RIDICULOUS SUGGESTION: BAZOOKA SHOTGUN

MatthewGo707

The Avant-garde of suggestions and drawings.
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A shotgun that is based from Belgian FN TPS but has rockets as a source of ammunition. This will fire 16 rockets per ammunition. When firing, it fires like that of Armageddon's.
Features:
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Grade:
= Mythical or Legendary
Weapon Type:

= Premium
Firing sound:
=
Armageddon's
Type:
= Premium

BAZOOKA SHOTGUN
= Efficiency:
33 (per rockets) (85 HP per shells)
= Fire rate: 83
= Capacity: 2 (max 10)
= Mobility: 120
= Cost: Obtainable from 100000 spins from Daily Gift Prize or 600 gems.
= Level required: 27

BAZOOKA SHOTGUN (PGW)
= Efficiency:
500 (per rockets) (105 HP per shells)
= Fire rate: 74
= Capacity: 2 (max 10)
= Mobility: 175
= Cost: 13500000 coins
= Level required: 27

RECOMMENDED MAPS:
= Nuclear City
= Inside the Code
= Destroyed Megalopolis
= Area 52 Labs
= Atlantis
= Ant's Life
= Two Castles
= Paradise Resort
= Terrifying Resort
= Utopia
= Sky Islands
= Silent School
= Ghost Town
= King of the Hill
= Scary Pizzeria
= Parkour City
= Space Arena
= Mining Camps
= Pirates!
= Developer's Lab
= Space Station
= Christmas Town
= Walking Fortresses
= Pumpkin Island
= Christmas Dinner
= Mafia Cottage
= Emperor's Palace
= Toy Factory
= D-Day
= Spooky Theme Park
= Heaven Garden
= Ice Palace
= Night Pool
= Warehouse Assault
= Coliseum (Block Crash)
= Coliseum

PROS:
  • Can kill large swarms of max-armored enemies with ease.
  • One hit to every entities (including ALL bosses in campaign (especially The Bug)!)
  • Effective while airborne And/or while using Singularity Grenade.
  • Has area damage.
  • Can target airborne players.
  • Can counter the Smart Bullet Bazooka users.
  • Can kill all AI enemies and bosses in one full body shot.
  • Good Mobility.
  • Can overwhelm Ghost Lantern users, melee (like Storm Hammer) users in one ammo use, making these users a juicy target of this weapon.
  • Freaky damage (Can kill anyone no matter where he is and what armor and kit he has.)
  • Can one hit kill the max-armored, max-HP player if full rockets is administered against him.
  • Can be used as an effective defense for Flag Capture.
  • Can be used as an effective defense and offense when cornered.
  • Has a fast travel time unlike any premium weapons that shoots rockets.
  • Has a devastating damage.
  • The hybrid of Simple Shotgun and Armageddon.
  • Has a pellet (16 Rockets in total) spray pattern like Simple Shotgun.
  • Has a high chance of "Fire Demon" achievement to be earned with ease.
  • Immune to the effect of the Love Spell's attribute (Charm)
  • Can defeat the enemy's use of Resurrection with ease due to its devastating damage.
  • Has a large hitbox
  • Has a massive blast radius per rocket
  • Has a massive bullet spread unlike Simple Shotgun, making this weapon the most dangerous of all weapon.
CONS:
  • The kamikaze (or hara-kiri) weapon when used in close range.
  • Very expensive.
  • Terrible concept.
  • Impractical in real life.
  • Not suitable when targeting Damage reflecting gadget users
  • Non-spammable weapon, due to its low capacity and reload
  • NOT recommended for rocket-jumping due to its damage

TACTICS:
  • Use this weapon to encounter Ghost Lantern users
  • Spam-fire to get points
  • This weapon can be useful while airborne
  • Despite being a shotgun, this is useful against airborne players as well
  • Use this to kill the player that used the Resurrection gadget
  • Use this weapon when dealing with multiple players
  • The weapon is useful for guarding choke points, hallways, and specific points on the map, especially in Point Capture and Flag Capture maps.
  • Use this to destroy the Barrier Rifle's energy shield and block the enemy's projectiles.
  • Aim at the ground near the enemy to ensure that it will hit them unless they tend to jump and move a lot.
  • Its damage or knockback can be used to pick-off the enemies in a variety of ways.
  • Melee users are vulnerable on your projectiles. They can be easily killed when there are nearby hazards using its knockback or depending on their armor and skills. Try to kill them quickly as possible especially when they are wielding the Storm Hammer.
  • It can easily mow down heavily armored players with ease.
  • It can be more effective against groups of enemies, as the explosive shotgun shells have the devastating damage.
COUNTERS:
  • Stay away from the user's sight or you will be blitzed by its users
  • Get the weapon at least the mobility of 130 if the rockets are heading towards you
  • Avoid being caught in the radius of the rocket.
  • Attack the user when reloading.
  • Pick off its users from long ranges.
  • Avoid playing on maps like Silent School or Pool Party due to the projectiles having abnormally high damage.

How is that? :smile:
 

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Does that mean that this will kill the person in a fully-upgraded (adamant armor up2) armor?
In Pixel Gun, rockets have infinite range, so people can snipe with it, which is bad since it's a shotgun. Explosives can hurt its owner too, so when used at close range, the owner might die. Also, 5 rockets hitting someone at point blank range is pretty overpowered.
 
