MatthewGo707's PG3D Suggestions Thread

SEMI-AUTO AK
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This is based on the Soviet (Автомат Калашникова) AK-47. Though it basically resembles that of AK-48 (no upgrades), it had a semi-auto rate of fire (firing 4 burst rounds), has a 6X scope, and a bayonet.
FEATURES:
= Semi-auto
= 6X Zoom
TYPE:
= Primary
GRADE:
= EPIC
FIRING SOUND:
= AK-48's

SEMI-AUTO AK

  • EFFICIENCY: 13
  • FIRE RATE: 99 (600 RPM)
  • CAPACITY: 40 (max 200)
  • MOBILITY: 120
  • COST: 185 coins
  • LEVEL REQUIRED: 17
SEMI-AUTO AK UP1
  • EFFICIENCY: 19
  • FIRE RATE: 99 (600 RPM)
  • CAPACITY: 40 (max 200)
  • MOBILITY: 120
  • COST: 155 coins
  • LEVEL REQUIRED: 27

REBEL'S WRATH
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MINIGUN SHOTGUN
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This is based from the Double Barreled shotgun but has aspects of the sniper rifle and the M249 machine gun (due to its magazine attached)
Features:
= Automatic
= Shotgun
Type:
= Primary
Grade:
= Epic
Firing sound:

= Double-barreled Shotgun's

MINIGUN SHOTGUN
= Efficiency: 21
= Fire rate: 96
= Capacity: 75 (max 150)
= Mobility: 115
= Cost: 160 gems
= Level required: 22
 
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SNOWBALL SHOTGUN
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This is based on the hybrid of Belgian FN TPS shotgun and the Snowball Gun. It is the reincarnated version of the Snowball Gun.
FEATURES:
  • For Sandbox
  • Shotgun
  • Area damage
TYPE:
  • Primary
GRADE:
  • LEGENDARY
FIRING SOUND:
  • Snowball Gun's

SNOWBALL SHOTGUN
  • EFFICIENCY: 9
  • FIRE RATE: 87
  • CAPACITY: 8 (max 80)
  • MOBILITY: 120
  • COST: 190 coins
  • LEVEL REQUIRED: 1
SNOWBALL SHOTGUN UP1
  • EFFICIENCY: 15
  • FIRE RATE: 87
  • CAPACITY: 8 (max 80)
  • MOBILITY: 120
  • COST: 120 coins
  • LEVEL REQUIRED: 12
SNOWBALL SHOTGUN UP2
  • EFFICIENCY: 21
  • FIRE RATE: 87
  • CAPACITY: 8 (max 80)
  • MOBILITY: 120
  • COST: 75 gems
  • LEVEL REQUIRED: 22

STEAMPUNK MINIGUN
Ladies and Gentlemen, I am here to introduce you the new primary weapon = the Steampunk Minigun. This weapon has 3 barrels (similar that of XM214 Microgun) and a 4X scope, unlike its counterpart, the Automatic Peacemaker. This fires at 900 rpm (15 rounds per second). When you fire using this weapon, then the highly-pressured steam will erupt from the pipe and then the pressure meter will randomly go up and down (scaled within 50% to 75% Pascals). This weapon holds 250 per clip, holding up to 750 in reserve, and its magazine is that of M249 Squad Automatic Weapon. When the user holds the fire button, then the three barrels will rotate in an increasing speed and then fire bullets when it is very fast enough.
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To summarize, here it is:

Features:
= Automatic
= 4X Zoom
Grade:
= Legendary
Firing sound:
= Automatic Peacemaker's (Old)
Type:
= Primary

STEAMPUNK MINIGUN
= Efficiency: 20 (10 per headshot)
= Fire rate: 98 (900 rpm)
= Capacity: 250 (max 750)
= Mobility: 100
= Cost: 350
= Level required: 27

PROS:
= Deadly in both modes.
= Has a 4X scope, unlike Automatic Peacemaker.
= Has 250 rounds in magazine, meaning that you can maximize its use.
= Insanely-fast fire rate, around 1.5x faster than Automatic Peacemaker (at 600 rpm).
= Can tear down heavily armored players in headshots.
= Can be amplified with the use of Headphones, King's Crown, Burning Tiara, Cape Editor, Evil Brain.
= Can counter melee users and backup users.
= Can rival with Automatic Pecemaker.
= Can be used for defending the bases in Flag Capture.
= Unique design.
= 5% to 0% recoil even in long ranges.
= Deals 10 HP per headshot.

CONS:
= Expensive.
= Poor mobility.
= Non-wall break weapon.
= Impractical in real life.

DUAL SOLDIERS
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This weapon is based on the Heckler & Koch MP5A3. It bears strong resemblance to Simple Machine Gun but has more color, and extreme damage, and high mobility. Players killed by that weapon will suffer from the death by being vaporized into blue particles.
Features:
= Automatic
= Silent
Grade:
= Legendary
Type:
= Primary
Firing sound:
= Simple machine Gun's

DUAL SOLDIERS
= Efficiency: 24 (12 per gun)
= Fire rate: 98 (Simple Machine Gun's per gun)
= Capacity: 60 (max 300) (30 each)
= Mobility: 125
= Cost: 150 gems
= Level required: 27

PROS:
= Powerful than its default counterpart.
= Can tear down enemy armor with ease.
= Little recoil in medium-small range.
= Cheap, yet worth the efficiency for Levels 27 or higher.
= Effective in Single Player (Campaign, Survival) tantamount to Multiplayer mode.
= Silent, making you stealth.
= Excellent Mobility.
CONS:
= Non-scoped.
= Vulnerable to Ghost lantern users.
= Cannot be used in long range.
= Vulnerable to Sniper users.

Recommended maps:
= Pool Party
= Destroyed Megalopolis
= North Pole
= Space Station
= Atlantis
= Scary Pizzeria
= Silent School
= Christmas Town
= Pumpkin Town

Supported maps:
= All but Sniper Forts and Knife Party.

STEAMPUNK SNIPER RIFLE
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This weapon is based on the German Walther WA 2000 bullpup rifle, and is a bolt-action rifle. When firing, the pressure meters (as shown in the right) will calibrate into full pressure, releasing the highly-pressured steam from the exhaust beside the 10X Zcope.
Features:
= Single shots
= 10X Zoom
Type:
= Sniper
Firing sound:
= Photon Sniper Rifle's
Grade:
= Legendary

STEAMPUNK SNIPER RIFLE
= Efficiency: 22 (55 HP)
= Fire rate: 80
= Capacity: 12 (max 60)
= Mobility: 100
= Cost: 230 coins
= Level required: 22

How are these? :grin:
 
STUNNING BLASTER
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This is based on the Austrian Glock 18 Pistol. It is the reincarnation of the removed Sparkly Blaster.
FEATURES:
  • Single Shots
  • Area Damage
  • Slows the Target
TYPE:
  • Back Up
FIRING SOUND:
  • Sparkly Blaster's
GRADE:
  • RARE
STUNNING BLASTER
  • EFFICIENCY: 17
  • FIRE RATE: 93
  • CAPACITY: 12 (max 240)
  • MOBILITY: 120
  • COST: 220 coins
  • LEVEL REQUIRED: 17
STUNNING BLASTER UP1
  • EFFICIENCY: 24
  • FIRE RATE: 93
  • CAPACITY: 20 (max 400)
  • MOBILITY: 120
  • COST: 170 coins
  • LEVEL REQUIRED: 27

PROS:
  • Can slow the target upon being hit
  • Can take down highly-mobile players, much as you do using the Dead Star
  • Good mobility
  • Has the instant travel time like the Dead Star, unlike Sparkly Blaster
  • Strong damage
  • Good capacity
  • The reincarnation of Sparkly Blaster
  • Makes melee users an easy target
  • Good fire rate
  • Powerful in Campaign unlike the Sparkly Blaster, which is a noob weapon for Campaign unlike were in Multiplayer
  • Can weaken the armored target
  • Has an area damage slightly larger than that of Sparkly Blaster
  • Usable in countering large numbers of enemies cornering you due to its area damage and instant travel time
CONS:
  • Area damage can mess the user's aim
  • Drains the ammunition quickly
  • Can make its user an easy target of Primary, and Sniper users

"REGIMEN"
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This is based on the duck foot pistol, resembling that of Tiger Claws. This weapon fires four burst shotgun shots per fire.
FEATURES:
  • Shotgun
  • Multiple Shots
TYPE:
  • Back Up
GRADE:
  • LEGENDARY or EPIC
FIRING SOUND:
  • Steam Power's
REGIMEN

  • EFFICIENCY: 10
  • FIRE RATE: 84
  • CAPACITY: 2 (max 20)
  • MOBILITY: 120
  • COST: 130 coins
  • LEVEL REQUIRED: 12
REGIMEN UP1

  • EFFICIENCY: 17
  • FIRE RATE: 84
  • CAPACITY: 3 (max 30)
  • MOBILITY: 120
  • COST: 110 coins
  • LEVEL REQUIRED: 22

CHARGE MACHINE GUN
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This is based on the Ingrams MAC 10 submachine gun.
Features:
= Automatic
= Charge shots
Type:
= Primary
Grade:
= Legendary or Epic
Firing sound:
= Simple Machine Gun's

CHARGE MACHINE GUN
= Efficiency: 17
= Fire rate: 98 (600 rpm)
= Capacity: 100 (max 500)
= Mobility: 120
= Cost: 240 coins
= Level required: 17

CHARGE MACHINE GUN UP1
= Efficiency: 23
= Fire rate: 98 (600 rpm)
= Capacity: 100 (max 500)
= Mobility: 120
= Cost: 150 coins
= Level required: 27

FUTURE PISTOL
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This weapon is based from the real-world Italian Baretta 93R ("R" stands for Raffica). Golden skin is available upon being at the Crystal League, costing 90 coins.
Features:
= Single shots
= Laser
= Wall Break
Firing sound:
= Laser Bow's
Type:
= Back up
Grade:
= Legendary

FUTURE PISTOL
= Efficiency: 9
= Capacity: 15 (max 30)
= Fire rate: 70
= Mobility: 105
= Cost: 145 gems
= Level required: 7

FUTURE PISTOL UP1
= Efficiency: 15
= Capacity: 15 (max 30)
= Fire rate: 73
= Mobility: 105
= Cost: 95 gems
= Level required: 17

FUTURE PISTOL UP2
= Efficiency: 22
= Capacity: 20 (max 40)
= Fire rate: 77
= Mobility: 115
= Cost: 165 gems
= Level required: 27

RIOT DISPERSER
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This weapon is based on the USAS-12 shotgun, with a round clip and the 2X ACOG scope.
Features:
= Shotgun
= Piercing Shot
= 2X Zoom
Type:
= Primary
Firing sound:
= Mech Heavy Rifle's
Grade:
= Legendary

RIOT DISPERSER
= Efficiency:
24
= Fire rate: 93 (240 rpm)
= Capacity: 20 (max 100)
= Mobility: 120
= Cost: 190 coins
= Level required: 27

PROS:
= Can tear down enemy armor.
= High damage
= Excellent mobility
= Good fire rate
CONS:
= Expensive
= Can be vulnerable to Sniper and/or area damage weapon users.
= Cannot wall break.

RECOMMENDED MAPS:
=
Nuclear City
= Ghost Town
= Space Arena
= Emperor's Palace
= King of the Hill
= Block mart
= Pool Party
= Two Castles
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island

ELITE DEATH
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This weapon is based on the M60 light machine gun. It fires slight blue laser. Enemies being shot by the enemies will emit blue particles and then disappear.
Features:
= Automatic
Grade:
= Legendary or Epic
Type:

= Primary
Firing sound:
= Assault Machine Gun's
Golden skin:
= Required league: Adamant League
= Cost: 95 gems

ELITE DEATH
= Efficiency:
25
= Fire rate: 98 (540 rpm)
= Capacity: 150 (max 750)
= Mobility: 115
= Cost: 230 gems
= Level required: 27

Supported maps:
= All level but Knife Party and Sniper forts

PROS
= Deals strong HP, and mows down enemy armor.
= Can slightly overpower the Assault Machine Gun
= Fast fire rate
= Exceptional capacity
= Good mobility

CONS
= Possible recoil
= Somewhat cumbersome
= Not scoped

BULLET-PROOF VEST
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This is based on the real-life bulletproof vest. This supplements your main armor by adding the armor points by the selected percentage in upgrades, allowing you to survive when being hit by the high-powered weapons. This is extremely durable, making this best used when encountering Ghost Lantern, Prototype, Anti-hero Rifle, and Storm Hammer spammers. Note: The regeneration will be done by adding 1 armor points per 1.5 seconds.

