What does the community want for the next update?

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Yep, armor definitely needs to be nerfed. Screw the make all other weapons stronger idea, that will never happen. Now that they removed the fast reload glitch, you have to depend on primarys to kill those ruby armor players, and primary weapons do so little damage. You cant spam your prototype anymore :pensive:

Fast reload glitch? I use that with my brutal headhunter and it still works well so I don't know and my pixel gun is up to date btw.

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Yep, armor definitely needs to be nerfed. Screw the make all other weapons stronger idea, that will never happen. Now that they removed the fast reload glitch, you have to depend on primarys to kill those ruby armor players, and primary weapons do so little damage. You cant spam your prototype anymore :pensive:

Fast reload glitch? I use that with my brutal headhunter and it still works well so I don't know and my pixel gun is up to date btw.
 
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I still use that glitch
Yes, that glitch is still possible to do, just 2x slower now. You have to switch to another weapon then back to the same weapon to reload quickly. Before the update, you can just tap on your weapon icon to reload instantly. And if your using the prototype, you can shoot, tap the icon and then shoot again and you can shoot every half second with the prototype (also possible with agb at that time).
 
I'm back, and first thing im gonna do is make some requests. I believe armor doesnt need to be nerfed (really quite the statement for me) but believe some other adjustments need to be made

Firstly
Shotguns need to recieve a massive damage buff, a slight mobility buff, and a mild range nerf across the board. This would define them as a viable, niche weapon type. They should be one of the most mobile weapon types in the game (if not the most mobile) to compensate for their short range. Additionally, their high damage would be to a ridiculous degree, as in almost one shot damage, with this being another compensation for incredibly low range. However, mobility accessories would not be viable if you are wielding a shotgun. You would still be allowed to equip the accessories, but their effects would be negated while you are holding a shotgun. This would make shotguns one of the highest damage weapons in the game, with most being able to one shot anything on headshots with the right damage equipment. Additionally, they would, as a weapon type, gain a low "armor penetration" factor, which will be covered later

Second
All laser weapons would have a bit of a rework. They would all receive very minor damage buffs, slight mobility buffs, and a ridiculously high "armor penetration" factor. Why this would nerf them is also going to be covered later.

Third
Snipers. Oh boy, my favorite. So impossible to balance. Firstly, prototype would be classified under a laser in these specific changes, not a sniper. Secondly, each sniper would receive separate changes. The guerilla rifle would become a camping beast, the dater hater would become a combat sniper, and the elephant would just be buffed.
Guerrilla would grant invisibility after 20 seconds without shooting, reloading, or taking damage. Additionally, it would deal "pure damage" which cannot be blocked or reduced in any way. However, there would be an incredible nerf to accuracy and rate of fire, as well as the gun gaining infinite range. Headshots would be an instakill, while body shots would do half a bar of health. Ammo would most likely be between 3 and 5 shots per clip, starting with 30 shots total and maxing at 45
Dater hater would gain a large rate of fire buff, essentially becoming semi-automatic. It would receive a slight accuracy nerf, and gain 2 more shots per clip. This would effectively make it the best sniper for up close, while keeping it a sniper
Elephant would gain a damage buff, a slight "armor penetration" factor, a very subtle rate of fire nerf (small to the point where you would need to specifically look for the nerf to notice it), and one additional shot per clip, as well as an increased maximum ammo as a result. In addition to granting silent movement while holding it, this would keep the elephant around where it is right now. It would be a buff, and an obvious one, without hopefully making it too good, while also bringing it out of relatively lower tiers because of armor

Fourth
So explosives i would leave untouched, simply because i have no idea what to do with them. I think the changes I've already put will keep explosive users happy, while not making them wet their pants with excitement