In Pixel Gun, rockets have infinite range, so people can snipe with it, which is bad since it's a shotgun. Explosives can hurt its owner too, so when used at close range, the owner might die. Also, 5 rockets hitting someone at point blank range is pretty overpowered.
Here is the ammunition threshold to kill these bosses:
-Military Mech: 1 round
-Wizard Boss: 1 round
-The Bug: 1 round
-Dark-Eyed Alien: 1 round
-Slender Man: 1 round
-Zombie Flying Pig Boss: 1 round
-Demon Boss: 1 round
-Alien Professor: 1 round
-Spider Boss: 1 round
-Snowman Mage: 1 round
-Evil Chicken Man: 1 round
-Pharaoh Stalker: 1 round
-Dragon: 1 rounds
-Police Double-headed Zombie: 1 round
-Blue Ghost: 1 round
-SWAT Double-headed Zombie: 1 round
-Red Slime Boss: 1 round
-Armored stalker: 1 round
-Crook Zombie: 1 round
-Zombie Jockey: 1 round
 
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Wouldn't it be easier to make the same shottie but make it shoot out explosive shells roughly the same explosion as a grenade?
Each shot is equals to 5 small rockets firing in wide dispersal like a normal shotgun.

UPDATE: Just reduced the ammunition capacity to 2 (UP1 and no upgrade) and 3 (for UP2)

This weapon is now renamed as "Bazooka Shotgun" since I may find "Rocket Shotgun" as trite as of the thread update.

The drawback of using this weapon is that if you full body shot the enemy, you will suffer the worst the rocket jump 5x faster* than the normal rocket jump.

*4x faster if 4 rockets are directly hit. 3x faster if 3 rockets are directly hit. 2x faster if 2 rockets are directly hit.

Just nerfed the upgrades and heightened the cost of this weapon due to its power, surpassing the Storm Hammer's cost.
 
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1150 coins? Really? Not only does that make it more P2W than it would be with a much lower and more reasonable cost, the weapon doesn't even look that powerful, unless each of the rockets fired would one shot anyone no matter what, which would make that ridiculously OP.
This weapon is available only for PG3D. If this were to be added to PGW, it will cost 1350000 coins.
 
1. A tad *cough* overpowered in terms of efficiency..maybe if you lower that.
2. Isn't the hydra good enough for multiple explosives?
3.Lag Lag Lag
4. 1100 coins? You might as well have made it a gem weapon since the part time players especially free players will get it when it rains gems ruby's and sapphires
5. As said shotguns are meant to be low range aren't they?
6. Maybe timer rockets?
7. I've run out of points
 
How interesting~ It would never work. A shotgun firing rockets is a tad bit too..oh I dunno, over powered don't ya think? But then again~ Rillisoft shoots for Over powered-ness~ So good idea~ I'm not a good idea-type person, but I believe that a sawed-off shotgun firing explosives would be much more...balanced~ It could be at a lower level too~ And it could be much cheaper~ Of course...my idea is quite different, but maybe it'll give you an idea for something more cheap and balanced~
 
If you try to aim the whole rockets closer to the enemy, you will either die from that or suffer the rocket jump faster than the general ones.

Just changed the price into 940 gems.
 
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A shotgun that is based from Belgian FN TPS but has rockets as a source of ammunition. This will fire 5 rockets per ammunition. When firing, it fires like that of Armageddon's.
Weapon Type: Premium

Bazooka Shotgun
Efficiency (lethality): 27 (5 rockets per one shot)
Fire rate: 74
Capacity: 2 (max 10)
Mobility: 120
Cost: 940 gems (multiply by .30 (from 30%) if 30% sale)
Level required: 27

Features:
-Shotgun
-Rockets
-Area Damage

How is that? :smile:
image.jpeg
 
why do you keep making 90% of your weapons ridiculously overpriced
you realize it's only going to be possible to get these things if you either pay a $#!+ ton of money on gems or you hack
It is due to its high power.

Just changed Rockets to Homing Missile.

Just added a new feature = Manual Guidamce

Supported maps:
= Nuclear City
= Inside the Code
= Destroyed Megalopolis
= Area 52 Labs
= Space Arena
= Mining Camps
= Pirates!
= Christmas Town
= Christmas Dinner
= Ice Palace
= Night Pool

PROS:
= Can kill large swarms of max-armored enemies with ease.
= Effective while airborne And/or while using Singularity Grenade.
= Has area damage.
= Non-spammable weapon, due to its low capacity and reload.
= Can kill all AI enemies and bosses in one full body shot.
= Good Mobility.
= Can overwhelm Ghost Lantern users, melee (like Storm Hammer) users.
= Freaky damage (Can kill anyone no matter where he is and what armor and kit he has.)
= Can one hit kill the max-armored, max-HP player if full rockets is administered against him.
CONS:
= Makes the user commit suicide trying to kill the enemies.
= Very expensive.
= Terrible concept.
= Impractical in real life.

Just added the new design of this weapon.

This weapon can deal 85 HP per rockets (425 HP overall)

This weapon is now obtainable only from 100000 spins from Daily Gift prize.
 
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dude, we already have OP weapons. Try to not make super-OP weapons, it would ruin PG3D.
Why not a tomahawk?
 
dude, we already have OP weapons. Try to not make super-OP weapons, it would ruin PG3D.
Why not a tomahawk?
How is the concept? :grin:

Just added the tactics and counters of this weapon.
 
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Note that this weapon is the Simple Shotgun and the Armageddon combined, making this weapon the dangerous of all weapons. Each shells fired can devastate even the largest group of enemies in one hit. Just nerfed its price to 600 coins.
 
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Great against those Spawncamping players and those who wield the Ghost Lamp... but those same players would probably utilize that to reinforce their spawncamping and life ruining efforts...
 
Instead of 5 rockets, this weapin now fires 16 rockets per shot, in the same fashion of Simple Shotgun in terms of spray pattern.
 
As soon as RiliSoft FINALLY removes coins as an IAP, I give it a definite good to go... Let's finally grant our F2Ps some Justice they deserve after being spawncamped by those cursed by Masamune (or those who wield the ghost lantern)
 
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