FEATURES:
  • 75% Armor Boost
TYPE:
  • Gadget (Support)
COST:
  • 200 coins

BULLETPROOF VEST
  • HEALTH: 100
  • COOLDOWN: 30
  • DURATION: 60
  • LEVEL REQUIRED: 27
 
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"SUPERNOVA"
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FEATURES:
= Charge Shot
= Area Damage
= Radiation
TYPE:
= Premium
GRADE:
= LEGENDARY
FIRING SOUND:
= Charge Cannon's or Big Fatality Gun's

"SUPERNOVA"
= EFFICIENCY: 26
= FIRE RATE: 70
= CAPACITY: 500 (max 2500)
= MOBILITY: 110
= COST: 255 gems
= LEVEL REQUIRED: 27

PROS:
= Exceptional damage
= Can hold up to 2500 (500 in use)
= Can tear down enemy armor with ease, due to its burst shot
= Can charge up to 500 rounds in one fire (the more ammo is charged, the more damage it will inflict).
= Excellent Capacity
= Has a radiation feature, having the mushroom cloud explosion 3x larger than that of Nuclear Grenade's
= Can make Melee (Fire Orb, Storm Hammer, etc.) and Back Up users an easy target
= Relatable to Charge Cannon
= Has a massive hitbox (around 1.5x larger than that of Ghost Lantern's)

CONS:
= Ineffectual in long range
= Can be targeted by Primary and Sniper users due to its charge shot ability
= Has a slightly slower projectile (1.5x faster than Ghost Lantern), making it easy to be dodged
= Can result to suicide when overcharging this weapon (charging more than 500 rounds)

ADMIRAL'S DREAM
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This is based on the La France's M16K carbine.

HEAVY MARKSMAN
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This weapon is based from the M249 SAW machine gun.
Features:
= Automatic
Firing sound:
= Assault Machine Gun's
Type:
= Primary
Grade:
= Legendary

HEAVY MARKSMAN
= Efficiency: 17
= Fire rate: 100 (720 rpm)
= Capacity: 150 (max 600)
= Mobility: 100
= Cost: 270 coins
= Level required: 17

HEAVY MARKSMAN UP1
= Efficiency: 24
= Fire rate: 100 (720 rpm)
= Capacity: 150 (max 600)
= Mobility: 110
= Cost: 225 coins
= Level required: 27

FUTURE MARKSMAN
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This is based on the M249 Squad Automatic Weapon.

"RENEGADE"
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This weapon is based from the Israeli IWI Tavor bullpup assault rifle.
Features:
= Automatic
= 4x Zoom
Type:
= Primary
Firing sound:
= Marksman's
Grade:
= Legendary

"RENEGADE":
= Efficiency: 15
= Fire rate: 100 (780 rpm)
= Capacity: 24 (max 120)
= Mobility: 115
= Cost: 205 coins
= Level required: 12

"RENEGADE" UP1:
= Efficiency: 23
= Fire rate: 100 (780 rpm)
= Capacity: 35 (max 1)
= Mobility: 115
= Cost: 100 coins
= Level required: 22

IMPERATOR
Type_89_Assault_Rifle_JGSDF.jpg

This weapon is based on the Japanese Howa Type 89 assault rifle.
Features:
= Automatic
Type:
= Primary
Grade:
= Legendary
Firing sound:

= Army Rifle's

IMPERATOR
= Efficiency:
17
= Fire rate: 100 (720 rpm)
= Capacity: 30 (max 300)
= Mobility: 115
= Cost: 150 coins
= Level required: 17

IMPERATOR UP1
= Efficiency:
25
= Fire rate: 100 (720 rpm)
= Capacity: 50 (max 500)
= Mobility: 115
= Cost: 100 coins
= Level required: 27

"HOME RUN"
This is based on the regular baseball bat but is serrated with sharp blades that are poisonous to the touch.
FEATURES:
= Melee
= Bleeding
= Poison
TYPE:
= Melee
FIRING SOUND:
= Happy Tree Slayer's
GRADE:
= Legendary

"HOME RUN"
= Efficiency: 23
= Attack: 95
= Mobility: 125
= Cost: 175 coins
= Level required: 22

PROS:
= High damage
= Can poison the enemy upon impact.
= High mobility
= Fairly affordable
= Unique concept
= Good attack

CONS:
= Vulnerable to Storm Hammer, Primary, Back Up, Premium and Sniper users.
= Cannot attack in long range

RECOMMENDED MAPS:
= Knife Party

CHILI LAUNCHER
This is based on the Pencil Thrower but has red textures with the chili on it and uses 5 chili as the source of ammo. When the chili hits the object or entity, then the fire will spread like how Napalm Cannon does that.
FEATURES:
= Looping Shot
= Area Damage
= Burning
TYPE:
= Premium
FIRING SOUND:
= Napalm Cannon's or Toxic Bane's
GRADE:
= Epic or Legendary

CHILI LAUNCHER
= Efficiency: 17
= Fire rate: 72
= Capacity: 5 (max 25)
= Mobility: 105
= Cost: 190 coins
= Level required: 17

CHILI LAUNCHER UP1
= Efficiency: 23
= Fire rate: 75
= Capacity: 5 (max 50)
= Mobility: 110
= Cost: 130 coins
= Level required: 27

ICE ORB
This is the counterpart of Fire Orb as it has ice as an apperance.
Features:
= Area Damage
= Slows the target
Type:
= Melee
Grade:
= Common?
Firing sound:
= Fire Orb's (except the area damage)

ICE ORB
= Efficiency: 10
= Attack: 84
= Mobility: 120
= Cost: 160 coins
= Level required: 1

ICE ORB UP1
= Efficiency: 17
= Attack: 84
= Mobility: 120
= Cost: 115 coins
= Level required: 12

ICE ORB UP2
= Efficiency: 22
= Attack: 87
= Mobility: 120
= Cost: 100 gems
= Level required: 22

GOLDEN SNIPER RIFLE
This is basically on the default Sniper Rifle but with golden skin, more mobility and higher stopping power.
Features:
= Single shots
= 10x Zoom
Type:
= Sniper
Grade:
= Mythical
Firing sound:

= Sniper Rifle's

GOLDEN SNIPER RIFLE
  • EFFICIENCY: 10
  • FIRE RATE: 72
  • CAPACITY: 5 (MAX 25)
  • MOBILITY: 100
  • LEVEL REQUIRED: 7
GOLDEN SNIPER RIFLE UP1
  • EFFICIENCY: 17
  • FIRE RATE: 72
  • CAPACITY: 5 (MAX 25)
  • MOBILITY: 110
  • LEVEL REQUIRED: 17
GOLDEN SNIPER RIFLE UP2
  • EFFICIENCY: 24
  • FIRE RATE: 72
  • CAPACITY: 5 (MAX 25)
  • MOBILITY: 120
  • LEVEL REQUIRED: 27

DRACULA RIFLE
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This weapon is based on the Accuracy International Arctic Warfare (L118A1) sniper rifle. It is a sniper version of Dracula.
Features:
= Single Shots
= 10x Zoom
= Lifesteal
Grade:
= Legendary
Type:

= Sniper
Firing sound:
= Dracula's

DRACULA RIFLE
= Efficiency: 23
= Fire rate: 72
= Capacity: 8 (max 40)
= Mobility: 110
= Cost: 200 gems
= Level required: 22

"MADWAY TO CHAOS"
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This weapon is based on the Heckler & Koch MP7.
Requirements for golden skin:
= Ruby League
= 100 coins
Features:
= Automatic
= 2x Zoom
Type:
= Primary
Firing sound:
= Casanova's
Grade:
= Legendary

"MADWAY TO CHAOS"
= Efficiency: 20 (6 HP per headshot)
= Fire rate: 98 (720 rpm)
= Capacity: 32 (max 160)
= Mobility: 130
= Cost: 190 gems
= Level required: 22

IMPERIAL RIFLE
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This weapon is based from the Japanese Imperial Type 99 light machine gun. It has a (useless) bayonet attached.
Features:
= Automatic
Firing sound:
= Heavy Machine Gun
Type:
= Primary
Grade:
= Legendary or Epic

IMPERIAL RIFLE
= Efficiency: 7
= Fire rate: 100 (700 RPM)
= Capacity: 75 (max 150)
= Mobility: 85
= Cost: 135 coins
= Level required: 1

IMPERIAL RIFLE UP1
= Efficiency: 13
= Fire rate: 100 (700 RPM)
= Capacity: 75 (max 150)
= Mobility: 100
= Cost: 80 coins
= Level required: 12

IMPERIAL RIFLE UP2
= Efficiency: 21
= Fire rate: 100 (700 RPM)
= Capacity: 75 (max 150)
= Mobility: 115
= Cost: 50 gems
= Level required: 22
 
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ULTIMATE BLINDER

This is based on the PHaSR, a United States dazzler style weapon. This weapon introduces the new feature = Blinding. Its "Blinding" feature allows you to make the enemies become blind (the enemy's screen will turn into white gloss, obstructing the enemy's view, allowing the user to attack him with ease) for 10 seconds.
FEATURES:
= Single Shots
= Area Damage
= Blinding
TYPE:
= Premium
GRADE:
= Legendary

FIRING SOUND:
= Big Fatality Gun's

ULTIMATE BLINDER

  • EFFICIENCY: 24
  • FIRE RATE: 69
  • CAPACITY: 5 (max 50)
  • MOBILITY: 110
  • COST: 285 gems
  • LEVEL REQUIRED; 27

SEE-THROUGH GOGGLES
This is based on the red sunglasses. This gadget introduces the new feature = Ghost Detection. This allows you to see invisible players as if you are in X-ray mode, allowing you to see through walls the invisible players as if they are not invisible.
Features:
= Ghost Detection
Cost:
= 150 coins
Level required:
= 22
  • DURATION: 30
  • COOLDOWN: 30

SPEC OPS SHOTGUN
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This weapon is a cross of shotgun and a pistol, with a flashlight at the top.
Features:
= Shotgun
= Laser
Type:
= Back Up
Firing sound:
= Laser Bouncer's
Grade:
= Legendary

SPEC OPS SHOTGUN
= Efficiency: 16
= Fire rate: 84
= Capacity: 5 (max 50)
= Mobility: 120
= Cost: 240 coins
= Level required: 12

SPEC OPS SHOTGUN UP1
= Efficiency: 23
= Fire rate: 84
= Capacity: 5 (max 50)
= Mobility: 130
= Cost: 165 coins
= Level required: 22

PROS:
= Can tear down enemy armor.
= High damage
= Excellent mobility
= Shoots laser
CONS:
= Expensive
= Can be vulnerable to Sniper and/or area damage weapon users.
= Cannot wall break.
= Ineffectual in long range

RECOMMENDED MAPS:
= Nuclear City
= Ghost Town
= Space Arena
= King of the Hill
= Block mart
= Pool Party
= Two Castles
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island

HEAVY SWORD
It is based on the diamond sword but has a heavy blade with both of the sides serrated and is stained with bloods.
Features:
= Melee
= Bleeding
Type:
= Melee
grade:
= Legendary
Firing sound:

= Knight Sword's

HEAVY SWORD
= Efficiency: 23
= Attack: 80
= Mobility: 85
= Cost: 210 coins
= Level required: 22


ULTIMATE KILLING MACHINE
ZkISCGi.png

This weapon is based on the Soviet PKP Pecheneg Light Machine Gun.
Features:
= Automatic
Grade:
= Legendary
Type:
= Primary
Firing sound:
= Marksman's

ULTIMATE KILLING MACHINE
= Efficiency: 26 (6 HP per headshot)
= Fire rate: 100 (720 rpm)
= Capacity: 250 (max 750)
= Mobility: 100
= Cost: 250 gems
= Level required: 27

PROS:
= High damage
= Can drill enemy armor in headshots.
= Large capacity.
= Deals 6 HP per headshot.
= Fast fire rate.
= 80% no recoil

CONS:
= Low Mobility.
= Edgy name.
= Non scoped

FREEZE MACHINE GUN
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This weapon is based on the Czech Vz.61 Skorpion sub-machine gun. It is a "little brother" of Icicle Minigun.
Features:
= Automatic
= Slows the target
= Silent
Type:
= Backup
Grade:
= Legendary
Firing sound:
= Icicle Minigun's

FREEZE MACHINE GUN
= Efficiency: 15
= Fire rate: 100 (900 rpm)
= Capacity: 50 (max 300)
= Mobility: 130
= Cost: 190 gems
= Level required: 17

FREEZE MACHINE GUN UP1
= Efficiency: 21
= Fire rate: 100 (900 rpm)
= Capacity: 50 (max 300)
= Mobility: 130
= Cost: 150 gems
= Level required: 27

PROS:
= Can drill enemy armor due to its fire rate.
= Can deal 3-6 HP per headshot (scaled from initial to UP1)
= Can Overwhelm melee users.
= High mobility.
= Accurate like Freeze Ray Rifle's.

CONS:
= Inaccurate in long distances.
= Cannot wall break.

