MatthewGo707's PG3D Suggestions Thread

MatthewGo707

The Avant-garde of suggestions and drawings.
Whew... :coldsweat: Seeing that I see TONS of disagrees and old ratings on my thread, assuming that someone mistook it for "spam", in spite of my efforts to convince many people NEVER to rate my theads old and negative, I have decided to make a thread where I could post my separate suggestions without cluttering the "Suggestions" section.

Anyway, here are the suggestions:
COMMUNIST'S MARKSMAN

This is based on the Communist China's QBZ-95 assault rifle.

FEATURES:
=
Automatic
TYPE:
=
Primary
GRADE:
= EPIC
FIRING SOUND:
= Frank Sheepone's


COMMUNIST'S MARKSMAN

    • EFFICIENCY: 18
    • FIRE RATE: 100 (660 rpm)
    • CAPACITY: 50 (max 250)
    • MOBILITY: 120
    • COST: 240 coins
    • LEVEL REQUIRED: 17
COMMUNIST'S MARKSMAN UP1

    • EFFICIENCY: 25
    • FIRE RATE: 100 (660 rpm)
    • CAPACITY: 50 (max 250)
    • MOBILITY: 120
    • COST: 175 coins
    • LEVEL REQUIRED: 27

THOUSAND DEATHS:

300px-Vulcan1.jpg

This is based on the M61 Vulcan 6-barreled rotary cannon.
Features:
= Automatic
Type:
= Primary
Grade:
= Legendary
Firing sound:

= Minigun Pistol's

THOUSAND DEATHS
= Efficiency:
25 (8 HP headshot)
= Fire rate: 100 (6000 rpm)
= Capacity: infinite
= Mobility: 100
= Cost: 999 coins
= Level required: 27

PROS:
= Extremely HIGH fire rate (100 rounds per second)
= Infinite Capacity
= No need for reload due to its infinite capacity
= High damage
= Can target airborne users
= Deadly even in long range due to its accuracy
CONS:
= Poor mobility
= Expensive
= Has a insanely inaccurate fire burst

STEALTH SHOTGUN:
weAx19U.png

FLAMING SHOTGUN:
MnataTY.png

POISONOUS COWBOY:
b40594bbcc2debeb00c02e4c455fa2a1.jpg

This is based on the cat o' nine tails.
FEATURES:
  • Melee
  • Poison
TYPE:
  • Melee
GRADE:
  • RARE
FIRING SOUND:
  • Lava Flail's
POISONOUS COWBOY
  • EFFICIENCY: 25
  • ATTACK: 91
  • MOBILITY: 120
  • COST: 230 gems
  • LEVEL REQUIRED: 27

TACTICAL ASSAULT RIFLE
iNzM8Wm.png

This is based on the IWI Galil SAR. This is accurate as SWAT Rifle UP2, but can make its user an easy target of Area Damage weapons.
FEATURES:
  • Automatic
  • 4X Zoom
TYPE:
  • Primary
GRADE:
  • LEGENDARY
FIRING SOUND:
  • Ranger Rifle's
TACTICAL ASSAULT RIFLE
  • EFFICIENCY: 17
  • FIRE RATE: 100 (11 rounds per second)
  • CAPACITY: 35 (max 525)
  • MOBILITY: 120
  • COST: 220 gems
  • LEVEL REQUIRED: 17
TACTICAL ASSAULT RIFLE UP1
  • EFFICIENCY: 24
  • FIRE RATE: 100 (11 rounds per second)
  • CAPACITY: 35 (max 525)
  • MOBILITY: 120
  • COST: 150 gems
  • LEVEL REQUIRED: 27

TACTICAL UZI
hfxGXyG.png

This is based on the IWI Uzi, and basically the usable form of Uzi-Uzi.
FEATURES:
  • Automatic
  • 4X Zoom
TYPE:
  • Primary
GRADE:
  • RARE
FIRING SOUND:
  • Uzi-Uzi's
TACTICAL UZI
  • EFFICIENCY: 7
  • FIRE RATE: 98 (600 rpm)
  • CAPACITY: 32 (max 320)
  • MOBILITY: 120
  • COST: 145 coins
  • LEVEL REQUIRED: 1
TACTICAL UZI UP1
  • EFFICIENCY: 13
  • FIRE RATE: 98 (600 rpm)
  • CAPACITY: 32 (max 320)
  • MOBILITY: 120
  • COST: 105 coins
  • LEVEL REQUIRED: 12
TACTICAL UZI UP2
  • EFFICIENCY: 20
  • FIRE RATE: 98 (600 rpm)
  • CAPACITY: 40 (max 400)
  • MOBILITY: 120
  • COST: 85 gems
  • LEVEL REQUIRED: 22

