some ideas that are, to me, great ideas...
  1. To prevent spawn-killing, the recently-spawned player is to get a temporary shield that lasts for 5 seconds.
  2. Instead of buying ammo and health, the players are to go to the team's back-up crate to replenish both of these items (Can be used after 30 seconds of first-time use).
  3. The player making a custom server now has the choice to prohibit armor, gears, and certain set of guns like Primary, Secondary, etc. (But needs at least one set of weapons on in order to make the server).
  4. IAP now cost 25% less every Saturday, and Sunday (Savings Sun-turday).
  5. Accessories are prohibited on Deadly Games to even out the players.
That's all, I am open to all criticism, and correct my mistakes if I've made any...
Oh yeah, be specific to what ideas you like, and don't like. And if you don't like the idea, try your best to fix it.
 
I have several ideas on what should be included on the next update...

How Gems Should be Collected Through...​
As you may know, gems were a big problem to the community since its debut. But I know why: it's because they are so hard to obtain. I know ways to fix this problem
  1. The max level should be around 40-50, and players would have a choice to go back to lvl. 1 after reaching the max level, and lose their armor, and guns until they reach the level in which they are unlocked (This would make the player earn infinite amounts of currency).
  2. In Survival, make it so that you can earn 1 gem every 5 waves.
  3. In Deadly Games, the winning player would recieve 20 gems, while in Deathmatch or Team Deathmatch, you'll recieve 15 gems.
How armor should be dealt with...​
Also, armor is a big problem in this game. So I have ideas to turn this god-like gear into just regular armor...
  1. Headshots will give you instant kills no matter what kind of armor you have (unless part of your head is covered by armor).
  2. The armor has to be repaired after extensive use, and will cost 10 gems. The recharge rate increases as you level up your armor.
  3. Armor (and other accessories) are prohibited in Deadly Games to even out the players...
How Gear should be done...​
Gear is a pain in the butt, so here are my super-duper-ultra-snooper big ideas to make these items more competitive...
  1. Gear is forbidden in Knife Party, Sniper Forts, and Deadly Games.
  2. You can use a maximum of one gear at a time.
  3. Jetpacks need to cool down after extensive use.
  4. Mechs slow down your player by 25%.
  5. Turrets can only turn at a 180° angle.
  6. EMP gernades to temporarily shut down turrets, jetpacks, and mechs (Costs 15 coins).
  7. Instead of buying gear with gems, the player earns them by killstreaks (No, we aren't adding more gear from COD).
  8. The Invisible Potion only makes the person transparent, not completely invisible.
How guns n' stuff should be nerfed...​
Here's my ideas on how guns should be nerfed like a nerf gun...
  1. Like in the first set of suggestions, after returning back to lvl. 1, guns and armor should be downgraded, or removed until you've reached the lvl. where they are unlocked.
  2. Guns can get tired too, so make the guns so that they need repairs after extensive use (Costs 10 coins). If they aren't fixed, their performance will suffer.
  3. All laser guns are to reduce the player's speed by 25%
  4. All sniper's accuracy is extremely reduced when not aiming.
  5. All gun's accuracy is to be reduced by 10% while moving.
Other suggestions...​
Here are some ideas that are, to me, great ideas...
  1. To prevent spawn-killing, the recently-spawned player is to get a temporary shield that lasts for 5 seconds.
  2. Instead of buying ammo and health, the players are to go to the team's back-up crate to replenish both of these items (Can be used after 30 seconds of first-time use).
  3. The player making a custom server now has the choice to prohibit armor, gears, and certain set of guns like Primary, Secondary, etc. (But needs at least one set of weapons on in order to make the server).
  4. IAP now cost 25% less every Saturday, and Sunday (Savings Sun-turday).
  5. Accessories are prohibited on Deadly Games to even out the players.
That's all, I am open to all criticism, and correct my mistakes if I've made any...

How gems should be collected through:
1. This point has no sense since you are saying number 2 and number 3 ideas/options. Why would you restart all if you can get infinite gems and coins when you are playing survival and winning matches? The currancy problems could be fixed with that. It could has sense only nowadays cause the only way to get gems right NOW is by leveling. To be honest i dont think rilisoft also would add something like that, they want to earn money on their game.
2. Ok 100% agree
3. 20/15 per match on the other hand is too big, of course i would like it, but i think winning 1 or two or 3 per match (depends on timematch) or something like that seems more honest and realistic. As i said before rilisoft want to earn money.

How armor should be dealth with:
1. I think pixel gun is more of an arcade/shooting game,more similar than cod, why would you add something as realistic as that? Think about how easy will take you if an user hits on your head with minigun laser or something powerfull as that, thats why does exist armor to make this game different than others and simple.
2. Dont really like that idea. Even shooter games as realistic as battlefield you dont have to do that... Even rol games, only few of them you have to restore armor or guns.
3. Ok 100% agree with you.