RECOMMENDED MAPS:
= Ice Palace
= North Pole
= Pool Party
= Christmas Town
= Christmas Dinner
= Pumpkin Island
= Spooky Theme Park

TORNADO SPELL
This is the book spell (similar that of Thunder Spell, Frost Beam Spell, and Fireball Spell) but has a tornado at the book spell cover. When area damage occurs, then the tornado forms into a slightly large tornado and then drag those who try to dodge this splash damage and upon being sucked in the tornado, they will land harder (10x speed) and then suffer the damage.
Features
= Single Shots
= Area damage
= Gravitation force.
Type
= Special

TORNADO SPELL:
= Efficiency: 12
= Fire rate: 58
= Capacity: 1 (max 9)
= Mobility: 110
= Cost: 190 coins
= Level required: 12

TORNADO SPELL UP1
= Efficiency: 18
= Fire rate: 58
= Capacity: 1 (max 9)
= Mobility: 115
= Cost: 160 coins
= Level required: 22

DEATH CANNON
lMeK0W6.png

This weapon has 6 barrels as a weapon.
Features:
= Automatic
= Rockets
= Area Damage
Grade:
= Legendary
Type:
= Premium
Firing sound:
= Firestorm's

DEATH CANNON
= Efficiency: 21 (50 HP per shell)
= Fire rate: 87
= Capacity: 6 (max 24)
= Mobility: 90
= Cost: 400 gems
= level required: 27

"NO ESCAPE"
inlOb19.png

This weapon based off the real world Barrett M107A1 .50 BMG sniper rifle. It shoots sun balls while firing.
Features:
= Rockets
= Area damage
= 10x Zoom
Type:
= Premium
Firing sound:
= Solar power cannon's

"NO ESCAPE"
= Efficiency: 28
= Fire rate: 63
= Capacity: 5 (max 15)
= Mobility: 115
= Cost: 305 gems
= Level required: 27

MINES SHOTGUN
xU5ATXF.png

This weapon is based on the USAS-12 shotgun with a round drum.
Features:
= Shotgun
= Looping shot
= Contact Detonator
Grade:
= Legendary
Type:
= Premium
Firing sound:
= Grenadier's

MINES SHOTGUN
= Efficiency: 24
= Fire rate: 79
= Capacity: 4 (max 12)
= Mobility: 105
= Cost: 500 gems
= Level required: 27

DUAL MENACES
HAxgpws.png

This weapon is based from the Kel-Tec's PMR-30 pistol. Each pistol have 30 rounds.
Features:
= Single Shots
= Laser (UP2)
= Ricochet (UP2)

DUAL MENACES:
= Efficiency: 14
= Capacity: 60 (max 240)
= Fire Rate: 90
= Mobility: 110
= Cost: 275 coins
= Level required: 12
= Type: Backup
= Firing sound: Desert Eagle UP1

DUAL MENACES UP1:
= Efficiency: 19
= Capacity: 60 (max 240)
= Fire Rate: 90
= Mobility: 120
= Cost: 110 gems
= Level required: 22
= Type: Backup
= Firing sound: Desert Eagle UP1

DUAL MENACES UP2:
= Efficiency: 25
= Capacity: 60 (max 240)
= Fire Rate: 93
= Mobility: 130
= Cost: 185 gems
= Level required: 27
= Type: Backup
= Firing sound: Prototype (from "Sniper" section)

GHOST HUNTER
csm_steyr-ssg08-bipod_15580c92b4.png

This weapon is based on the Austrian Steyur SSG 08 rifle. It features a new feature = the X-Ray zoom, which allows you to see the invisible users as if they're not, only if you are using the scope.
Features:
= Single shots
= 10x X-ray zoom
Grade:
= Legendary
Type:
= Sniper
Firing sound:
= Sniper Rifle's

GHOST HUNTER
= Efficiency: 25
= Fire rate: 72
= Capacity: 8 (max 40)
= Mobility: 105
= Cost: 260 gems
= Level required: 27
 
AUTOMATIC BLIZZARD
SRUq8P5.png

This is based on the Ingrams MAC 11 submachine gun. It is a reincarnation of "Avalanche", making it a mixture of Casanova (though its stock, scope, and muzzle are removed) and "Avalanche"
FEATURES:
= Automatic
= Area Damage
= 4X Zoom
TYPE:
= Primary
GRADE:
= LEGENDARY
FIRING SOUND:
= "Avalanche"'s

AUTOMATIC BLIZZARD

  • EFFICIENCY: 10
  • FIRE RATE: 100 (1380 rpm (23 rps)))
  • CAPACITY: 40 (max 240)
  • MOBILITY: 120
  • COST: 190 coins
  • LEVEL REQUIRED: 1
AUTOMATIC BLIZZARD UP1
  • EFFICIENCY: 15
  • FIRE RATE: 100 (1380 rpm (23 rps)))
  • CAPACITY: 40 (max 240)
  • MOBILITY: 120
  • COST: 120 coins
  • LEVEL REQUIRED: 12
AUTOMATIC BLIZZARD UP2
  • EFFICIENCY: 22
  • FIRE RATE: 100 (1380 rpm (23 rps)))
  • CAPACITY: 40 (max 240)
  • MOBILITY: 130
  • COST: 150 gems
  • LEVEL REQUIRED: 22

"CENTURION
PIJVtxH.png

This is based on the Barrett M107A1 .50 BMG with elements of Electroblast Rifle.
Features:
= Laser
= Area Damage
= 10X Zoom
Type:
= Sniper
Firing sound:
= Thunder Spell's or Sparkly Blaster's Or Storm Hammer's
Grade:
= LEGENDARY

"CENTURION"
= Efficiency: 25 (75 HP)
= Fire rate: 77
= Capacity: 10 (max 100)
= Mobility: 110
= Cost: 265 gems
= Level required: 27

PROS:
= Can tear down enemy armor.
= Can register a headshot
= High damage
= Excellent mobility.
= Good fire rate
= Unstoppable at even long range
= Accurate.
= Enhanced version of Electroblast Rifle
= Has a true 10X scope, unlike the Electroblast Rifle, which only had 4X zoom, thogh displayerd as 10X Zoom.
= Can break through projectiles
= Can mow down groups of enemies in cluster
CONS:
= Suicide when used in closed range
= Edgy Name

RECOMMENDED MAPS:
= Nuclear City
= Ghost Town
= Space Arena
= Emperor's Palace
= King of the Hill
= Block mart
= Pool Party
= Two Castles
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island
= Sniper Forts
= Ant's Life
= Atlantis

DUAL ASSAULT RIFLES
TUvFZRC.png

This weapon is based on the Israeli IWI Galil assault rifle.
Features:
= Automatic
Type:
= Primary
Firing sound:
= Hellraiser's
Grade:
= LEGENDARY

DUAL ASSAULT RIFLES
= Efficiency: 24
= Fire rate: 100 (660 rpm)
= Capacity: 70 (max 700)
= Mobility: 115
= Cost: 230 gems
= Level required: 22

PROS:
= Can tear down enemy armor.
= High damage
= Good mobility.
= Good fire rate
= Slightly inaccurate in middle range in long-term use
= Can make Melee users juicy target to this weapon.
CONS:
= Edgy Name
= Can be countered with Sniper users
= Can be countered with area damage users

RECOMMENDED MAPS:
= Nuclear City
= Ghost Town
= Space Arena
= Emperor's Palace
= King of the Hill
= Block mart
= Pool Party
= Two Castles
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island
= Ant's Life
= Atlantis

CURSE SPELL
This is the spell book with the dark violet cover and the skeleton at the front cover. This introduces the new property = the Curse effect, which allows your opponent to be weakened (by either having an armor (or HP) deplete slowly upon curse effect, decrease your speed upon curse effect, disable jumps upon curse effect)
Features:
= Single shots
= Curse
Type:
= Special
Grade:
= Rare or Uncommon

CURSE SPELL
= Efficiency: 9
= Fire rate: 75
= Capacity: 1 (max 61)
= Mobility: 105
= Cost: 175 coins
= Level required: 12

CURSE SPELL UP1
= Efficiency: 17
= Fire rate: 75
= Capacity: 1 (max 61)
= Mobility: 105
= Cost: 115 coins
= Level required: 22

TOXIC CATAPULT
SsU34rn.png

TWIN FLAMES
This is basically the Dual Wield Simple Flamethrower, but with more damage.
Features:
= Flamethrower
= Burning
Type:
= Special
Firing sound:
= Simple Flamethrower
Grade:
= Epic or Rare

DUAL FLAMES
= Efficiency: 17
= Fire rate: 98
= Capacity: 80 (max 400)
= Mobility: 120
= Cost: 195 coins
= Level required: 22

FIERY PISTOL
reNGefX.png

This weapon is based from the real-world German USP (not USP Match to prevent confusion)
Attributes:
= Single shots
= Laser
= Burning

FIERY PISTOL
= Efficiency: 15
= Fire rate: 93
= Capacity: 12 (max 60)
= Mobility: 120
= Cost: 185 coins
= Level required: 12
= Firing shot: Photon Pistol's
= Type: Back Up

FIERY PISTOL UP1
= Efficiency: 22
= Fire rate: 93
= Capacity: 12 (max 60)
= Mobility: 120
= Cost: 115 gems
= Level required: 22
= Firing shot: Photon Pistol's
= Type: Back Up

AUTOMATIC PROTOTYPE
dejOLAj.png

This weapon is based on the Soviet AKM assault rifle (Russian: Автомат Калашникова Модернизированный; Avtomat Kalashnikova Modernizirovanniy or "Kalashnikov modernized automatic rifle") and it is based on the AK-48 and Prototype combined and a carbine version of Laser Minigun. It is considered as the "little brother" of Laser Minigun.
Features:
= Automatic
= Laser
= Wall Break
Firing sound:
= Laser Minigun's
Type:
= Premium
Grade:
= Legendary
Death animation:
= Vaporization to purple particles.

AUTOMATIC PROTOTYPE:
= Efficiency: 19
= Fire rate: 97 (same as AK-48's)
= Capacity: 30 (max 90)
= Mobility: 110
= Cost: 240 gems
= Level required: 22

PROS:
= Can shoot through walls.
= Slightly faster fire rate than that of Laser Minigun's.
= Good mobility.
= Good fire rate.
= Can counter Ghost Lantern since the Ghost Lantern does not shoot lasers but instead a ghost-like projectile (By its slow speed).
= Looks like a buffed version of AK-48.
CONS:
= Has only 30 rounds per magazine.
= Looks like a nerfed version of Laser Minigun.
= Has recoil.
= Makes the user susceptible to Snipers.
= Laser Minigun is slightly powerful than the Automatic Prototype.
= Non-scoped, making it futile for long range.

Recommended maps:
= Destroyed Megalopolis
= Space Station
= Pirates!
= Pool Party
= Ice Palace

NUCLEAR CARBINE (Old)

index.php

This weapon is based from the IMI Galil. But this weapon has the explosive rounds in which its explosive radius is the same as that of the Dark Matter Generator's but the color of the explosion is the usual explosion from the real-life style. Note that you should consider the grenade launcher serving no use for the moment like the AK-48 Up2, Army Rifle, and any weapon having upgraded with grenade launcher.
Weapon type:
= Premium
Grade:
= Mythical


Nuclear Carbine

  • Efficiency: 27
  • Fire rate: 100 (660 rpm)
  • Capacity: 50 (max 250)
  • Mobility: 120
  • Cost: Lucky chest
Features:
-Automatic
-Area Damage

SKYCHASER
1682335_-_main.jpg

This is based on the Soviet RPK-16, which is a combination of a sniper rifle and the LMG. This weapon's fire is EXTREMELY accurate than SWAT RIfle UP2, allowing the users to target airborne players, fleeing players (as said from Dead Star), and Sniper users.
FEATURES:
= Automatic
= Silent
= 8X Zoom
GRADE:

= LEGENDARY
TYPE:
= Primary
FIRING SOUND:
= Future Rifle's

SKYCHASER

  • EFFICIENCY: 26
  • FIRE RATE: 100 (720 rpm)
  • CAPACITY: 96 (max 540)
  • MOBILITY: 120
  • COST: 230 coins
  • LEVEL REQUIRED: 27
 
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POISONOUS POLICEMAN
k58UNlO.png

This is based on the Remington 870 shotgun, with poison 12-gauge round attachment.
FEATURES:
= Shotgun
= Poison
TYPE:
= Primary
GRADE:
= EPIC
FIRING SOUND:
= Assault Shotgun's

POISONOUS POLICEMAN
  • EFFICIENCY: 19
  • FIRE RATE: 87
  • CAPACITY: 6 (max 48)
  • MOBILITY: 120
  • COST: 190 coins
  • LEVEL REQUIRED: 22

TERRIFYING OVEN
This weapon is based from the real-world microwave oven. It is a throwable item that when the oven is thrown to the object, it will explode upon impact. This weapon fires by user tossing it to the opponent and objects for area damage effect.
Features:
= Looping shot
= Area Damage

TERRIFYING OVEN
= Efficiency: 9
= Capacity: 1
= Fire Rate: 10
= Mobility: 90
= Cost: 200 coins
= Level required: 1
= Type: Special
= Grade: Epic

TERRIFYING OVEN UP1
= Efficiency: 12
= Capacity: 1
= Fire Rate: 10
= Mobility: 90
= Cost: 195 coins
= Level required: 12
= Type: Special
= Grade: Epic

TERRIFYING OVEN UP2
= Efficiency: 19
= Capacity: 1
= Fire Rate: 10
= Mobility: 95
= Cost: 125 gems or 235 coins
= Level required: 22
= Type: Special
= Grade: Epic

OVERSTOPPER
ojCOF9Z.png

IGNORE THE TITLE, this weapon is named as "Overstopper"

This weapon is based from the real-world Italian Beretta 93R ("R" stands for Raffica).

