Doomguy5th
Active Member
Been playing a lot of Block Force lately. Not saying it's better than Pixel Gun (even though I have stated that once in an MP server), but I found some things that might be balancing and a little too overkill. Some things here might solve some solutions, and solve that gems system, rather than copy, pasting, and revamping it (even though Rilisoft has probably done it already). I've also have been playing a lot of World of Tanks Blitz, and some ideas might come out of it.
From Block Force:
Balancing (sorta):
-Yes there are multiple currencies (even gems, and coins), but how about adding some kind of casino-like system? Spin the wheel, and get either a free skin, a free type of armor (boots, chestplate, head-gear, etc.), a free gun, a free potion, a free set of coins/gems, a free mech, or... you get the point. That way, it would be a lot better, and it would be pretty fun for the lucky players, since they might get the good stuff. 5 or 10 coins to spin the wheel.
(lots of people will dislike this idea for sure, but let's see how this goes)
-People on FB and some on here have stated this too. Achievements. Block Force has them. Everytime you keep on getting a certain amount of kills, it rewards you with a certain amount of coins/gems.
OVERKILL:
-Free Ammo refills until Level 5 BUT no premium weapon refills. Might be a little too overkill, since we would start spamming the refill button, but it really did give a lot of players an advantage against a lot of OP players in the game.
-Using coins for obtaining better currencies. I have ranted a lot about how Rilisoft wants our money and yes I could shut up about it. If they did add this, I would be super happy, since people keep on saying that gems are impossible to get, and possibly making gems buyable in the game without having to spend real money makes our job easier.
-"+# of coins per kill". In Block Force, it's 3 coins and EXP per kill, and even though coins in that game were useless, if that same thing were to be implemented, then the game would be a lot more overkill. If something like this could be implemented, then I would say, +1 coin for every time you kill a user with no armor, +2 coins for every time you kill a user with wooden/iron armor (bc both sets aren't that bad), +3 coins for everytime you kill a user with golden armor, +4 for a user with diamond armor, and +5 for a user with ruby armor.
I mean, don't some of you guys think these guys are OP and a waste of your ammo? Shouldn't we get something good back everytime we kill them? Not sure if I would want to request implementing the same system with the weapons, because that's a load more of work, and Pixel Gun already has too many weapons that lag the game too much, but it's satisfying to look at them here and there.
WOTB:
-Converting a lower currency to a higher currency. If all of these ideas from the OVERKILL and the Sorta-Balancing were implemented, then getting coins/gems and leveling up would be super easy. BUT since getting gems is impossible, then something like this would be super good IMO. The only currency we get in the game currently are coins. And how can we get the gems? By leveling up (which is pretty cheesy Rilisoft), or by buying them (which is beyond cheesy, but they haven't fooled me). Even though gems are impossible and coins are easy to obtain, a gold-to-gem conversion system could help out a little. Haha Rilisoft, I didn't think of how much work you guys had to go through when it came to copying and revamping the coin system to make it the gem system. Besides, I think this would be a lot less work than copying and revamping the coin system (just this alone).
These are some thoughts. My negativity for this app has lowered, don't worry. I'll be in this section of the forums suggesting, requesting, and giving out ideas.
One more thing...
Critical Missions: SWAT Lite:
-Bots for multiplayer. Just look for my other post about how much I want them... http://pixelgun3dforums.com/index.php?threads/multiplayer-bots-plz.13157/
All of these apps are for IOS. I am NOT trying to ADVERTISE here, I am trying to get some ideas for balancing from other apps out so some of you guys could review them. I know lots of negativity will come, and it's cool guys. I don't mind opinions, so go on ahead post rants about my ideas for balancing here (except the overkill part. we know that's probably just ridiculous)
From Block Force:
Balancing (sorta):
-Yes there are multiple currencies (even gems, and coins), but how about adding some kind of casino-like system? Spin the wheel, and get either a free skin, a free type of armor (boots, chestplate, head-gear, etc.), a free gun, a free potion, a free set of coins/gems, a free mech, or... you get the point. That way, it would be a lot better, and it would be pretty fun for the lucky players, since they might get the good stuff. 5 or 10 coins to spin the wheel.
(lots of people will dislike this idea for sure, but let's see how this goes)
-People on FB and some on here have stated this too. Achievements. Block Force has them. Everytime you keep on getting a certain amount of kills, it rewards you with a certain amount of coins/gems.
OVERKILL:
-Free Ammo refills until Level 5 BUT no premium weapon refills. Might be a little too overkill, since we would start spamming the refill button, but it really did give a lot of players an advantage against a lot of OP players in the game.
-Using coins for obtaining better currencies. I have ranted a lot about how Rilisoft wants our money and yes I could shut up about it. If they did add this, I would be super happy, since people keep on saying that gems are impossible to get, and possibly making gems buyable in the game without having to spend real money makes our job easier.
-"+# of coins per kill". In Block Force, it's 3 coins and EXP per kill, and even though coins in that game were useless, if that same thing were to be implemented, then the game would be a lot more overkill. If something like this could be implemented, then I would say, +1 coin for every time you kill a user with no armor, +2 coins for every time you kill a user with wooden/iron armor (bc both sets aren't that bad), +3 coins for everytime you kill a user with golden armor, +4 for a user with diamond armor, and +5 for a user with ruby armor.
I mean, don't some of you guys think these guys are OP and a waste of your ammo? Shouldn't we get something good back everytime we kill them? Not sure if I would want to request implementing the same system with the weapons, because that's a load more of work, and Pixel Gun already has too many weapons that lag the game too much, but it's satisfying to look at them here and there.
WOTB:
-Converting a lower currency to a higher currency. If all of these ideas from the OVERKILL and the Sorta-Balancing were implemented, then getting coins/gems and leveling up would be super easy. BUT since getting gems is impossible, then something like this would be super good IMO. The only currency we get in the game currently are coins. And how can we get the gems? By leveling up (which is pretty cheesy Rilisoft), or by buying them (which is beyond cheesy, but they haven't fooled me). Even though gems are impossible and coins are easy to obtain, a gold-to-gem conversion system could help out a little. Haha Rilisoft, I didn't think of how much work you guys had to go through when it came to copying and revamping the coin system to make it the gem system. Besides, I think this would be a lot less work than copying and revamping the coin system (just this alone).
These are some thoughts. My negativity for this app has lowered, don't worry. I'll be in this section of the forums suggesting, requesting, and giving out ideas.
One more thing...
Critical Missions: SWAT Lite:
-Bots for multiplayer. Just look for my other post about how much I want them... http://pixelgun3dforums.com/index.php?threads/multiplayer-bots-plz.13157/
All of these apps are for IOS. I am NOT trying to ADVERTISE here, I am trying to get some ideas for balancing from other apps out so some of you guys could review them. I know lots of negativity will come, and it's cool guys. I don't mind opinions, so go on ahead post rants about my ideas for balancing here (except the overkill part. we know that's probably just ridiculous)