Curiosity
Very curious what's up?
If you've noticed that laser guns are way over powered. Why not powerful bullet firing guns?Sounds like Call of Duty.
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If you've noticed that laser guns are way over powered. Why not powerful bullet firing guns?Sounds like Call of Duty.
Have you read rules before joining the forum? Please no multi posting. And check on New member on topic and rules will be on there.CrazyLovePixelGirl is another name for daters I see, in one variation or another.
You make each part cost for a certain amount of coins or gems. Gems... Hmm, they finally are put to use.I'm kinda sick of these boop-bop pew pew laser guns... I want some more guns that shoot bullets. Well, most primaries and secondaries are like that, but I want some more in premium/special. Like, LMGs. Decent mobility, fire rate and low damage with a large mag size. HMGs terrible mobility, high fire rate, medium damage, huge mag size. One awesome idea would be to add a feature to make your own gun. Yeah, people would complain about how OP people would make them, but I have a solution. The basic part is you can choose from 3 variations Sniper, shotgun, AR/SMG. You could choose the mag, body, barrel and stock of the gun from parts of guns you own. The parts would be retextured to black. (Shotguns would have parts from shotguns, same with the others) It would cost 100 coins for a shotgun/AR/SMG, and 200 for a sniper. Heres the tricky part. Players would be able to choose the stats. More damage, lower mobility, faster fire rate, less accuracy, bigger mag (max: 60) lower mobility. Each upgrade has a disadvantage. For bullpup guns like the marksman and swat rifle, the body and stock would be attached. Attachments also. Scopes would cost coins 2x, 5 coins, 4x 10 coins, 6x 20 coins, 10x 30 coins. Silencers would cost 10 coins, Grips (less spread since there is not much recoil) would cost 20 coins, grenade launchers (instead of throwing grenades it would shoot them out launching them farther with more damage and will explode on impact) 50 coins. Having your gun's lethality over 14 would cost an extra 10-30 coins. Last thing I forgot to add. You can choose the gunshot noise. (ARs) AK, Rambos/Hellraiser, Elite Rifle (swat rifle non-upgraded) and Marksman. Snipers and shotguns would be the same.