This weapon is good for the beginners who are moderately skillful in Pixel Gun 3D as it has medium lethality, and that it is 2x powerful than the Old Revolver and 5x powerful than the Pixel Gun. When firing, it sounds like the Desert Eagle (not upgraded) 3 times.

Note: The Overstopper UP1 resembles this weapon:
WADIlzt.png

NUCLEAR BLASTER
zrpCZQY.png

This weapon is based from the Soviet RPG-2.
Features:
= Rockets
= Area Damage
= 4x Zoom (UP1)

NUCLEAR BLASTER
= Efficiency: 19
= Capacity: 1
= Fire Rate: 10
= Mobility: 110
= Cost: 275 gems
= Level required: 17
= Type: Premium

NUCLEAR BLASTER UP1
= Efficiency: 26
= Capacity: 1
= Fire Rate: 10
= Mobility: 120
= Cost: 305 gems
= Level required: 27
= Type: Premium

ELECTROMAGNETIC CARBINE
BgaDnmx.png

This weapon is based from the Dead Rising 3's weapon (I don't know what it is called but I remembered the appearance) When it fires, it features the area damage that looks like the thunder shock but is colored light purple.
Features:
= Automatic
= Laser
= Area Damage

ELECTROMAGNETIC CARBINE
= Efficiency: 16
= Capacity: 28 (max 84)
= Fire Rate: 91
= Mobility: 105
= Cost: 350 coins
= Level required: 17
= Type: Special

ELECTROMAGNETIC CARBINE UP1
= Efficiency: 24
= Capacity: 28 (max 84)
= Fire Rate: 91
= Mobility: 110
= Cost: 235 gems or 315 coins
= Level required: 27
= Type: Special

"SILVERBULLET"
450px-HiStandard44AutomagMod180.jpg

This weapon is based from the AutoMag pistol. All upgrades of this weapon retains its appearance as the above.
Features:
= Single shots

"SILVERBULLET"
= Efficiency: 13
= Capacity: 7 (max 49)
= Fire Rate: 91
= Mobility: 105
= Cost: 205 coins
= Level required: 7
= Type: Backup
= Firing sound: Old Revolver's

"SILVERBULLET" UP1
= Efficiency: 17
= Capacity: 7 (max 49)
= Fire Rate: 91
= Mobility: 110
= Cost: 180 coins
= Level required: 17
= Type: Backup
= Firing sound: Old Revolver's

"SILVERBULLET" UP2
= Efficiency: 22
= Capacity: 7 (max 49)
= Fire Rate: 91
= Mobility: 125
= Cost: 110 gems or 250 coins
= Level required: 27
= Type: Backup
= Firing sound: Old Revolver's

SILENT DEATH
xSfI08V.png

This weapon is based from the real-world Austrian Glock 18 pistol.
Features:
= Automatic
= Silent
= 2x Zoom

SILENT DEATH
= Efficiency: 11
= Fire rate: 99 (600 RPM)
= Capacity: 60 (max 240)
= Mobility: 120
= Cost: 135 coins
= Level required: 12
= Firing sound: Secret Forces Rifle
= Type: Back Up

SILENT DEATH UP1
= Efficiency: 17
= Fire rate: 99 (600 RPM)
= Capacity: 60 (max 240)
= Moblity: 120
= Cost: 90 gems
= Level required: 22
= Firing sound: Secret Forces Rifle
= Type: Back Up

FIERY RIFLE
JUk66bt.png

This weapon is based from the American Stoner Rifle-25 (or simply SR-25) sniper rifle.
Features:
= Single Shots
= 10x Zoom
= Burning
Type:
= Sniper
Grade:
= Legendary
Firing sound:
= Photon Sniper Rifle's

FIERY RIFLE
= Efficiency: 16
= Fire rate: 72
= Capacity: 5 (max 25)
= Mobility: 110
= Cost: 205 gems
= Level required: 17

FIERY RIFLE UP1
= Efficiency: 24
= Fire rate: 72
= Capacity: 10 (max 50)
= Mobility: 110
= Cost: 140 gems
= Level required: 27

SEMI-AUTO SHOTGUNS
Y1XFsyf.png

This is the dual-wield semi-automatic shotgun and its firing sound is the Heavy Shotgun's. This fires 4 burst shots (2 each gun)

Features:
= Semi-Auto
= Shotgun
= 2x Zoom
Type:
= Primary
Firing sound:
= Mech Heavy Rifle's

SEMI AUTO SHOTGUN:
= Efficiency: 19
= Capacity: 16 (max 32)
= Fire rate: 94
= Mobility: 110
= Cost: 275 coins
= Level required: 17

SEMI AUTO SHOTGUN UP1:
= Efficiency: 25
= Capacity: 16 (max 32)
= Fire rate: 95
= Mobility: 125
= Cost: 205 gems or 200 coins
= Level required: 27

TARGET PISTOL
qUecXja.png

This weapon is based from the real-world IMI Desert Eagle Target pistol. It has the golden texture of this weapon which requires the Ruby League and costs 120 coins. The golden texture itself resembles the Desert Eagle (no upgrades) but has a 4x scope and the long extended barrel.
Features:
= Single shots
= 4x Zoom

= Efficiency: 23
= Fire rate: 93
= Capacity: 9 (max 45)
= Mobility: 115
= Cost: 165 gems
= Type: Backup
= Firing sound: Old Revolver's

"SASQUATCH"
WA7yKwc.png

This weapon is based from the Soviet RPG-7. Golden skin is available for Ruby League and it costs 100 gems.
Features:
= Rockets
= Area Damage
= Burning
Type:
= Premium
Firing sound:
= Apocalypse's

"SASQUATCH"
= Efficiency: 25 (60 HP)
= Fire rate: 10
= Capacity: 1 (max 6)
= Mobility: 110
= Level required: 27
= Cost: 235 gems

BANK ASSAULT (MAP)
This map is set in Los Angeles Bank. The theme song of this map is the Destroyed Megalopolis's.
Here are the following conditions for this map:
= Roadblocks surrounding the entrance and exit.
= Broken windows are everywhere to make it look as if the bank was under siege.
= Everything in the bank was disordered (e.g. the chairs are more messy, the tables are disarranged, tons of papers are on the floors, there are bullet marks mostly on walls)
= First (main) and second floor is accessible while the stair (for ingress and egress) leading to the third and higher floor was blocked by the mountains of chairs, indicating that the employers and employees are making safe house there.
= There are police cars outside the bank.
= There are safe that was destroyed (by bombing) and that its contents was ransacked.
= There are several lights that is twitching by the wires.
= There are sparks coming from several twitching lights, which will deal 1 HP damage upon the contact of these sparks.
 
TURBO DEATH
fRlYZAr.png

This is based on the Austrian Glock 24 pistol, with the 100-round clip, the stock, and the 4X scope.
FEATURES:
= Automatic
= Silent
= 4X Zoom
TYPE:
= Back Up
GRADE:
= LEGENDARY
FIRING SOUND:

= SWAT Rifle's
GOLDEN SKIN REQUIREMENTS:
= Adamant League
= 105 coins

TURBO DEATH
  • EFFICIENCY: 26 (8 HP per headshot)
  • FIRE RATE: 100 (720 RPM)
  • CAPACITY: 100 (max 500)
  • MOBILITY: 130
  • COST: 265 gems
  • LEVEL REQUIRED: 27
PROS:
  • Powerful than Fast Death UP2.
  • Has more ammo capacity than Minigun Pistol.
  • The automatic version of Fast Death.
  • Excellent mbility.
  • High fire rate (firing at 12 rounds/second).
  • Can tear down enemy armor with ease.
  • Deals strong damage.
  • Accurate like SWAT Rifle UP2, making this weapon an additional makeshift sniper weapon.
CONS:
  • Area damage can make short work on its users.
  • Expensive

TERMINATOR
iyKeu8t.png

This weapon is based on the Belgian L1A1 self-loading rifle. It has a (useless) grenade launcher unlike its premium counterpart, the Nightmare Hunter.
Features:
= Automatic
Grade:
= Legendary
Type:
= Primary
Firing sound:
= Future Rifle's

"TERMINATOR"
= Efficiency: 25 (8 HP in headshot)
= Fire rate: 100 (660 rpm)
= Capacity: 75 (max 300)
= Mobility: 130
= Cost: 260 gems
= Level required: 27

PROS:
= Deals high damage
= Insanely fast firing rate
= Accurate even in long ranges
= Good mobiltiy
= Excellent capacity
= Can mow down enemy armor in many bullets
= Can counter melee weapons (especially using Storm Hammer and Fire Orb)

CONS:
= Expensive.
= Useless grenade launcher (like Army Rifle's).
= Vulnerable to Ghost Lantern users (only in close range).

DUAL PYTHONS
Wmkh5sv.png

This weapon is based on the Heckler and Koch USP-45 pistol.
Features:
= Single Shots
Grade:
= Legendary or Epic
Type:
= Back up
Firing sound:
= Pixel Gun's

DUAL PYTHONS
= Efficiency: 22
= Fire rate: 92 (138 rpm)
= Capacity: 24 (max 120)
= Mobility: 120
= Cost: 180 gems
= Level required: 22

SERIOUS MAN'S SHOTGUN
WtuLagM.png

This weapon is based on the Remington 870 and Simple Shotgun, but has the handle, different texture, and the scope.
Features:
= Shotgun
= 2x Zoom
Type:
= Primary
Grade:
= Epic
Firing sound:
= Simple Shotgun's

SERIOUS MAN'S SHOTGUN
= Efficiency: 13
= Fire rate: 84
= Capacity: 7 (max 49)
= Mobility: 110
= Cost: 175 coins
= Level required: 12

SERIOUS MAN'S SHOTGUN UP1
= Efficiency: 20
= Fire rate: 84
= Capacity: 7 (max 49)
= Mobility: 110
= Cost: 110 coins
= Level required: 22

SIMILARITY OF SIMPLE SHOTGUN
= Same firing sound
= Same firing animation
= Same appearance (except the handle and a scope)
= Same ammo capacity

DIFFERENCE OF SIMPLE SHOTGUN
= Different texture
= Has a handle and the 2x scope
= Extremely powerful than the default counterpart
= High mobility

PROS:
= More deadly than the Simple Shotgun
= Better mobility
CONS:
= Tremendously lack accuracy
= Vulnerable to Jetpack marksman.

SECRET FORCES DESTROYER
HXh6BFN.png

This weapon is based on the Italian Franchi SPAS-12 combat shotgun. It loosely has a same texture of Secret Force Rifle. It has a same reloading animation from Simple Shotgun. This weapon has a golden skin (similar that of Golden Mega Destroyer) that is unlockable at Adamant League and costs 150 coins.
Features:
= Shotgun
Type:
= Primary
Grade:
= Legendary
Firing sound:
= Heavy Shotgun's

SECRET FORCES DESTROYER
= Efficiency: 26
= Fire rate: 93 (240 rpm)
= Capacity: 9 (max 45)
= Mobility: 120
= Cost: 250 gems
= Level required: 27

SUPERCHARGER
dAxdHp0.png

This weapon is based on the FN FAL assault rifle.
Attributes:
= Automatic
= 4x Zoom
Grade:
= Legendary
Firing sound:
= Crystal Laser Cannon's
Death animation:
= Vaporization into blue particles
Type:
= Primary

SUPERCHARGER
= Efficiency: 20
= Fire rate: 98 (600 rpm)
= Capacity: 50 (max 250)
= Mobility: 115
= Cost: 205 gems
= Level required: 22

MILITARY MAYHEM
Jorqos0.png

This weapon is based from the real-world M4 carbine, but is military-themed. It has the golden skin of this weapon as unlockable at Ruby League, costing 130 coins.
Features:
= Automatic
MILITARY MAYHEM
= Efficiency: 21
= Fire rate: 98 (480 RPM)
= Capacity: 35 (max 175)
= Mobility: 110
= Cost: 205 gems
= Level required: 22
= Type: Primary
= Firing sound: Combat Rifle's

Weapon recommended for the ff maps:
= Pool Party
= Scary Pizzeria
= Four Seasons
= Pirates!
= D-Day
= Paradise Resort
= Toy Factory
= Parkour City

SLEEPY DOCTOR
This is a counterpart of the Bad Doctor as it has a sleep-inducing syringes (colored light-blue instead of purple) as a source of ammunition.
Features:
= Slows the Target
= Piercing shot
= 4x Zoom
Type:
= Special
Grade:
= Epic
Firing sound:

= Bad Doctor's

SLEEPY DOCTOR
= Efficiency: 11
= Fire rate: 84
= Capacity: 7 (max 49)
= Mobility: 100
= Cost: 140 coins
= Level required: 7

SLEEPY DOCTOR UP1
= Efficiency: 17
= Fire rate: 84
= Capacity: 7 (max 49)
= Mobility: 110
= Cost: 110 coins
= Level required: 17

SLEEPY DOCTOR UP2
= Efficiency: 24
= Fire rate: 84
= Capacity: 7 (max 49)
= Mobility: 115
= Cost: 142 gems
= Level required: 27

ULTIMATE MARKSMAN
lmVJ8tV.png

This weapon is based from the real-world German Walther WA 2000 bullpup sniper rifle.