SILENT COMMANDO
1200px-De_Lisle_Rifle.jpg

This weapon is based on the British De Lisle bolt-action carbine. Its firing sound is ultra-silent, allowing you to be sneaky.
FEATURES:
  • Single Shots
  • Silent
TYPE:
  • Sniper
GRADE:
  • EPIC
FIRING SOUND:
  • Sniper Rifle's (lowered in dB)
SILENT COMMANDO
  • EFFICIENCY: 20
  • FIRE RATE: 80
  • CAPACITY: 6 (max 60)
  • MOBILITY: 110
  • COST: 230 gems
  • LEVEL REQUIRED: 22
PROS:
  • Ultra-silent, meaning you can sneak enemies easily
  • The buffed version of Sniper Rifle
  • A one headshot to full Crystal armored Level 36 max HP enemy
  • Bolt-action
  • Good mobility
  • Good capacity
  • Fair price
CONS:
  • Susceptible to Primary, Shotgun and Premium users in close range
  • Susceptible to Area Damage weapons
  • NOT scoped

LITTLE FRIEND
w88L5wM.png

This is based on the Austrian Glock 18 Pistol.
FEATURES:
  • Single Shots
TYPE:
  • Back Up
FIRING SOUND:
  • Red Twins's
GRADE:
  • EPIC or RARE
REQUIRED LEAGUE:
  • Crystal League (50 coins)
LITTLE FRIEND
  • EFFICIENCY: 16
  • FIRE RATE: 93
  • CAPACITY: 12 (max 120)
  • MOBILITY: 130
  • COST: 190 coins
  • LEVEL REQUIRED: 12
LITTLE FRIEND UP1
  • EFFICIENCY: 22
  • FIRE RATE: 93
  • CAPACITY: 12 (max 120)
  • MOBILITY: 130
  • COST: 130 coins
  • LEVEL REQUIRED: 22
PROS:
  • Used for sneaking on Sniper users in close range
  • A multipurpose weapon
  • Exceptional mobility
  • Good damage
  • Good capacity
  • Makes melee users an easy target
  • Good fire rate
CONS:
  • Area damage can mess the user's aim
  • Inaccurate in long range
  • Can make its user an easy target of Shotgun, Primary, and Sniper users

How are these?
 
Last edited:
More.... :coldsweat: *sigh*

METAL GEAR CARBINE

67JvOHQ.png

This weapon is based from the real-world IWI Galil with grenade launcher. Whenever you equip this weapon, the grenade-like gadgets (particularly the Grenade, Nuclear Grenade, Molotov) will be shot from its grenade launcher, therefore maximizing its usefulness. Even then, you can use the non-grenade-based gadgets (like Dragon Whistle, Clockwork Nutcracker, etc.) in a usual ay when when using this weapon.
Features:
= Automatic
= Grenade Launcher
= Gadget Blocker
Grade:
= Legendary
Type:

= Primary
Firing sound:
= Ranger Rifle's
Grenade launcher sound:
= Signal Pistol's

METAL GEAR CARBINE
= Efficiency: 27 (9 HP per headshot)
= Fire rate: 100 (660 RPM)
= Capacity: 50 (max 150)
= Mobility: 120
= Cost: 220 gems
= Level required: 27

GOLDEN SKIN
DpCP4y1.png

Requirements:
= Adamant League
= 150 gems

PROS:
= Effective in Multiplayer and Singleplayer alike.
= Can tear down enemy armor due to its insanely fast fire rate.
= Little to no recoil.
= Futuristic-themed.
= Slightly better mobility, allowing the user to escape from Smart Bullet Bazooka rockets that homes into them.
= Looks like a buffed version of Combat Rifle and Hellraiser.
= Can counter Storm Hammer/Fire Orb users due to these weapon's low range.
= Allows its user to disable the enemies' gadgets while using this weapon
= Can overpower Secret Forces Rifle by few HP.
= Can target airborne users due to its accuracy
CONS:
= Cannot counter sniper users
= Somewhat costly
= Does not have Wall Break, making it vulnerable to Ghost Lantern users.