Fifth
Machine guns would receive individual style changes
Some will become "burst" damage based, having high damage per bullet and rate of fires, but having very low maximum ammo and ammo per clip. they would dominate in short term, while needing a constant supply of ammo to still be usable. Ammo spawned from killing would not be able to be picked up for these guns. These guns would be a natural counter to vamp guns (the last machine gun type) as they would kill the opponent before any large amount of health could be restored
Others would become "sustained" damage based. These would have ridiculously large clips with devastatingly long reload times which could not be shortened by switching weapons. these would also have slight dps nerfs. In any 1v1, these would beat burst guns, as burst guns would run out of ammo before they could kill this type of machine gun. These would all have a "burst damage reducer" which would reduce the amount of damage you can take in a short amount of time. However, this would only activate after say 3 bullets
The rest would be changed to "lifesteal/vamp" guns. These guns would heal you for a small portion of the damage dealt. These guns would be natural counters to sustains damage, as they would heal a portion of all the damage they take as they take it. Additionally, these guns would be ideal for snowballing, or gaining momentum, as a fight where you lose all your health and armor can slowly be recovered over time



Alright, so this special "armor penetration" factor is actually rather simple, but still not a complete idea yet. A factor would be some number. This number would either be an increased damage to all armored targets, or ignoring a percentage of their armor. In addition to this, there would be a second line of armor released (with a sci-fi theme to it, I would request) which would (stay with me) REVERSE this number. As in a laser weapon with say 75% armor penetration would now do 75% reduced damage to targets with this armor on. But because this number is reversed, this armor would also have a fraction of the current armor's raw defense power. Thus, laser weapons would be incredibly risky but well worth the risk if you're up against a team without this armor


I believe all of these changes would increase the amount of strategy in picking your weapons by an incredible amount. for an estimate of the armor penetration factors, id guess shotguns would have 5-15%, lasers would have 75-90%, and elephant would have 10-20%
This way lasers would have a complete and definite counter, but would also be a complete and definite counter, in the new and current armor lines respectively.
 
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I'm good with content and all, just not the coins and gems at the moment. What we really need are improved filters, and admins ready to join a server if someone is reported in it.
Lol admin ready to join the server... Everyone will just spawnkill the sh*t out of them.
 
I completely forgot, coins and gems

So on survival it would be nice to change around the coins per round into gems. This way you could get quite a few gems, it would just be boring and feel pointless. And have the point system back at the old one, but with all the point values doubled. This way you could get ridiculously large amounts of coins, but you would need to double the time you spent getting them. This would allow everyone to get all the guns, but some people simply won't want to put in the ridiculous hours to get the guns. It would also give max level players a way to get some gems, so they can finish that last weapon upgrade they didn't know costs gems.
 
Here i have some ideas for the next update rilisoft...

Firstly, lets focus on weaponry, i would like if some of the weapons can have some "anti-ruby armor" effect to it, because i hate ruby armor wearers running around and calling us noobs... So to balance this armor, it must have weaknesses also, such as explosive weapons can damage the ruby armor wearer by 20% everytime they directly hit, and the ruby armor also must have some mobility reduction to it, making it not too OP, oh btw, the prototype laser sniper rifle thing is a bit too much op, make it have some stop to it, for example, instead of killing 5 persons that are lined up, make it only kill 2 of the 5 lined up persons, so others can have a chance to get out of the line of sight of the prototype user

Second, lets talk about the weapon glitches, the mega destroyer is really messed up, im not talking about its damage, but the appearance of it on the store, everytime you equip the mega destroyer, the mega destroyer goes missing from the primary weapons bar on the store, but when using it on actual gameplay, things get really messed up, first, the weapon pictures become jumbled and stuff, when you are using a dual revolver for example, the dual revolver gets replaced with a picture of a katana, second, when using this on survival, the bird textures dissapear for some wierd reasons.

Finally, the new items and maps!, i would like new weapons for each slot, lever action shotgun for the primary, dual flintlock for back up weapons (So it will match my skin XD), dual cutlass or baseball bat for melee, single shot sniper rifle for sniper thing (my meaning for the single shot snipers is like the barrett m99 that fires 1 Round per mag), and for the explosive weapons i want a flak cannon, now for the one use stuff (like the mech) i want mines, throwing knife or tomahawk, C4 remote bomb, disguise potion (be like in the other team) and now for the maps, i want a "anti dater land" map thing, so i can finnaly relax and see daters being hanged, shattered hearts, and more of that stuff, also how about a gigantic map? Like a really really large map? Make it capture the flag only. I want it to look like a flat land with a mountain on the side (for sniping purposes), and if one team reached 3 captured flags, they automatically win (they win because its a really gigantic map with a risk of being sniped).