DISC SHOTGUN
It is based on the Laser Disc Thrower but has 5 blades that it can handle whole he Laser Disc Thrower's has only one. Unlike its original counterpart, it has a shotgun-like feature, indicating more damage in headshot. It shoots 5 discs upon firing, hence its feature.
Features:
= Shotgun
= Piercing shot
= Area Damage
Grade:
= Uncommon to Rare
Type:
= Special
Sound:
= Laser Disc Thrower's

Initial weapon
= Efficiency: 13
= Fire rate: 87
= Capacity: 1 (max 9)
= Mobility: 105
= Cost: 200 coins
= Level required: 12

UP1
= Efficiency: 20
= Fire rate: 87
= Capacity: 1 (max 9)
= Mobility: 110
= Cost: 120 coins
= Level required: 22

FIREBALL SHOTGUN
1LNLlQW.png

This weapon is based from the Belgian FN Herstal TPS shotgun. This fires 5 fireballs per shot. Unlike the "Final judgment", the scope presents no function at all.
Features:
lYSzrKQ.png

Type:
= Premium
Firing sound:
= Hydra's

FIREBALL SHOTGUN
= Efficiency: 26
= Fire rate: 71
= Capacity: 6 (max 30)
= Mobility: 120
= Cost: 500 gems
= Level required: 27

PROS:
= Extremely overpowered than Big buddy by 10x.
= Can disorient sniper, primary, back up, special, and melee users (Especially the Storm Hammer users)
= Can instantly mow down everyone in one ammo usage no matter what armor or kit he is using.
= Good Mobility.
= Can take down airborne targets due to its spread, despite being a shotgun.
= Can be a one shot to every stationary kits (Standard turrets, Medical Stations, Christmas Tree Turret).
= Looks like an MLG version (or buffed version) of Hydra.
= Can severely obliterate the max-armored players in one fireball pellet.
= Useful for defending the bases in Flag Capture, especially in Mining Camp.

CONS:

= Chance of killing yourself when frequently used.
= Very expensive.
= Low fire rate.
= Can cause lag for some devices.

SPY HUNTER
2015_CZ_1911_A1_right.png

This weapon is based from the 1911A1 pistol.
Features:
= Single Shots
Type:
= Back Up
Firing sound:
= Pixel Gun's

Spy Hunter
= Efficiency: 9
= Fire rate: 93 (240 RPM)
= Capacity: 8 (max 40)
= Mobility: 115
= Cost: 105 coins
= Level required: 1

Spy Hunter UP1
= Efficiency: 13
= Fire rate: 93 (240 RPM)
= Capacity: 8 (max 40)
= Mobility: 115
= Cost: 85 coins
= Level required: 12


Spy Hunter UP2
= Efficiency: 19
= Fire rate: 93 (240 RPM)
= Capacity: 8 (max 40)
= Mobility: 115
= Cost: 90 gems
= Level required: 22
 
ASSAULT SNIPER RIFLE
AME2ekx.png

This is based on the Barrett M107A1 .50 BMG and the M4 carbine combined.
Features:
= Automatic
= 10X Zoom
Type:
= Primary
Grade:
= Legendary
Firing sound:
= Army Rifle's

ASSAULT SNIPER RIFLE
= Efficiency: 25 (20 HP per headshot)
= Fire rate: 98 (480 rpm)
= Capacity: 40 (max 200)
= Mobility: 105
= Cost: 375 gems
= Level required: 27

PROS:
= Dangerously low fire spread
= Accurate in long distances
= Good capacity despite being a sniper rifle
= Can make the Laser Minigun, Ghost Lantern, and Storm Hammer user vulnerable to this weapon due to its 99% accuracy.

CONS:

= Expensive
= Bulky
= Impractical
= Being in the Primary section instead of Sniper section (for balancing reason as I fear this would make Sniper Forts unplayable, worse than the Semi Auto Sniper Rifle)
= Not usable in Sniper Forts

"UNDERTAKER"
EU05nWS.png

This weapon is based on the Soviet AKM assault rifle (Russian: Автомат Калашникова Модернизированный; Avtomat Kalashnikova Modernizirovanniy or "Kalashnikov modernized automatic rifle") and is based on the AK-48 but has a different stock.
Features:
= Automatic
Type:
= Primary
Firing sound:
= AK-48's
Grade:
= Legendary or Epic
Golden skin requirements:

= Steel League
= 100 coins

"UNDERTAKER"
= Efficiency:
20
= Fire rate: 99 (600 rpm)
= Capacity: 30 (max 240)
= Mobility: 120
= Cost: 160 coins
= Level required: 22

PROS:
= Can tear down enemy armor.
= High damage
= Good mobility
= Can rival with AK-48 UP2, UP1, and its initial verson
= Fire rate is higher than AK-48 (firing at 10 rounds per second)
CONS:
= Can be vulnerable to Sniper and/or area damage weapon users.
= Cannot wall break.
= Not accurate in long ranges

RECOMMENDED MAPS:
=
Nuclear City
= Space Arena
= Block mart
= Pool Party
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island
= Toy Factory
= Parkour City

AUTO-DRACULA
6553732129_f251f55a4b_z.jpg

This is based from the La France's M16K-45. The accent is somewhat similar to Dracula's
Features:
= Automatic
= Lifesteal
Type:
= Primary
Grade:
= rare or Epic
Firing sound:
= Dracula's

AUTO-DRACULA
= Efficiency: 10
= Fire rate: 600 rpm
= Capacity: 30 (max 180)
= Mobility: 110
= Cost: 160 gems
= Level required: 12

AUTO-DRACULA UP1
= Efficiency: 17
= Fire rate: 600 rpm
= Capacity: 40 (max 240)
= Mobility: 115
= Cost: 110 gems
= Level required: 22
 
ARMOR PIERCER

This is based on the Belgian FN Five-seven semi-automatic pistol. This weapon introduces the new but unique feature = Armor Break. This new feature means that this weapon can bypass the enemy's armor, targeting only the enemy's HP, while ignoring his armor with no depletion in that process.
FEATURES:
= Single Shots
= Armor Break
TYPE:
= Back Up
GRADE:
= LEGENDARY
FIRING SOUND:

= Pixel Gun's

ARMOR PIERCER
  • EFFICIENCY: 14 (28 HP per headshot)
  • FIRE RATE: 93
  • CAPACITY: 13 (max 65)
  • MOBILITY: 120
  • COST: 240 coins
  • LEVEL REQUIRED: 27
PROS:
  • Costs only coins, making it easy to be obtained.
  • Ignores the enemy's armor, making this weapon more dangerous.
  • Excellent mobility.
  • Deals strong damage.
  • Accurate like SWAT Rifle UP2.
  • Can target melee users.
CONS:
  • Area damage can make short work on its users.
  • Expensive
  • Does not pose more damage against monsters at high level due to its feature.

HEAVY WARRIOR
dQ1kX1N.png

This weapon is based on the M1918 Browning Automatic Rifle.

PROS:
  • Good damage
  • Affordable
  • OK capacity
  • OK mobility
  • Slightly accurate in long ranges
CONS
  • Does not wall break
  • Area damage can make short work of its users

EXTREME WARFARE
Y446Uld.png

This weapon is based on the Soviet PPSH-41 submachine gun.

"THE GRINDER"
qgwoysX.png

The four-bladed chainsaw resembling that of Laser Minigun! Whenusing that weapon, then the chainsaw blade rotates in a highest speed. Instead of you swinging the chainsaw, you just start the engine with the speed of the chainsaw blades cranking up, just as you do with the real-life chainsaw.
Features:
= Melee
= Chainsaw
= Bleeding
Type:
= Melee
Firing sound:
= Chainsaw Sword's
Grade:
= MYTHICAL

THE GRINDER
= Efficiency:
30
= Attack: 100
= Mobility: 100
= Cost: Obtainable from Lucky Chest
= Level required: 27

PROS:
= Can tear down enemy armor with ease
= High damage
= Highest attack of all Melee weapons
= Enhanced version of Chainsaw Sword and Chainsaw (or being these two on steroids!)
= Can be used to counter melee users and charge shot weapon users
= Can deal extensive damage to the fact that while attacking using that weapon, the HP of the enemy being hit by that weapon will tremendously decrease in a frightening rate.
= Can be used to sneak behind players.

CONS:
= Can be countered with Area Damage.
= makes this user a juicy target of Primary, Back Up, Sniper, Special and Premium weapon users.
= Noisy
= Can make the user be sniped with ease.

HUNTER RIFLE
fMEAXio.png

This weapon is based on the SR-25 (or Stoner Rifle-25 rifle) with a 10X scope and the bayonet attachment on the barrel.
Features:
= Single shots
= Silent
= 10X Zoom
Type:
= Sniper
Firing sound:
= Sniper Rifle's
Grade:
= LEGENDARY

HUNTER RIFLE
= Efficiency:
26
= Fire rate: 72
= Capacity: 10 (max 50)
= Mobility: 115
= Cost: 220 coins
= Level required: 27

PROS:
= Has a 10X scope
= Can rival with Dater Hater UP2.
= Good mobility
= Silent
CONS:
= Can be a target to Ghost Lantern and primary weapon (especially Shotgun and Automatic) and Area Damage weapon users
= Cannot wall break

LASER ASSAULT SNIPER
qzyXe8p.png

This weapon is based on the Barrett M82 sniper rifle, with elements of the Freeze Ray Rifle, such as its high capacity, ability to shoot laser, and full-auto fire. It is a Freeze Ray Rifle's accurate brother.
Features:
= Automatic
= Laser
= 10X Zoom
Type:
= Primary
Firing sound:
= Freeze Ray Rifle's
Grade:
= LEGENDARY

LASER ASSAULT SNIPER
= Efficiency:
25
= Fire rate: 98 (600 rpm)
= Capacity: 100 (max 500)
= Mobility: 115
= Cost: 297 gems
= Level required: 27

PROS:
= Can tear down enemy armor.
= Shoots lasers
= High damage
= Excellent mobility.
= Good fire rate
= Unstoppable at even long range
= Accurate.
= Enhanced version of Freeze Ray Rifle
= Has a true 10X scope
= Can break through projectiles
CONS:
= Can be countered with area damage weapons
= Edgy Name
= Cannot slow the target despite being the Freeze Ray Rifle's brother.

RECOMMENDED MAPS:
=
Nuclear City
= Ghost Town
= Space Arena
= Emperor's Palace
= King of the Hill
= Block mart
= Pool Party
= Two Castles
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island
= Ant's Life
= Atlantis

POISON KNUCKLE
This is based on Just a Hand, but has a knuckle instrument equipped with poisonous blade at the end.
Features:
= Melee
= Poison
Type:
= Melee
Firing sound:
= Just a Hand's

POISON KNUCKLE
= Efficiency: 15
= Attack: 95
= Mobility: 130
= Cost: 120 coins
= Level required: 12

POISON KNUCKLE
= Efficiency: 23
= Attack: 96
= Mobility: 130
= Cost: 75 coins
= Level required: 22

Here is how it looks like:
latest

SNIPER PISTOL
0T5urFQ.png

This weapon is based on the Springfield Armory 1911A1 Long Slide pistol.
Features:
= Single Shots
= 10X Zoom
Grade:
= Legendary
Type:

= Back Up
Firing sound:
= Pixel Gun's

SNIPER PISTOL
= Efficiency:
22 (50 HP per headshot)
= Fire rate: 150 rpm (2.5 rounds per second)
= Capacity: 8 (max 40)
= Mobility: 120
= Cost: 190 gems
= level required: 27

SPY MACHINE GUN
mF5J74m.png

This weapon is based from the Czech Vz.83 Skorpion madhine gun, having the stock and the muffler.
Features:
= Automatic
= Silent
Type:
= Primary

SPY MACHINE GUN
= Efficiency: 6
= Fire rate: 100 (660 rpm)
= Capacity: 20 (max 100)
= Mobility: 110
= Cost: 75 coins
= Level required: 1

SPY MACHINE GUN UP1
= Efficiency: 10
= Fire rate: 100 (660 rpm)
= Capacity: 20 (max 100)
= Mobility: 110
= Cost: 85 coins
= Level required: 7

SPY MACHINE GUN UP2
= Efficiency: 16
= Fire rate: 100 (660 rpm)
= Capacity: 35 (max 175)
= Mobility: 110
= Cost: 50 gems
= Level required: 17

"BEHEMOTH"
yuDT1GY.png

This weapon is based from the South Korean Daewoo Precisions USAS-12 shotgun. This weapon's bullet has a travel time.
Features:
= Shotgun
= Area Damage
= Radiation
Type:
= Premium
Grade:
= Legendary
Firing sound:

= Big Buddy's

"BEHEMOTH"
  • Efficiency: 25
  • Fire rate: 77
  • Capacity: 2 (max 10)
  • Mobility: 115
  • Cost: 390 gems
  • Level required: 27

Useful for the ff maps:
= Nuclear City
= Destroyed Megalopolis
 
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"DARK PHOENIX"

This weapon is based on the Taiwanese T91 assault rifle.
FEATURES:
= Automatic
= 8X Zoom
= Grenade Launcher
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Combat Rifle's

"DARK PHOENIX"

  • EFFICIENCY: 28 (12 HP/headshot)
  • FIRE RATE: 100 (840 RPM)
  • CAPACITY: 100 (max 500)
  • MOBILITY: 120
  • COST: 235 coins
  • LEVEL REQUIRED: 27

PROS:
  • Has a massive damage on both AI enemies (including bosses) and players.
  • Can target sniper users due to its accuracy.
  • Good capacity.
  • Good mobility.
  • Has 8X scope.
  • Fast fire rate (14 volleys)
CONS:
  • Area damage can make short work on its users.
  • Expensive
  • Not useful when cornered.