RECOMMENDED MAPS:
= Destroyed Megalopolis
= Space Station
= Emperor's Palace
= Space Arena
= Cargo Ship
= White House
= Ghost Town
= North Pole
= Pool Party
= Area 52 Labs
= Pirates!
= Pumpkin Island
= Spooky Theme Park
= Destroyed Megalopolis
= Nuclear City
= D-Day
= Ice Palace
= Christmas Dinner

HEAVY PARATROOPER
v5UXw05.png

This is based on the Heckler & Koch MG4 light machine gun.
FEATURES:
  • Automatic
  • 4X Zoom
TYPE:
  • Primary
FIRING SOUND:
  • Ranger Rifle's
GRADE:
  • LEGENDARY
HEAVY PARATROOPER
  • EFFICIENCY: 26
  • FIRE RATE: 100 (900 rpm)
  • CAPACITY: 150 (max 750)
  • MOBILITY: 115
  • COST: 260 coins
  • LEVEL REQUIRED: 27
PROS:
  • Can tear down enemy armor with ease
  • A multipurpose weapon
  • Has a 4X scope
  • Accurate like SWAT Rifle UP2, allowing the user to target Sniper users
  • Good mobility, even though bulky in design
  • Exceptional fire rate
  • Can be used against Ghost Lantern spammers
  • Can rival with Assault Machine Gun and Automatic Peacemaker and Crystal Laser Cannon
  • Makes melee users an easy target
CONS:
  • Area damage can mess the user's aim
  • Expensive
RECOMMENDED MAPS:
  • Pool Party
  • Space Station
  • Coliseum
  • Pirates!
  • Atlantis
  • Ant's Life
  • Heaven Garden
  • Nuclear City
  • North Pole
  • Silent School

SPACE SHOTGUN
IMdmG9j.png

PSJzPkm.png

Appearance-wise, this weapon is based from the South Korean Daewoo Precision Industires USAS-12 with elements of Laser Bouncer, such as its ability to shoot lasers. This weapon fires the light blue laser. Effective for both singleplayer & multiplayer as it has extreme damage. When it is out of ammo, it makes a sound that resembles a weapon being depleted of energy, like the Solar Ray Rifle. It fires 15 laser buckshots that can ricochet and go through players but not through walls.

Features:
ZqxvOFA.png

Firing sound:
= Laser Bouncer's or Alien Blaster's or Prototype's or Laser Bow's
Type:
= Premium
Grade:
= Legendary
Golden skin requirements:

= Adamant league
= 150 gem



SPACE SHOTGUN
  • Efficiency: 33 (80 HP per laser buckshot)
  • Fire rate: 91
  • Capacity: 10 (max 100)
  • Mobility: 140
  • Cost: 285 gems
  • Level required: 27

Recommended maps:
= Space Station
= North Pole
= Destroyed Megalopolis
= Pool Party
= Heaven Garden
= Emperor's Palace
= Inside the Code
= King of the Hill
= Night Pool
= Space Arena
= Pumpkin Island
= Spooky Theme Park
= Walking Fortresses
= Silent School
= Ice Palace
= Area 52 Labs
= Nuclear City
= Christmas Town
= Christmas Dinner
= Mafia Cottage
= Block Mart
= D-Day
= White House
= Cargo Ship

Supported maps:
= All but Knife Party and Sniper Forts

PROS:
= Better mobility.
= Can has its laser buckshot ricochet over 20 times, making this weapon the most dangerous weapon ever.
= A one shot to all entites (both players and AI enemies) in full headshot.
= Amplified with the use of Bandit Bandage and the Burning Tiara.
= Relatable to Laser Bouncer.
= MLG weapon due to its massive damage (or lethality).
= Very dangerous to enemies when paired with Voodoo Snowman.
= Can make melee, back up users vulnerable to this weapon.
= Can be used to counter Ghost Lantern users
= The Laser Bouncer on steroids.
= Can mow down large swarms of enemies in one group.
= Can be used when cornered.
= Can somewhat take down airborne players due to its ability to ricochet over 20 times.
= Immune to the effect of the Love Spell's attribute (charm)
= Has the most devastating damage of all shotgun-based weapon.
= Defeats the idea that shotguns are used only in close range, due to its ability to spread lasers
= Can target Sniper users, despite being a shotgun, due to its ability to ricochet many times.
= Can even target airborne enemies
= Can ricochet over 20 times, making this weapon an easy weapon against large swarms of enemies and Snipers.
CONS:
= Terrible accuracy.
= Has only 10 rounds.
= Expensive.
= Susceptible to Area Damags weapon users

TACTICS:
  • Use this to counter Ghost Lantern users
  • Aim at the head to deal massive damage
  • Use this weapon in narrow path so the enemy will be trapped
  • Use this against airborne targets
  • Can be used while airborne to target players from above
  • Use this weapon to obliterate players cornering you
  • Use this weapon in narrow areas so that if the enemy tries to dodge, they might get hit by the ricochet lasers
  • This weapon can severely damage large groups of heavily armored players with ease, so use this when being cornered.
  • Use this to counter Storm Hammer users

COUNTERS:

  • Attack its user with Sniper or area damage weapon to mess their aim.
  • Avoid playing in Silent School and Pool Party due to its ability to ricochet many times
  • Avoid being seen by its users
  • Pick off its users from long ranges.