Additional notes
Dont make the dual weps OP!
Dont make the flak cannon OP also! :smile:
 
Here's an interesting idea

How about some new "weapons" which would grant certain unique effects, but would have major drawbacks as well.

The Stasis Hourglass
Premium Weapon
Can only be wielded for a maximum of 5 seconds at a time. After being wielded, cannot be wielded for 15 seconds
Grants stasis (invulnerability and inability to move/shoot) for 4.5 seconds, followed by a massive mobility and jump boost for .5 seconds
Mobility increase would be 200%, jump boost would be 50% and grant another jump
Grants a slowing aura (does not affect you) during these effects. Has a radius equal to that of an agb explosion. Slows all nearby enemies by 5-95%, depending on how close the enemy is to you
Mobility-150
Pros: incredible utility compared to all other weapons
Cons: has almost no offensive potential, as the mobility and jump boost only is in effect while the hourglass is wielded

The Ambusher
Special weapon
Damage per shot-50% of enemies' current health
Shots per second-2
Range-infinite
shots per clip-15
total shots-60
mobility-100
zoom-10x
When wielded, grants perfect stealth while out of combat
To be out of combat, cannot damage enemies or be damaged for 5 seconds
Perfect stealth makes you silent, makes your first shot completely untraceable, makes reloads silent, and grants COMPLETE invisibility (as in no particles floating at your location, and names/clans don't show up)
Pros: perfect stealth, great for ambushes
Cons: because it does percent current health damage, it is vulnerable to having kills stolen. Additionally, takes 3.5 seconds to kill, as 7 shots would (if my math is right) reduce the target below .5 health, which would be rounded down. 3.5 seconds is a rather long time

The Power Defender
Mele
damage-1,000
attacks per second-1
mobility-15
Grants doubled health and armor while wielded. Repairs armor if out of combat for more than 10 seconds. Cannot repair armor if protection points are brought to 0
Pros: DEFENSE, POWER
Cons: nearly impossible to catch opponents, low attack rate makes it hard to hit opponents if you catch them
 
Hi, guys! Any suggestions?)
i have been playing pixel gun for 2 years and it has been my top game in my like and i would like to leave some ideas and suggestions like this comment if you like it
a) i think it would good to know when the third world of the campaign mode would come out , not to rush you or anything but i am all fired up about it.
b) for some strange reason my clan and friends are gone in the blue button(in main screen) however my main screen character has both my name and the table has all my friends?!
c) it sucks because before the gems system even started i am already at level 26 so i don't have my tools update and 10 gems from the level ups since then.
d)the daily price seems glitchy as i don't receive it everyday
for the next update :
a) new maps and guns
b)better game performance and fix bugs and glitches
c) reply for when the campaign third world would be done

but overall, pixel gun 3d is indeed a game to be recon to play with. for those who created this marvelous game is someone for me and pixel gun 3d gamers to remember!
keep up the good job guys! :smile:
 
Here's an interesting idea

How about some new "weapons" which would grant certain unique effects, but would have major drawbacks as well.

The Stasis Hourglass
Premium Weapon
Can only be wielded for a maximum of 5 seconds at a time. After being wielded, cannot be wielded for 15 seconds
Grants stasis (invulnerability and inability to move/shoot) for 4.5 seconds, followed by a massive mobility and jump boost for .5 seconds
Mobility increase would be 200%, jump boost would be 50% and grant another jump
Grants a slowing aura (does not affect you) during these effects. Has a radius equal to that of an agb explosion. Slows all nearby enemies by 5-95%, depending on how close the enemy is to you
Mobility-150
Pros: incredible utility compared to all other weapons
Cons: has almost no offensive potential, as the mobility and jump boost only is in effect while the hourglass is wielded