NUCLEAR DESTROYER

This is based on the South Korean Daewoo S&T Motiv K12 machine gun.
FEATURES:
= Automatic
= Area Damage
= Radiation
TYPE:
= Premium
GRADE:
= Legendary or Mythical
FIRING SOUND:
= Mech Heavy Rifle's

NUCLEAR DESTROYER
  • EFFICIENCY: 27
  • FIRE RATE: 100 (780 RPM)
  • CAPACITY: 150 (max 750)
  • MOBILITY: 100
  • COST: 325 gems
  • LEVEL REQUIRED: 27

PROS:

  • Has a massive damage on both AI enemies (including bosses) and players.
  • Has a "Radiation" feature.
  • Useful for disorienting sniper users.
  • Deals area damage.
  • Has a massive capacity.
  • Good mobility.
CONS:
  • Expensive

RIOT SHIELD
s536209225133381705_p3_i1_w600.jpeg

This is based on the Riot Shield.
FEATURES:
= Energy Shield
TYPE:
= Gadget (Support)

= HEALTH: 150
= DURATION: 60
= COOLDOWN: 45
= COST: 240 gems
= LEVEL REQUIRED: 27

ODIN'S REVENGE
This is based on the three-bladed trident made of crystal. When firing, it shoots three lasers coming out from its pointed blades.
Features:
= Laser
Type:
= Special
Grade:
= Epic or Legendary
Firing sound:
= Heavy Shocker's

ODIN'S REVENGE
= Efficiency: 19
= Fire rate: 45
= Capacity: 1 (max 174)
= Mobility: 120
= Cost: 220 coins
= Level requred: 22

PISTOL OF SHADOWS
QCEhQE2.png

This is based on the Kel-Tec's PMR-30 pistol. It is a pistol version of Sword of Shadows
Features:
= Single shots
= Invisibility
= Silent
Type:
= Back Up
Firing sound:
= Silent
Grade:
= Legendary

PISTOL OF SHADOWS
= Efficiency:
12
= Fire rate: 88
= Capacity: 30 (max 150)
= Mobility: 120
= Cost: 180 gems
= Level required: 7

PISTOL OF SHADOWS
= Efficiency:
19
= Fire rate: 88
= Capacity: 30 (max 150)
= Mobility: 120
= Cost: 110 gems
= Level required: 17

PISTOL OF SHADOWS
= Efficiency:
24
= Fire rate: 90
= Capacity: 30 (max 150)
= Mobility: 120
= Cost: 190 gems
= Level required: 27


PROS:
= Can tear down enemy armor.
= High damage
= Excellent mobility
= Can be used to sneak on players
= Good fire rate
= Has invisibility, allowing you to escape Sniper users from afar.
= No firing sound when you fire, making you safe and sound.
= Can be used for stealth techniques.
= Allows you to be sneaky from Sniper users.
CONS:
= Leaves the particles of your invisibility feature, making you somewhat detectable.
= Can be vulnerable to Sniper and/or area damage weapon users.
= Cannot wall break.

RECOMMENDED MAPS:
= Ghost Town
= Space Arena
= Block mart
= Pool Party
= D-Day
= Paradise Resort
= Christmas Town
= Pumpkin Island
= Christmas Dinner
= Ant's Life
= Spooky Theme Park

MILITARY FURY
RSCXSOC.png

This weapon is based on the IWI Tavor C-TAR bullpup assault rifle.
Features:
= Automatic
= 4X Zoom
Type:
= Primary
Firing sound:
= Alien Rifle's
Grade:
= EPIC or LEGENDARY

MILITARY FURY UP1
= Efficiency:
23 (6 HP/headshot)
= Fire rate: 100 (780 rpm)
= Capacity: 50 (max 500)
= Mobility: 120
= Cost: 210 coins
= Level required: 22

PROS:
= Can tear down enemy armor with ease
= High damage
= Relateable to Marskman
= Accurate like SWAT Rifle UP2
= Scoped (4X)
= Can almost target airborne players due to its accuracy
= High fire rate (UP1)
CONS:
= Can be countered with Area Damage.
= Short Capacity (for initial version)
= Noisy firing sound

RECOMMENDED MAPS:
= Space Station
= Pool party
= Two Castles
= Mining Camp
= Spooky Theme Park
= Ant's Life
= Emperor's Palace
= Night Pool
= Space Arena
= Ghost Town
= Block Mart
 
FLAMING PATRIOT
k5IQV8O.png

This is based on the with the M1928A1 Thompson with a 50 round drum clip, 4X scope, and the high temp endlighter.
FEATURES:
= Automatic
= Burning
= 4X Zoom
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Brave Patriot's or State Defender's

FLAMING PATRIOT
  • EFFICIENCY: 16
  • FIRE RATE: 100 (660 rpm)
  • CAPACITY: 50 (max 250)
  • MOBILITY: 120
  • COST: 210 coins
  • LEVEL REQUIRED: 17
FLAMING PATRIOT UP1
  • EFFICIENCY: 23
  • FIRE RATE: 100 (660 rpm)
  • CAPACITY: 50 (max 250)
  • MOBILITY: 120
  • COST: 130 coins
  • LEVEL REQUIRED: 27

MINI MARKSMAN
MP5.jpg

This weapon is based from the real-world Heckler & Koch MP5A2 machine gun. The weapon's overall appearance is different from that of Simple Machine Gun's.
Features:
= Automatic
= Silent
Type:
= Primary
Grade:
= Rare
Firing sound:

= Simple Machine Gun's

MINI MARKSMAN
  • Efficiency: 10
  • Fire rate: 100 (780 RPM)
  • Capacity: 30 (max 120)
  • Mobility: 120
  • Cost: 120 coins
  • Level required: 7
MINI MARKSMAN UP1
  • Efficiency: 17
  • Fire rate: 100 (780 RPM)
  • Capacity: 50 (max 200)
  • Mobility: 120
  • Cost: 70 coins
  • Level required: 17
MINI MARKSMAN
  • Efficiency: 23
  • Fire rate: 100 (780 RPM)
  • Capacity: 50 (max 200)
  • Mobility: 130
  • Cost: 75 gems
  • Level required: 27

FIERY PEACEMAKER
This weapon is based from the XM214 Microgun and it resembles the Automatic Peacemaker but has only three barrels. Unlike the Automatic Peacemaker, it has only three barrels and that it fires fiery rounds that fires fiery rounds (as a new feature introduced) that can set the player to fire slowly draining the user's health (and armor) by one heart for 3 seconds.
Features:
= Automatic
= Burning
Type:
= Premium
Firing sound:
=
Old Automatic Peacemaker's

FIERY PEACEMAKER
  • Efficiency: 19
  • Fire rate: 100 (900 RPM)
  • Capacity: 150 (max 900)
  • Cost: 200 gems
  • Level required: 22

DEATH PUNCH
It is a mechanical gauntlet with spikes at the end. It does not explode when being targeted to the enemy. Its reloading style is that of the book-themed ones (like the frost beam, thunder, fireball, and bee swarm spell).
Features:
= Homing Missile
= Single Shots
Type:
= Premium
Firing sound:
= Signal Pistol's

DEATH PUNCH
  • Efficiency: 21
  • Fire rate: 74
  • Capacity: 1
  • Mobility: 120
  • Cost: 165 gems
  • Level required: 22

MONSTER HOUSE
bklcOQY.png

This weapon is based on the Soviet VSS Vintorez rifle. It fires slowly as AK-48.
Features:
= Automatic
= 10X Zoom
Type:
= Sniper
Grade:
= Legendary
Firing sound:

= SWAT Rifle's

MONSTER HOUSE UP1
= Efficiency:
14 (20 HP/headshot)
= Fire rate: 97 (300 rpm)
= Capacity: 20 (max 100)
= Mobility: 110
= Cost: 210 gems
= Level required: 12

MONSTER HOUSE UP1
= Efficiency:
21 (50 HP/headshot)
= Fire rate: 98 (480 rpm)
= Capacity: 20 (max 100)
= Mobility: 110
= Cost: 150 gems
= Level required: 22

ELECTROMAGNETIC BLASTER
IglV2ER.png

This is the "little brother" of Electromagnetic Cannon.
Features:
= Rockets
= Chain Shots
Type:
= Back Up
Firing sound:
= Shark Spark's
Grade:
= Legendary


ELECTROMAGNETIC BLASTER
= Efficiency:
12
= Fire rate: 67
= Capacity: 1 (max 9)
= Mobility: 130
= Cost: 230 coins
= Level required: 12

ELECTROMAGNETIC BLASTER UP1
= Efficiency:
19
= Fire rate: 67
= Capacity: 1 (max 9)
= Mobility: 130
= Cost: 160 coins
= Level required: 22

MEGA HITMAN
Pernach_OTs-33.jpg

This is based on the Russian OTs-33 Pernach automatic pistol.
Features:
= Automatic
Firing sound:
= Fast Death's
Type:
= Back Up
Grade:
= Epic

MEGA HITMAN
= Efficiency:
19
= Fire rate: 99 (600 rpm)
= Capacity: 20 (max 200)
= Mobility: 125
= Cost: 200 coins
= Level required: 22
 
Last edited:
EXPLOSIVE PUMPER
BSIvvtA.png

This is based on the Mossberg 930 gas-operated shotgun. It fires 16 explosive buckshots upon firing with instant travel time.
FEATURES:
= Shotgun
= Area Damage
TYPE:
= Premium
GRADE:
= Legendary
FIRING SOUND:
=
Simple Shotgun's

EXPLOSIVE PUMPER
  • EFFICIENCY: 26
  • FIRE RATE: 84
  • CAPACITY: 8 (max 56)
  • MOBILITY: 115
  • COST: 350 gems
  • LEVEL REQUIRED: 27

TSUNAMI SPELL
This is a light blue spell book with the water droplet on the front cover. When you fire, then the massive ring of water will surround around your body and drags the players towards your body, hence its feature Gravitation Force, and deals damage overtime for less than 1 second.
Features:
= Area Damage
= Gravitation Force
Type:
= Special
Grade:
= Uncommon or Rare
Firing sound:
= Water Rifle's

TSUNAMI SPELL
= Efficiency: 12
= Fire rate: 69
= Capacity: 1 (max 69)
= Mobility: 115
= Cost: 220 coins
= Level required: 12

TSUNAMI SPELL UP1
= Efficiency: 18
= Fire rate: 75
= Capacity: 1 (max 69)
= Mobility: 115
= Cost: 155 coins
= Level required: 22

"SABOTAGE" (By @Revonix)
index.php

Headshot damage - x1.5
(Balancing note: Flamethrower does not do headshot damage bonus.)

Features
-Automatic
-Flamethrower
-2x Zoom
-Burning
Grade - Epic/Legendary

"Sabotage" - Primary
Efficiency - 5 HP/bullet, 35 HP/second flame
Fire Rate - 420 blaze it RPM
Capacity - 120 (60 bullets, 60 fire capacity)
Mobility - 105
Reload Speed - 4 s
Level Unlocked - 22
Cost - 220 gems (154 gems sale)

Pros
= Has a flamethrower AND a fully automatic gun in one.
= Deadly in close range.
= Bullets are more accurate than other full auto guns.

Cons
= Vulnerability to long ranged players.
= No headshot damage bonus for the flamethrower.
= Still, the bullets are inaccurate at long ranges.
= Slightly low mobility.

Tips
  • Get close to enemies and try to ambush them without you being noticed.
  • This weapon has the ability to tear down enemies' armor in seconds if used properly.
  • The sight helps with accuracy in mid range.

Counters
  • Pick off it's users from long range.
  • Use the slow mobility to your advantage.