DUAL SHARKS
t3fE3Ms.png

This weapon is based on the German Heckler & Koch MP5K submachine gun.
FEATURES:
= Automatic
TYPE:
= Back Up
FIRING SOUND:
= Ranger Rifle's
GRADE:
= LEGENDARY
GOLDEN SKIN REQUIREMENTS:
=
Adamant League
= 90 coins

DUAL SHARKS
  • Efficiency: 27
  • Fire rate: 100 (900 rpm)
  • Capacity: 100 (max 500) (50 each)
  • Mobility: 130
  • Cost: 275 gems
  • Level required: 27
PROS:
  • Deals massive damage to armored players
  • Relateable to Simple Machine Gun and Dual Machine Gun's
  • Can ambush Sniper (Anti-Hero Rifle, Prototype, Railgun, etc.) users in close range
  • Can be used to counter Ghost Lantern users
  • Accurate in long range
  • Makes melee (Storm Hammer, Fire Orb, etc.) users an easy target
  • Exceptional mobility
  • Exceptional fire rate (15 rps)
CONS:
  • Can be countered with area damage players
  • Non-scoped
  • Cannot wall break
RECOMMENDED MAPS:
  • Pool Party
  • Space Station
  • Two Castles
  • Pirates!
  • Emperor's Palace
  • Coliseum
 
Last edited:
Here as well.. *pants*

LASER ENFORCER
Ut23qI0.png

This is based on the Pancor Jackhammer bullpup shotgun.

PROS:
= Good mobility
= Can mow down swarms of heavily armored players in headshots
= Relatable to Heavy Shotgun.
= Can be used to counter Ghost Lantern players.
CONS:
= Can be countered by area damage weapon users.
= Can be a juicy target of sniper users

RECOMMENDED MAPS:
= Space Station
= Two Castles
= D-Day
= King of the Hill
= Pool Party
= Paradise Resort
= Christmas Dinner
= Ant's Life
= Cargo Ship
= White House
= Train Depot
= Emperor's Palace
= Night Pool
= Space Arena
= Area 52 Labs
= Block Mart
= Pirates!
= Destroyed Megalopolis
= Coliseum

HEAVY PUMPER
dn2d7jq.png

This weapon is based on the Italian Franchi PA-8 pump-action shotgun
FEATURES:
= Shotgun
TYPE:
= Primary
FIRING SOUND:
= Simple Shotgun's
GRADE:
= LEGENDARY or EPIC

HEAVY PUMPER
  • Efficiency: 23
  • Fire rate: 87
  • Capacity: 8 (max 40)
  • Mobility: 120
  • Cost: 160 coins
  • Level required: 22
PROS:
  • Deals massive damage to armored players
  • Relateable to X-mas Destroyer
  • Extremely powerful than X-Mas Destroyer
  • The Mega Destroyer's latest brother
  • Good mobility
  • Good fire rate
  • Can ambush Sniper (Anti-Hero Rifle, Prototype, Railgun, etc.) users in close range
  • Deals massive damage to AI enemies in Campaign (in the way that is done by Mega Destroyer (Crystal))
  • Makes melee (Storm Hammer, Fire Orb, etc.) users an easy target
CONS:
  • Has a useless scope, unlike Mega Destroyer
  • Pointless in an extremely long ranges
  • Can be countered with Sniper players
  • Can be countered with area damage players
  • Can be picked from long ranges
  • Pump-action, making users an easy target of automatic shotgun users
RECOMMENDED MAPS:
  • Pool Party
  • Atlantis
  • Scary Pizzeria
  • Emperor's Palace
  • Night Pool
  • Two Castles
  • Nuclear City
  • Ice Palace
  • Heaven Garden
  • Walking Fortresses
  • Silent School
  • North Pole

MILITARY SHOTGUN
USAS12shotgun4104.jpg

This weapon is based on the South Korean Daewoo Precision Industries USAS-12 selective fire shotgun.
FEATURES:
= Shotgun
TYPE:
= Primary
FIRING SOUND:
= Mech Heavy Rifle's or Heavy Shotgun's
GRADE:
= LEGENDARY

