Honestly it is ok on big maps like paradise resort or d-day,but when it comes to close quarter maps like 3v3 maps(train depot for example) people can shoot the weapon the second they spawn yet you can not kill them while they control the rocket because they still have that spawn invincibility,same case in 1v1s,unless they make it so that the weapon spawns with only one rocket or remove spawn invincibility from any small maps or even make it so that you can only shoot it after spawn invincibility is done,i know some of these could create exploits for example removing spawn invincibility could bring a huge advantage to wall break weapons users that could learn spawns and insta headshot people,but who stays in one place without moving,I tell you who,judge users,i know that would be a big disadvantage to whoever gets the judge but in my opinion a weapon so powerfully should have somewhat of a drawback,I mean it oneshots and if you miss you can just make the bullet go back and hit,unless you nerf the weapon altogheder you need to add a counter to it,snipers already somewhat counter it,because at long range,you might see the judge user and hit him,but even in that case 60% of the time the rocket hits you just after you get the headshot,wall break weapons are also expensive,so I think they would be a good counter,now I know that this would change many things about how the game works but since I reached level 22 most of my games have at least half the players owning that weapon,and after multiple games lost because I would get spawn killed by that weapon time after time it gets infuriating and drives long time players (people who reached lvl 22 aswell) away from the game.