KIT SUGGESTION: CLAYMORE
This is based on the claymore mine. When you wish to use that kit, then you will pu the claymore on the ground and wait until the player goes near to that or wait until 15 seconds to detonate it.
Features:
= Contact Detonator
= Sticky Mines

DAMAGE: 49
DURATION: 15
COST: 150 gems
COOLDOWN: 45

"ABOMINABLE SNOWMAN"
1Y7geSf.png

This weapon is based on the Italian Spectre M4 machine pistol. It shoots blue lasers upon firing.
Features:
= Automatic
= Laser
Type:
= Back Up
Firing sound:
= Laser Minigun's
Grade:
= Legendary

"ABOMINABLE SNOWMAN"
Efficiency: 22
Fire rate: 100 (840 rpm)
Capacity: 50 (max 250)
Mobility: 140
Cost: 190 gems
Level required: 27

PROS:
1. Extremely powerful
2. Extremely fast fire rate
3. High mobility, allowing the user to easily escape from Smart Bullet Bazooka and/or Stinger
4. Minimal recoil in continual use
5. Power increases with Serious Man's Hat or Burning Tiara equipped
6. Can drill enemy armor with ease

CONS:
1. Edgy name
2. Non-scoped

Recommended maps:
= Space Station
= Pool Party
= Paradise Resort
= Area 52 Labs
= Christmas Town
= Mining Camp
= D-Day
= Heaven Garden

SOLDIER'S LEGEND
1kbfIFT.png

This weapon is based from the German STG 44 assault rifle.
Features:
= Automatic
Firing sound:
= AK-48's
Type:
= Primary

SOLDIER'S LEGEND
= Efficiency: 9
= Fire rate: 98 (420 rpm)
= Capacity: 32 (max 160)
= Mobility: 110
= Cost: 175 coins
= Level required: 1

SOLDIER'S LEGEND UP1
= Efficiency: 15
= Fire rate: 98 (420 rpm)
= Capacity: 32 (max 160)
= Mobility: 110
= Cost: 130 coins
= Level required: 12

SOLDIER'S LEGEND UP2
= Efficiency: 21
= Fire rate: 98 (420 rpm)
= Capacity: 32 (max 160)
= Mobility: 115
= Cost: 100 gems
= Level required: 22

LEGION'S AFTERMATH
latest

This weapon is based on the Panzerschreck (or Raketenpanzerbüchse) but is military-themed.
Features:
= Rockets
= Area Damage
= Hydrogen Bomb
Type:
= Premium
Firing sound:
= Armageddon's

Efficiency: 31
Fire rate: 10
Capacity: 1 (max 2)
Mobility: 85
Cost: 650 gems
Level required: 27
 
DOUBLE-BARRELED SOLDIER
RVLZ5IJ.png

This weapon is based on the Winchester Salvo Battle Rifle. Per fire, it fires two shots (considering its double barrels).
FEATURES:
= Automatic
= Multiple shots
TYPE:
= Sniper
GRADE:
= LEGENDARY
FIRING SOUND:

= Semi-auto Sniper Rifle's
GOLDEN DOUBLE-BARRELED SOLDIER SKIN REQUIREMENTS:
= Adamant League
= 60 coins

DOUBLE-BARRELED SOLDIER
= EFFICIENCY: 25
= FIRE RATE: 97
= CAPACITY: 20 (max 100)
= MOBILITY: 115
= COST: 225 coins
= LEVEL REQUIRED: 27

PROS:
  • Has the most devastating damage
  • Can tear down enemy armor with ease, due to its damage
  • Good Capacity
  • Players killed by that weapon will turn to ash and crumble, like its counterpart, the Electric Arc
  • Can make Melee (Fire Orb, Storm Hammer, etc.), Back Up and Premium users an easy target due to its accuracy
  • Can snipe the users with ease due to its accuracy
  • Can be used to counter Ghost Lantern
  • Good mobility
  • Very lethal in long range
  • The Semi-auto Sniper Rifle's automatic brother.
  • Good price
CONS:
  • Can be countered by Shotguns, Automatic weapons, and Area Damage weapons in close range
  • Non-scoped

SEMI-AUTO ASSAULT RIFLE
800px-FN-FAL_belgian.jpeg

This is based on the Belgian FN FAL battle rifle. This weapon fires 4 burst shots per fire.
FEATURES:
= Semi-auto
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Semi-auto Sniper Rifle's

SEMI-AUTO ASSAULT RIFLE
  • EFFICIENCY: 17 (6 HP/headshot)
  • FIRE RATE: 97
  • CAPACITY: 20 (max 400)
  • MOBILITY: 120
  • COST: 220 gems
  • LEVEL REQUIRED: 17
SEMI-AUTO ASSAULT RIFLE UP1
  • EFFICIENCY: 25 (12 HP/headshot)
  • FIRE RATE: 97
  • CAPACITY: 20 (max 400)
  • MOBILITY: 120
  • COST: 180 gems
  • LEVEL REQUIRED: 27

"KAMIKAZE"
Submachine_gun_Type_100.jpg

This is based on the Japanese Type 100 SMG.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= Epic
FIRING SOUND:

= Semi-auto Sniper Rifle's

"KAMIKAZE"
  • EFFICIENCY: 20 (8 HP/headshot)
  • FIRE RATE: 100 (800 rpm)
  • CAPACITY: 20 (max 400)
  • MOBILITY: 115
  • COST: 230 coins
  • LEVEL REQUIRED: 22

MONTEZUMA'S REVENGE
800px-RIFLE_SC-2010.jpg

This is based on the Peruvian Desarrollos Industriales Casanave SC-2005 assault rifle.
FEATURES:
= Automatic
= 6X Zoom
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Semi-auto Sniper Rifle's

MONTEZUMA'S REVENGE
  • EFFICIENCY: 24 (10 HP/headshot)
  • FIRE RATE: 99 (550 rpm)
  • CAPACITY: 35 (max 175)
  • MOBILITY: 120
  • COST: 240 coins
  • LEVEL REQUIRED: 27

NUCLEAR BLASTER
zrpCZQY.png

This weapon is based from the Soviet RPG-2.
Features:
= Rockets
= Area Damage
= 4x Zoom (UP1)

NUCLEAR BLASTER
= Efficiency: 19
= Capacity: 1
= Fire Rate: 10
= Mobility: 110
= Cost: 275 gems
= Level required: 17
= Type: Premium

NUCLEAR BLASTER UP1
= Efficiency: 26
= Capacity: 1
= Fire Rate: 10
= Mobility: 120
= Cost: 305 gems
= Level required: 27
= Type: Premium

SECRET FORCES SMG
96nQI9N.png

This weapon is based from the Heckler & Koch MP7 submachine gun.
Features:
= Automatic
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Uzi-Uzi's

SECRET FORCES SMG:
  • EFFICIENCY: 24
  • FIRE RATE: 100 (720 rpm)
  • CAPACITY: 32 (max 160)
  • MOBILITY: 125
  • COST: 225 coins
  • LEVEL REQUIRED: 27

REVOLVING FLAMETHROWER
EfEzbgX.png

Features:
= Flamethrower
= Burning
Type:
= Special
Grade:
= Legendary
Firing sound:

= Simple Flamethrower's

REVOLVING FLAMETHROWER:
  • Efficiency: 23
  • Fire rate: 1020 RPM (17 rounds per second)
  • Capacity: 150 (max 750)
  • Mobility: 105
  • Cost: 250 coins
  • Level required: 27

INVULNERABILITY SUIT
Mech_Suit.jpg

This is based on the Mech Suit. This introduces the new feature = Invulnerability, which allows you to not take damage from enemies' damage and that you will not receive negative status such as "Burning", "Poison", and "Charm", allowing you to kill players with ease.
FEATURES:
= Invulnerability
COST:
= 465 gems
LEVEL REQUIRED:
= 27

INVULNERABILITY SUIT
  • DURATION: 60
  • COOLDOWN: 60
 
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MAXIMUM DEATH
latest

This is based on the FGM-148 Javelin fire-and-forget anti-tank missile.
FEATURES:
= Homing Missile
= Area Damage
= 6X Zoom
TYPE:
= Premium
GRADE:
= Legendary
FIRING SOUND:

= Armageddon's

MAXIMUM DEATH
  • EFFICIENCY: 25
  • FIRE RATE: 71
  • CAPACITY: 1 (max 19)
  • MOBILITY: 115
  • COST: 340 coins
  • LEVEL REQUIRED: 27

"IRON WILL"
Lv0WHhZ.png

This weapon is based from the Soviet AK-105 assault rifle.
Features:
= Automatic
= Silent
= 4x Zoom
Firing sound:
= Secret Forces Rifle's
Type:
= Primary

"IRON WILL"
  • Efficiency: 20
  • Capacity: 100 (max 300)
  • Fire rate: 99 (600 RPM)
  • Mobility: 115
  • Cost: 210 coins
  • Level required: 22

GRENADE LAUNCHER SHOTGUN
G405ta1.png

This weapon is based from the Turkish Safir T-14 shotgun with grenade launcher and an EOTEC scope.
Features:
= Shotgun
= Grenade launcher
= 2x Zoom
Firing sound:
= Predator's
Type:
= Premium
Grenade launcher sound:
= Signal Pistol's

GRENADE LAUNCHER SHOTGUN
= Efficiency: 24
= Fire rate: 93 (240 RPM)
= Capacity: 50 (max 250)
= Mobility: 115
= Cost: 235 gems
= Level required: 27

ALIEN SHOTGUN (Old)
latest

This weapon is based of the cross between ZX-76 shotgun (from Xenopedia) and the Mossberg 500 shotgun (or possibly the Remington 870).
Features:
= Shotgun
= Ricochet
= Area damage
Type:
= Primary
Firing sound:
= Alien Cannon's

ALIEN SHOTGUN
= Efficiency: 9
= Fire rate: 80
= Capacity: 7 (max 35)
= Mobility: 110
= Cost: 220 coins
= Level required: 7

ALIEN SHOTGUN UP1
= Efficiency: 15
= Fire rate: 80
= Capacity: 7 (max 35)
= Mobility: 110
= Cost: 160 coins
= Level required: 17

ALIEN SHOTGUN UP2
= Efficiency: 22
= Fire rate: 80
= Capacity: 8 (max 40)
= Mobility: 120
= Cost: 130 gems
= Level required: 27

"OBLITERATOR"
B5Bzf58.png

This weapon is based on the Heckler & Koch MG36 light machine gun. It has a golden skin that requires the Ruby League and costs 75 coins
Features:
= Automatic
Firing sound:
= Rapid fire rifle's
Type:
= Primary
Grade:
= Legendary


"OBLITERATOR"
= Efficiency: 26
= Fire rate: 99 (600 rpm)
= Capacity: 60 (max 240)
= Mobility: 120
= Cost: 250 coins
= Level required: 27

SPACE MACHINE GUN
oWn0l27.png

This weapon is based from the MK48 machine gun. This weapon bears slight resemblance to Heavy Machine Gun but is more powerful and textured with luminescent lights. Effective for both single player and multiplayer
Features:
= Automatic
Grade:
= Legendary
Type:

= Primary
Firing sound:
= Crystal Laser Cannon's

SPACE MACHINE GUN:

= Efficiency: 25
= Fire rate: 100 (660 RPM)
= Capacity: 150 (max 600)
= Mobility: 115
= Cost: 260 gems
= Level required: 27

SHARK BAZOOKA
index.php

This weapon is based from the China Lake grenade launcher but has the fin-shaped stock.
Features:
= Rockets
= Area Damage
SHARK BAZOOKA
= Efficiency: 24
= Fire rate: 10
= Capacity: 1
= Mobility: 100
= Cost: 250 gems
= Level required: 27
= Type: Premium
= Firing sound: Signal Pistol's

TOXIC NINJA
extVjci.png

This weapon has the green lead-like element, which acts as a poison.
Features:
= Melee
= Poison
Type:
= Melee

Efficiency: 19
Attack: 93
Mobility: 120
Cost: 180 gems
Level required: 22

ICICLE PISTOL
5aYaWDk.png

This weapon is based on the German Heckler & Koch USP-45 pistol. Players killed by that weapon will suffer the unique death animation = They will turn to ice and then crumble to pieces of slush (just as it looked like from the players turned into an ash and then crumble).
Features:
= Single shots
= Laser
= Slows the Target
Type:
= Back Up
Grade:
= Legendary

FREEZE PISTOL
= Efficiency: 17
= Fire rate: 92 (138 rpm (2.3 rounds per second))
= Capacity: 12 (max 60)
= Mobility: 120
= Cost: 240 gems
= Level required: 17

FREEZE PISTOL UP1
= Efficiency: 25
= Fire rate: 92 (138 rpm (2.3 rounds per second))
= Capacity: 12 (max 60)
= Mobility: 120
= Cost: 180 gems
= Level required: 27
 
ELEMENTAL SPEAR
uL5Tn6n.png

This is based on the Spear but has the gaseous element surrounding the sharp part. When on hold, these three elements will flicker 10 times per second, making this an unpredictable weapon.
FEATURES:
= Melee
= Random Effects
TYPE:
= Melee
GRADE:
= Legendary
MELEE SOUND:

= Combat Knife's or Fire Demon's

ELEMENTAL SPEAR
  • EFFICIENCY: 20
  • ATTACK: 90
  • MOBILITY: 115
  • COST: 145 gems
  • LEVEL REQUIRED: 22

DEATH CANNON
lMeK0W6.png

This weapon has 6 barrels as a weapon.
Features:
= Automatic
= Rockets
= Area Damage
Grade:
= Legendary
Type:
= Premium
Firing sound:
= Firestorm's

DEATH CANNON
= Efficiency: 21 (50 HP per shell)
= Fire rate: 92
= Capacity: 10 (max 50)
= Mobility: 95
= Cost: 360 gems
= Level required: 27

HEAVY KILLER
ZvfGp3H.png

This weapon is based on the M2 Browning ("MaDeuce") machine gun.
Features:
= Automatic
Grade:
= Legendary
Firing sound:
= Mech Heavy Rifle's
Type:
= Primary
Golden skin requirements:
= Ruby League
= 105 coins

HEAVY KILLER
= Efficiency: 23
= Fire rate: 99 (480 rpm)
= Capacity: 100 (max 200)
= Mobility: 85
= Cost: 230 gems
= Level required: 22

PROS:
= Powerful.
= Good capacity.
= Fearsome-looking design.
= Can tear down enemy armor within headshots.
= Very accurate.
= Can target air targets due to its accuracy.