MILITARY SHOTGUN
  • Efficiency: 29 (130 HP full headshot)
  • Fire rate: 91
  • Capacity: 10 (max 100)
  • Mobility: 130
  • Cost: 270 coins
  • Level required: 27
PROS:
  • A one full headshot to max-leveled, max-HP, max-armored player
  • Has a compact pellet spread, 1.5x compact than "Predator"
  • Deals massive damage to heavily armored players
  • Extremely powerful than "Predator"
  • The Space Shotgun's Primary brother
  • Good mobility
  • Good fire rate
  • Can ambush Sniper (Anti-Hero Rifle, Prototype, Railgun, etc.) users in close range
  • The "Predator"'s powerful brother
  • Deals massive damage to AI enemies in Campaign (1.5x stronger than were in Multiplayer)
  • The large combat shotgun
  • Can rival with "Predator"
  • Has a very compact pellet spread than "Predator"
  • Makes melee (Storm Hammer, Fire Orb, etc.) users an easy target
CONS:
  • Expensive
  • Pointless in an extremely long ranges
  • Can be countered with Sniper players
  • Can be countered with area damage players
  • Can be picked from long ranges
  • Noisy firing sound
RECOMMENDED MAPS:
  • Pool Party
  • Atlantis
  • Scary Pizzeria
  • Emperor's Palace
  • King of the Hill
  • Space Station
  • Night Pool
  • Cargo Ship
  • Train Depot
  • White House
  • Space Arena
  • Ghost Town
  • Two Castles
  • Nuclear City
  • Ice Palace
  • Heaven Garden
  • Parkour City
  • Ant's Life
  • Walking Fortresses
  • Silent School
  • North Pole
TACTICS
  • Aim at the head to deal massive damage.
  • This is useful for sneaking on Sniper users with ease.
  • This can make melee users an easy target, so shoot them.
  • Try not to stand still while firing this weapon.
  • Its high mobility allows the user to escape from the enemies.
  • Use this to severely damage heavily armored players and/or to deal a group of enemies.
COUNTERS
  • Pick off its users from long ranges
  • Area damage can make short work of its users
  • If engaged in a close range combat while your target is wielding this, try to knock them back away from you and finish them off quickly as possible. You can also rocket jump away from them and finish them off.

GRENADE SHOTGUN
Kx2WHMj.png

This is based on the Pancor Jackhammer bullpup shotgun.
FEATURES AND GRADE:
3g7fS0a.png

TYPE:

= Premium
FIRING SOUND:
= Grenadier's

GRENADE SHOTGUN
  • Efficiency: 24
  • Fire rate: 87
  • Capacity: 12 (max 60)
  • Mobility: 120
  • Cost: 265 coins
  • Level required: 27
PROS:
  • Can mow down heavily armored enemy players with ease
  • Shoots 16 grenade pellets per shot
  • Looks like the Grenadier and Heavy Shotgun combined
  • The Heavy Shotgun's explosive brother
  • Good mobility
  • Relateable to Heavy Shotgun and Mines Launcher
  • Good fire rate
CONS:
  • Expensive
  • Has a limited range due to its "Looping Shot" attribute
  • Can be countered with Sniper players

"INCREDIBLE HUNK"
zIlxjDl.png

This weapon is based on the Israeli Military Industries Galatz Bolt-action Sniper Rifle.
Features:
= Single Shots
= 10X Zoom
Type:
= Sniper
Grade:
= Legendary
Firing sound:
= Elephant Hunter's
Golden skin requirements:
= Adamant League
= 150 coins

"INCREDIBLE HUNK"
= Efficiency: 29 (90 HP per headshot)
= Fire rate: 77
= Capacity: 8 (max 80)
= Mobility: 120
= Cost: 265 gems
= Level required: 27

RECOMMENDED MAPS:
= Sniper Forts
= Nuclear City
= North Pole
= King of the Hill
= Space Arena
= Ghost Town
= Night Pool
= Pool Party
= Pumpkin Island
= Christmas Town/Dinner
= Ant's Life
= Space Station

PROS:
= High stopping power.
= One shot to max-armored, max-HP level 31 player and even AI enemies (excluding certain bosses which requires only 2)
= Slightly more damaging than Prototype UP2.
= Good mobility.
= Has a 10x scope, maximizing its damage.
= Extremely lethal in headshot.
CONS:
= Bolt-action weapon, making users susceptible to automatic weapon users.
= Can be distracted by area damage-based weapons.
= Cannot take down fast-mobility weapon users with ease.
= Cannot wall-break