How gear should be done:
1. Ok 100% agree
2. Ok 100% agree (Jetpacks+invisibility potions+ mechs are too OP)
3. Ok agree with you
4. 25% is too much plus if you are adding the 6th idea it would be too easy too take them out
5. Ok 100% agree
6. Perfect idea
7. Ok agree with you. Reasonable killing streaks.
8. Ok agree.

How guns n' stuff should be nerfed...

1.No, reasons why? The same as bfore
2. No. Same reasons as armor
3. Why it should that happen? Plus 25% is tooo much.
4. Definatelly not. Remember you are playing on tablet and mobile devices on a screen, which it means is more difficult to be accurate itself, if you add also that thing it would be so top to kill people with snipers. If you were playing with a command, same as PS ,Wii , PC device ok.
5. Same as 4... I could not imagine how top will be to kill RAP double jumping and wearing custom cape with that.

Why judt only reduce capacity or lethality on some weapons instead of doing all that?

Other suggestions
1. Perfect idea
2. Definatelly Not. Cuase people will overuse that (meaning people will tend to stay on that spot) and also it will make infinite ammo which it means people will overuse weapons as AGB or minigun laser.
3. Good idea
4. I dont know what IAP really means.
5. Agree.
 
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How gems should be collected through:
1. This point has no sense since you are saying number 2 and number 3 ideas/options. Why would you restart all if you can get infinite gems and coins when you are playing survival and winning matches? The currancy problems could be fixed with that. It could has sense only nowadays cause the only way to get gems right NOW is by leveling. To be honest i dont think rilisoft also would add something like that, they want to earn money on their game.
2. Ok 100% agree
3. 20/15 per match on the other hand is too big, of course i would like it, but i think winning 1 or two or 3 per match (depends on timematch) or something like that seems more honest and realistic. As i said before rilisoft want to earn money.

How armor should be dealth with:
1. I think pixel gun is more of an arcade/shooting game,more similar than cod, why would you add something as realistic as that? Think about how easy will take you if an user hits on your head with minigun laser or something powerfull as that, thats why does exist armor to make this game different than others and simple.
2. Dont really like that idea. Even shooter games as realistic as battlefield you dont have to do that... Even rol games, only few of them you have to restore armor or guns.
3. Ok 100% agree with you.

How gear should be done:
1. Ok 100% agree
2. Ok 100% agree (Jetpacks+invisibility potions+ mechs are too OP)
3. Ok agree with you
4. 25% is too much plus if you are adding the 6th idea it would be too easy too take them out
5. Ok 100% agree
6. Perfect idea
7. Ok agree with you. Reasonable killing streaks.
8. Ok agree.

How guns n' stuff should be nerfed...

1.No, reasons why? The same as bfore
2. No. Same reasons as armor
3. Why it should that happen? Plus 25% is tooo much.
4. Definatelly not. Remember you are playing on tablet and mobile devices on a screen, which it means is more difficult to be accurate itself, if you add also that thing it would be so top to kill people with snipers. If you were playing with a command, same as PS ,Wii , PC device ok.
5. Same as 4... I could not imagine how top will be to kill RAP double jumping and wearing custom cape with that.

Other suggestions
1. Perfect idea
2. Definatelly Not. Cuase people will overuse that (meaning people will tend to stay on that spot) and also it will make infinite ammo which it means people will overuse weapons as AGB or minigun laser.
3. Good idea
4. I dont know what IAP really means.
5. Agree.
I appreciate this feedback, and will try to fix some of these in the near future (and IAP means In-App Purchases).
 
I appreciate this feedback, and will try to fix some of these in the near future (and IAP means In-App Purchases).
Iap are good as they are now.

Btw that 50 to 1 lvl restore lvl could have some logic of that gives you a distinction and also it gives your own player a bonus. For example prestige 1 gives a speed bonus. Prestige 2 gives you an armor plus points 5 shields, prestige 3 gives you chance avoiding hits 8% prestige 4 extra ammo type guns of choice only one NOT TOO MUCH. Prestige 5 (last one) gives you extra damage 5%. Also some kind of looking distinction so you can see how good is that person and ehich prestige has. Rilisoft in that case will win extra money plus it would be more addictive. Of course all things you have purchased before you get on lvl 50 of each prestige.
 
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Let's see here:
Call Of Duty is basically the most unrealistic fps with realistic graphics ever made since all you do is run around, shoot people, rage and eventually break your console.
Team Fortress 2 is the best fps after gmod since it has great maps and classes.
What about Pixel Gun 3D?
It was once a good game. It had what it takes to become one of the best first person shooters ever made...until the dark ages.
The dark ages started with the update 8.0.0. The coin system was turned into a coin system where getting coins a-plenty was basically impossible, and instead of getting 300 coins when leveling up, you only get 30.
This coin system MUST be fixed, or Pixel Gun 3D will fall into a pit of darkness......
To be continued
 
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