CONS:
= Somewhat expensive.
= Unrealistic in real life due to its bulk (weighing 38 kg (83.8 lbs))
= Atrocious mobility.
= Noisy Firing sound.
= Cannot wall break.

FIVE SHOOTER
PmFIyMY.png

This weapon is based on the Smith and Wesson Model 500 revolver. Though resembling the Old Revolver, it has higher power, high mobility, high reserve capacity, and higher accuracy in mid-range; and it is also significantly powerful in Campaign as it were in Multiplayer.
Features:
= Single shots
Type:
= Back Up
Grade:
= Epic or Legendary
Firing sound:
= Executioner's
Golden skin requirements:
= At least Crystal League
= Costs 100 coins

SIX SHOOTER
= Efficiency: 24
= Fire rate: 91
= Capacity: 5 (max 30)
= Mobility: 125
= Cost: 170 coins
= Level required: 22

MINES CARBINE
LMlwDGx.png

This weapon is based on the Soviet PP19 Bizon, but has mines as a source of ammunition.
Features:
= Single shots
= Contact Detonator
= Sticky Mines
Type:
= Premium
Firing sound:
= Mines Launcher's

MINES CARBINE
= Efficiency: 23
= Fire rate: 94
= Capacity: 15 (max 75)
= Mobility: 100
= Cost: 235 gems
= Level required: 27

AUTOMATIC COMRADE
m712-2.jpg

This weapon is based from the Mauser C96 automatic pistol. It fires multiple shots (10 bullets per ammo in 480 RPM) and then fire (in 240 RPM) another multiple shots.
Features:
= Semi-auto
Firing sound:
= Fast Death's
Type:
= Back Up

AUTOMATIC COMRADE
= Efficiency: 12
= Fire rate: 98
= Capacity: 20 (max 100)
= Mobility: 120
= Cost: 175 coins
= level required: 12
= Firing sound: Fast Death
= Type: Back Up

AUTOMATIC COMRADE UP1
= Efficiency: 19
= Fire rate: 98
= Capacity: 20 (max 100)
= Mobility: 120
= Cost: 115 coins
= level required: 22

BERSERK SHOTGUN
kVJiqwT.png

This weapon is based on the Pancor Jackhammer shotgun. It fires flare shots (similar to Hydra's) per pellets (5 flare shots per ammo in total). It deals 24 HP per flare pellets.
Features:
= Shotgun
= Area Damage
= Burning
Type:
= Premium
Grade:
= Legendary
Firing sound:
= Celebration Bazooka's

BERSERK SHOTGUN
= Efficiency: 24
= Fire rate: 93 (240 rpm)
= Capacity: 10 (max 50)
= Mobility: 120
= Cost: 300 gems
= Level required: 27

How are these (including from the first post of this thread)? :smile:
 
HEAVY NOSTALGIA

This is based on the Lewis automatic machine gun with the 47-round clip.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= Epic
MELEE SOUND:

= Serious Argument's

HEAVY NOSTALGIA
  • EFFICIENCY: 20
  • FIRE RATE: 99 (500 rpm)
  • CAPACITY: 47 (max 470)
  • MOBILITY: 105
  • COST: 225 gems
  • LEVEL REQUIRED: 22

RAPID FIRE BRUISER

This is based on the MG 42 LMG.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= Legendary
MELEE SOUND:

= Assault Machine Gun's

RAPID FIRE BRUISER

  • EFFICIENCY: 24
  • FIRE RATE: 100 (1200 rpm)
  • CAPACITY: 250 (max 1500)
  • MOBILITY: 110
  • COST: 295 gems
  • LEVEL REQUIRED: 27

DOUBLE-BARRELED PISTOL
Pistola-doble-ca%C3%B1on-450x339.jpg

This weapon is based on the Italian Arsenal Firearms AF2011-A1 double-barreled pistol.
Features:
= Multiple shots
= Single shots
Grade:
= Legendary or Epic
Type:

= Back Up
Firing sound:
= Pixel Gun's

DOUBLE-BARRELED PISTOL
= Efficiency: 12
= Fire rate: 90
= Capacity: 8 (max 40)
= Mobility: 120
= Cost: 140 coins
= Level required: 12

DOUBLE-BARRELED PISTOL UP1
= Efficiency: 20
= Fire rate: 90
= Capacity: 8 (max 40)
= Mobility: 120
= Cost: 90 coins
= Level required: 22

HEAVY GRENADE LAUNCHER
Type96_40mm_Automatic_Grenad_Gun.JPG

This weapon is based from the real-world Japanese Howa Type 96 grenade launcher.
Features:
= Rockets
= Area Damage
Type:
= Premium
Firing sound:
= Armageddon's

HEAVY GRENADE LAUNCHER:
= Efficiency: 24
= Capacity: 10
= Fire rate: 50
= Mobility: 85
= Cost: 325 gems
= Level required: 27

MEGA-EVOLVED NIGHTMARE
IMG_3707.jpg.html

This weapon is based on the Ares Shrike 5.56 machine gun.
Features:
= Automatic
= 4x Zoom (as equipped with an EOTEC scope)
Firing sound:
= Mech Heavy Rifle's
Type
= Primary
Grade:
= Legendary

MEGA-EVOLVED NIGHTMARE

= Efficiency: 25
= Fire Rate: 100 (660 rpm)
= Capacity: 150 (max 600)
= Mobility: 100
= Cost: 330 gems
= Level required: 27

PROS:
= Insanely fast firing rate
= Good mobility
= Can tear down enemy armor
= Deals around 8 HP in headshot

CONS:
= Costly
= Makes user an easy target for sniper
= Not effective at long ranges despite having 2x scope
= Recoil happens when firing at long range

DUAL BRUISERS
mkqFYaq.png

This weapon is based on the MAC 10 submachine gun.
Features:
= Automatic
Type:
= Primary
Grade:
= Legendary
Firing sound:

= Crystal Laser Cannon's

DUAL BRUISERS:
= Efficiency: 15
= Fire rate: 98 (1080 rpm)
= Capacity: 120 (60 per weapon) (max 600)
= Mobility: 120
= Cost: 190 gems
= Level required: 12

DUAL BRUISERS UP1:
= Efficiency: 23
= Fire rate: 98 (1080 rpm)
= Capacity: 120 (60 per weapon) (max 600)
= Mobility: 130
= Cost: 150 gems
= Level required: 22

POLICE RIFLE
vusQJA2.png

This weapon is based from the Belgian FN FAL
Features:
= Automatic
= 4x Zoom

POLICE RIFLE
= Efficiency:
15
= Fire rate: 100 (660 RPM)
= Capacity: 40 (max 160)
= Mobility: 110
= Cost: 170 gems
= Level required: 22

POLICE RIFLE UP1
= Efficiency:
21
= Fire rate: 100 (660 RPM)
= Capacity: 40 (max 160)
= Mobility: 120
= Cost: 100 gems
= Level required: 22

QUAD-BARRELED SHOTGUN
no0v1y3.png

FEATURES:
= Multiple shots
= Shotgun
TYPE:
=
Primary
GRADE:
=
LEGENDARY
FIRING SOUND:
= Predator's

QUAD-BARRELED SHOTGUN
= EFFICIENCY: 25
= FIRE RATE: 89
= CAPACITY: 25 (max 175)
= MOBILITY: 115
= COST: 250 gems
= LEVEL REQUIRED: 27

PROS:
= Exceptional damage
= Can do burst shots by firing 4 shotgun barrels in one fire.
= Can tear down enemy armor with ease, due to its burst shot
= Good mobility
= Good capacity
= Each shotgun barrel can kill the Level 31 full HP, full Crystal armor in full headshot
= Can make Melee (Fire Orb, Storm Hammer, etc.) and Back Up users an easy target
= Similar to Sea Devil and vaguely the Toy Bomber
CONS:
= Ineffectual in long range
= Can be targeted by Sniper and Area Damage weapons
 
SWAT PISTOL
pjaLpmD.png

This is based on the Heckler & Koch USP Match. This is accurate like any scoped sniper weapon.
FEATURES:
= Single Shots
= Ricochet
= 8X Zoom
TYPE:
= Back Up
GRADE:
= Legendary
FIRING SOUND:

= Exterminator's or Space Blaster's
GOLDEN SKIN REQUIREMENTS:
= Adamant League
= 120 gems

SWAT PISTOL
  • EFFICIENCY: 25 (72 HP/headshot)
  • FIRE RATE: 84
  • CAPACITY: 12 (max 60)
  • MOBILITY: 125
  • COST: 240 gems
  • LEVEL REQUIRED: 27
RECOMMENDED MAPS:
  • Pool Party
  • Silent School
  • White House
  • Cargo Ship
  • Coliseum
  • Area 52 Labs
  • Heaven Garden
  • Christmas Dinner
  • Space Station
  • D-Day
  • Pirates!
  • Nuclear City
  • Parkour City
  • Mafia Cottage
  • Warehouse Assault
  • Sky Islands
  • Ice Palace
  • Space Arena
  • Night Pool
  • Ant's Life
  • King of the Hill
  • Emperor's Palace
  • Train Depot
  • Toy Factory

SHURIKEN MACHINE GUN

1esbfnN.png

Just did this myself as my own ideas for everyone in Pixel Gun 3D. This weapon shoots shurikens as an ammunition source. It is powered by the power gear located at the back of the handle.

SHURIKEN MACHINE GUN:
= Efficiency: 12
= Fire rate: 98
= Capacity: 60
= Mobility: 105
= Cost: 205 gems
= Level required: Level 7
= Type: Special

SHURIKEN MACHINE GUN UP1:
= Efficiency: 16
= Fire rate: 98
= Capacity: 60
= Mobility: 105
= Cost: 150 gems
= Level required: Level 17
= Type: Special

SHURIKEN MACHINE GUN UP2:
= Efficiency: 23
= Fire rate: 98
= Capacity: 60
= Mobility: 110
= Cost: 155 gems
= Level required: Level 27
= Type: Special

FEATURES:
= Automatic
= 4x Zoom
= Bleeding

CHAINSAW SHOTGUN
This is a shotgun (USAS-12) with the chainsaw attached to it. The chainsaw attached can bleed anyone upon impact, not like any chainsaw-type melee weapons.

t9UswAe.png


CHAINSAW SHOTGUN:
= EFFICIENCY: 12
= FIRE RATE: 60
= CAPACITY: 8
= MOBILITY: 120
= TYPE: Shotgun
= COST: 205 gems
= LEVEL REQUIRED: Level 7

CHAINSAW SHOTGUN UP1:
= EFFICIENCY: 19
= FIRE RATE: 60
= CAPACITY: 8
= MOBILITY: 120
= TYPE: Shotgun
= COST: 350 coins
= LEVEL REQUIRED: Level 17

CHAINSAW SHOTGUN UP2:
= EFFICIENCY: 23
= FIRE RATE: 60
= CAPACITY: 8
= MOBILITY: 120
= TYPE: Shotgun
= COST: 400 gems
= LEVEL REQUIRED: Level 27

FEATURES:

= Shotgun
= Chainsaw

SPIKY SWORD
index.php

I just made it myself by paint and this sword is not from the other source but my idea, which is that I colored the sword red and added thorn nails on the sword's edge to appear deadly than what the ordinary sword looks like.

SPIKY SWORD
= EFFICIENCY:
19
= ATTACK: 96
= MOBILITY: 115
= LEVEL REQUIRED: Level 17
= COST: 250 coins

SKYLINER
qDlEDcI.png

31zlRik.png

This weapon based off the real world Barrett M107A1 .50 BMG sniper rifle. It shoots blue laser upon firing.

Features:
WyPX9nF.png

Type:
= Sniper

Grade:
= Legendary
Firing sound:

= Laser Bow's or Laser Bouncer's
Golden skin requirements:
= Adamant League
= 100 coins


SKYLINER
  • EFFICIENCY: 29 (180 HP per headshot)
  • FIRE RATE: 87
  • CAPACITY: 8 (max 80)
  • MOBILITY: 130
  • COST: 285 gems
  • LEVEL REQUIRED: 27

PROS
= Deals terrifying damage to both AI enemies and bosses and players.
= A one headshot wonder of all Sniper weapons.
= Extremely terrifying damage than Prototype UP2
= Buffed version of Elephant Hunter (over 2.5x damage boost)
= Excellent mobility
= Has a 10X zoom
= Shoots laser, allowing extensive damage to be done in headshot.
= Has a fire rate of Guerrilla Rifle, being powerful in both singleplayer and multiplayer mode.
= Can pass through Ghost Lantern projectiles, allowing you to make Ghost Lantern users vulnerable to your weapon.
= Makes Shotgun, Backup, and Melee users vulnerable to this weapon
= Guaranteed 100% accuracy even with no scope

CONS:
= Can be countered with automatic weapons
= Can be countered with area damage weapon
 
Last edited:
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