DEATH MACHINE
XcJfUJZ.png

This weapon is based from the M16A3 assault rifle with the grenade launcher.
Features:
= Automatic
= 4x zoom
= Grenade launcher
Firing sound:
= Uzi-Uzi's
Type:
= Primary
Grade:
= Legendary

SPECS:
= Efficiency: 24
= Fire rate: 100 (900 rpm)
= Capacity: 100 (max 500)
= Mobility: 120
= Cost: 230 gems
= Level required: 27

PROS:
= Extreme damage (particularly in headshots)
= Fast firing rate (15 rounds per second)
= Highest capacity (holds up to 5 cartridges (750 rounds total)
= Slightly high mobility
= Has grenade launcher feature
= Extremely accurate (like the SWAT Rifle UP2's)
= Slightly powerful than the Assault Machine Gun.
= Can target sniper users with ease

CONS:
= Scary texture resembling the Apocalypse UP2's
= Somewhat expensive
= Edgy name
= Can be countered with Area Damage weapons

STEALTH RIFLE
B8By4gN.png

This weapon is based from the Arctic Walrus's Super Magnum sniper rifle.
Attributes:
= Single Shots
= 10x Zoom
= Invisibility

Efficiency: 25
Fire rate: 72
Capacity: 8 (max 40)
Mobility: 110
Cost: 240 gems
Level required: 27
Type: Sniper
Firing sound: Brutal Headhunter's

ELECTRO-MINIGUN
lz30lcy.png

This is based on the hybrid between M134 6-barreled Minigun and the Electric Arc, since this weapon shoots continuous lasers upon firing.
FEATURES:
= Automatic
= Laser
= Damage Sphere
TYPE:
=
Primary
GRADE:
=
LEGENDARY
FIRING SOUND:

= Electric Arc's

ELECTRO-MINIGUN
= EFFICIENCY:
27
= FIRE RATE: 100 (1800 rpm (30 rps))
= CAPACITY: 750 (max 15000)
= MOBILITY: 100
= COST: 357 gems
= LEVEL REQUIRED: 27

PROS:
  • Has the most devastating damage
  • Can hold up to 15000 (750 in use)
  • Can tear down enemy armor with ease, due to its damage
  • The Electric Arc's Minigun brother
  • Exceptional Capacity
  • Players killed by that weapon will turn to ash and crumble, like its counterpart, the Electric Arc
  • Can make Melee (Fire Orb, Storm Hammer, etc.), Back Up and Sniper users an easy target due to its accuracy
  • Relatable to Electric Arc
  • Can be used to counter Ghost Lantern
  • Ultra-fast fire rate (30 rounds per second)
  • Good mobility
  • Very lethal in long range.
  • Has a damage sphere around you, making the enemy's Melee attacks against you dangerous
  • Can be used to counter Ghost Lantern users.
CONS:
  • Has a slow reload due to its bulk (weighing 41.9 lbs (19 kg))
  • Expensive
  • Can be countered with Area Damage weapons
 
Last edited:
Ana again.. for the error that prevented me from having more than 10000 characters per post...

NIGHTMARE HUNTER
q4OC8Pa.png

This weapon is based from the L1A1 self-reloading rifle but has the metal stock, round magazine and a grenade launcher. This weapon introduces the new function called "Grenade Launcher" which allows you to shoot grenades in a straight manner (Rockets) using the built-in grenade launcher. (you can fire only 1 grenade per use and that you will use the grenade launcher only when the main weapon's ammunition is 0.) This weapon has massive damage, average capacity, and good mobility. Effective for both Single Player and Multiplayer.

JvkHzDH.png

GOLDEN NIGHTMARE HUNTER SKIN
= 150 gems
= Adamant League

FEATURES:
= Automatic
= Grenade Launcher
= Laser
TYPE:
= Premium
FIRING SOUND:
= Dual Laser Blaster's
GRADE:
= LEGENDARY


NIGHTMARE HUNTER
= Efficiency:
29
= Capacity: 100 (max 500)
= Fire rate: 100 (660 rpm)
= Mobility: 130
= Cost: 265 gems
= Level required: 27