The Ambusher
Special weapon
Damage per shot-50% of enemies' current health
Shots per second-2
Range-infinite
shots per clip-15
total shots-60
mobility-100
zoom-10x
When wielded, grants perfect stealth while out of combat
To be out of combat, cannot damage enemies or be damaged for 5 seconds
Perfect stealth makes you silent, makes your first shot completely untraceable, makes reloads silent, and grants COMPLETE invisibility (as in no particles floating at your location, and names/clans don't show up)
Pros: perfect stealth, great for ambushes
Cons: because it does percent current health damage, it is vulnerable to having kills stolen. Additionally, takes 3.5 seconds to kill, as 7 shots would (if my math is right) reduce the target below .5 health, which would be rounded down. 3.5 seconds is a rather long time

The Power Defender
Mele
damage-1,000
attacks per second-1
mobility-15
Grants doubled health and armor while wielded. Repairs armor if out of combat for more than 10 seconds. Cannot repair armor if protection points are brought to 0
Pros: DEFENSE, POWER
Cons: nearly impossible to catch opponents, low attack rate makes it hard to hit opponents if you catch them
for your last weapon i think the buffs are too much but i like that one-hit ko of that melee

the potions like strength, jump boost, night vision, speed etc could be bough back to the game
 
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Well i have another idea. Why does this game does only have boots and capes?

So i think on the possibilty you could add shields with special effects.

A reflector shield. Usefull to reflect area damage weapons shoots. The shield can only reflect 3 shoots on area damage weapons per match and reflect it where on the direction angle you are.

Shield life absorver. This shield abosrbs the damage of you enemies shoots an instead of damaging you it gives you points life. 3 uses per match.

Gear shield protector. this shield makes you 50% stronger against turrets and mechs shoots. 3 uses.

Normal shield. Gives you protection and shoots doesnt make damage on you at the part where the shield is covering you of course (frontal part). 3 uses. Not effect for mechs and turrets.

Granade protector shield. This shield makes you suffer 1/2 your life points (proportional). 3 uses.

The anti wall breaker shield. Wall breaker weapons does make you 50% less damage. 3 uses


Thats for now.... Of course while you are covering with the shield you can not shoot.
 
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I think we need get more coins after a game, instead we receive 1~3 coin(s), we get 5~8 coins, because the itens cost is high...
Sorry, whats incorrect, im brazilian ;)
 
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for your last weapon i think the buffs are too much but i like that one-hit ko of that melee
Notice the ridiculously low mobility. That's why it would be balanced. The combination of low attack speed and low mobility make it almost impossible to kill people, and the one shot makes it actually possible. The main goal of the weapon is to help an assassin type style be viable in the game again. See, short range burst damage high-mobility guns aren't very prominent in the game. Well, without being completely broken (thinking back to when crystal laser cannon was, i think, a 3 shot. This is before armor of course). This play style typically involves dipping in and out of large fights. And for 1 on 1 situations, is very hit and run. But see, the closest (imo) you can get to an assassin based style at the moment is steam power, which doesn't one clip a full armor player. Additionally, it has nowhere near the 120-130 mobility an assassin needs. Steam Power, in addition to this new weapon, would be a deadly and ideal combo. Rush in with a high mobility weapon, switch to steam and blow a clip. Then switch to the new mele to block the reaction to your assault. Then switch back to steam and finish them. Replenish your armor and repeat
 
Zombie Bomb

Fire a bomb and it explodes in a spawn of mobs. (Tweaked to suit the rigour of a multiplayer team/deathmatch)
 
No.
Plain no.
Yup, no. Guess why the mech and turrets came out? Because people like you suggested that. Now there are going to be different kinds of turrets and mechs shooting rockets and lasers just because some people wants them. Sorry to be mean, but it would break the game.
 
Yup, no. Guess why the mech and turrets came out? Because people like you suggested that. Now there are going to be different kinds of turrets and mechs shooting rockets and lasers just because some people wants them. Sorry to be mean, but it would break the game.

I never suggested turrets or mechs.
 
I never suggested turrets or mechs.
But its similar to those stuff. If those were added, it would most probably cost gems and then only hackers would use them. Plus it would be op if they spammed it every game.
Ugh nvm. I dont expect you to understand why we dont want those type of stuff to be added. Im just saying, 1-time use items will break the game.
 
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