PROS:
1. Deals massive damage (could mow down heavy adamant armor with ease)
2. Faster fire rate (660 rpm)
3. Futuristic-themed
4. Effective at long ranges
5. Shoots lasers, which induces more damage
6. Slight to no recoil
7. Can target Sniper users with ease due to its accuracy like that of Electric Arc's.
8. Can tear down enemy armor in a frightening manner.
CONS:
1. Can shoot only grenades and cannot use any gadgets (only if using this weapon) using the grenade launcher
2. Relatively expensive due to its high damage
3. To "OP" for some users
4. Edgy name

RECOMMENDED MAPS:
  • Space Station
  • Toy Factory
  • Christmas Dinner
  • Emperor's Palace
  • Space Arena
  • Pool Party
  • Cargo Ship
  • Train Depot
  • White House
  • Nuclear City
  • Night Pool
  • Ghost Town
  • Ant's Life
  • Walking Fortresses
  • Ice Palace
  • Atlantis
  • Coliseum (Block Crash)
  • Warehouse Assault
  • Sky Islands
  • Mafia Cottage
  • Coliseum

TACTICAL POLICE SHOTGUN
4LWSKRU.png

ZFVxUT2.png

This weapon is based from the real-life Belgian FN Herstal TPS shotgun with the elements of Winchester Model 1300. This weapon's shooting sound is that of the Simple Shotgun's.

Appearance:
= It has a rubber handle as well as a rubber pump action hold and the clack stock and the 10-round 12-gauge cartridge. The barrel and base are metal. There is a ejection port on the side where the shells come out. An iron sight is on the receiver but cannot be used.

FEATURES:
uPqjhZk.png

GRADE:
= Legendary
TYPE:

= Primary
FIRING SOUND:
= Simple Shotgun's or Assault Shotgun's
Golden texture requirements:
= Adamant league
= 75 gems

TACTICAL POLICE SHOTGUN
= Efficiency:
27 (250 HP full headshot without critical damage)
= Fire rate: 87
= Capacity: 10 (max 50)
= Mobility: 135
= Cost: 205 coins (145 coins in sale)
= Level Required: 27

PROS:
1. Could severely damage the heavily armored enemies in headshot with ease.
2. Has an excellent efficiency.
3. Effective at headshots
4. Good firing rate.
5. Very lethal against enemies in Single Player (Arena, Campaign) and 1.5x stronger than Crystal Mega Destroyer
6. A one shot to max-HP, max-armored players if used with Burning Tiara and/or Storm Trooper Cape UP2.
7. Relatable to Simple Shotgun.
8. The overkill version of Simple Shotgun.
9. Can be used in tandem with Voodoo Snowman.
10. Can overwhelm Laser Minigun user (when he is prolonging its use) in headshot.
11. Can make Melee (especially Fire Orb, Storm Hammer, and Santa's Sword) users and Back Up users a juicy target from this weapon.
12. Excellent Mobility.
13. Very dangerous in damage despite its low cost
14. Affordable of all weapons unlocked at Level 27 (205 coins, if no sale)
15. The Simple Shotgun on steroids! (Or simply Simple Shotgun's OP brother)
16. Chance of dealing critical damage.
17. Can be used as an effective weapon for ambushing Sniper users.
18. Can make reloading weapon (having a slow fire rate like Pumpkin Thrower, Bjg Buddy, and Prorotype) users an easy prey to this weapon.
19. Has a bullet spray pattern like Simple Shotgun
20. Can ambush or pick Pet Dragon (or flamethrower) users with ease.
21. Can make the reloading sniper users a juicy target in close range.
22. Can be used against the reloading Ghost Lantern users.
CONS:
1. Inaccurate in long distances
2. Low capacity
3. Somewhat edgy name
4. Makes the user vulnerable to Ghost Lantern users (due to its huge inaccuracy)
5. Cannot counter jetpack users.
6. Impractical while airborne.
7. Makes the user a juicy target to area damage weapon

Here are the equalities of this weapon from Simple Shotgun:
= Same firing sound
= Same firing animation

Here are the differences of this weapon from Simple Shotgun:
= Has a golden texture (unlockable at Adamant League)
= Slightly faster fire rate (equal to Guerilla Rifle's)
= Devastating damage (could mow down heavy armored player in one headshot, as said from the Prototype UP2)
= Has a useless iron sight
= Deals Critical Damage
= Similar to Simple Shotgun's old design but has the magazine box, stock, and the scope.

Recommended maps:
= Pool Party
= Space Station
= Block-Mart
= D-Day
= Pirates!
= Nighe Pool
= Space Arena
= Spooky Theme Park
= Ant's Life
= Ghost Town
= Pumpkin Island
= Silent School
= Paradise Resort
= Toy Factory
= Heaven Garden
= Walking Fortresses
= King of the Hill
= Atlantis
= Mining Camp
= Cargo Ship
= Train Depot
= White House
= Warehouse Assault
= Parkour City
= Destroyed Megalopolis
= North Pole
= Christmas Dinner

Supported maps:
= All but Sniper Forts and Knife Party

TACTICS:
  • Aim through the head to deal additional damage.
  • Since it sprays bullets, use this at close range.
  • Take advantage of its Critical Damage attribute.
  • Use this to encounter Ghost Lantern users.
  • Its high mobility can be used for fleeing purposes and that this allows you to jump around.
  • This weapon deals massive damage so use this when cornered.
  • Use this weapon to ambush unwary Sniper users.
  • Use this to encounter Pet Dragon spammers.
  • Use the Singular Grenade and then fire them. This weapon is excellent in tandem with the use of Singular Grenade.
  • Use this to counter Storm hammer spammers.
  • Its devastating damage allows you to score many kill streaks.
  • Don't be fooled by its efficiency, as this is a one full headshot kill.
  • Every shotgun does have an advantage to kill groups with its spread. From killing mobs, to killing enemies, you have to keep in mind of the range of your enemy. The further you enemy is, the further your bullets will spread apart and the less damage you will do.
  • Try not to stand still while firing this weapon.
COUNTERS:
  • Pick off its users from long ranges.
  • Area damage can make short work of its users.
  • Attack its users with Sniper weapon.

ALIEN SHOTGUN
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"BLITZKRIEG"
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This weapon is based on the Franchi SPAS-12 Shotgun. It is powered by two batteries. Per shot, it fires five lightning that induces area damage upon impact. Its ammunition has no travel time, unlike Tesla Cannon
Features:
= Shotgun
= Area Damage
= Laser
Type:
= Premium
Firing sound:
= Electroblast Rifle's
Grade:
= Legendary

"BLITZKRIEG"
= Efficiency: 29
= Fire rate: 93 (240 rpm)
= Capacity: 9 (max 45)
= Mobility: 110
= Cost: 250 gems
= Level required: 27

TACTICAL DESTROYERS
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"OPERATION: PUNCISHMENT"
CDymF53.png

This weapon is based on the German Heckler & Koch MG36 light machine gun.
Features:
= Automatic
Type:
= Primary
Firing sound:
= Crystal Laser Cannon's
Grade:
= Legendary
Golden skin requirements:

= Adamant League
= 100 coins

"OPERATION: PUNISHMENT"
= Efficiency:
25 (8 HP per headshot)
= Fire rate: 98 (600 rpm)
= Capacity: 60 (max 600)
= Mobility: 120
= Cost: 255 gems
= Level required: 27

PROS:
= Can tear down enemy armor.
= High damage
= Excellent mobility
= Good fire rate
= Unstoppable at even long range
= Accurate
CONS:
= Expensive
= Can be vulnerable to area damage weapon users.
= Cannot wall break.

RECOMMENDED MAPS:
=
Nuclear City
= Ghost Town
= Space Arena
= Emperor's Palace
= King of the Hill
= Block mart
= Pool Party
= Two Castles
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island
= Atlantis

PIPE BOMB SHOTGUN:

pdOfgtw.png

This weapon is based on the Soviet Saiga 12 shotgun. It shoots 5 pipe bombs per ammo. If the pipe bomb directing to the enemy is near to him, then it will explode, damaging the enemy's health and armor. If it misses and falls to the ground, it will not detonate until 10 seconds. Note that the rightmost is the ammunition that is a pipe that has explosives in it, although it vaguely looks like a candle.
Features:
= Shotgun
= Contact Detonator
= Looping shot
Type:
= Premium
Firing sound:
= KA-BOOM's

PIPE BOMB SHOTGUN
= Efficiency: 23
= Fire rate: 77
= Capacity: 3 (max 15)
= Mobility: 110
= Cost: 250 gems
= Level required: 27

Here is how it look like (formerly):
lsLw0s3.png

"DESERT STORM"
This weapon is based on the FN SCAR sniper rifle (or SCAR-SSR in short).
MJslF8q.png

"LIBERATOR"
This weapon is based on the Sten machine gun.
Features:
= Automatic
Type:
= Primary
Grade:
= Epic?
Firing sound:
= State Defender's

"LIBERATOR"
= Efficiency: 22 (5 HP per headshot)
= Fire rate: 98 (540 rpm)
= Capacity: 32 (max 320)
= Mobility: 120
= Cost: 185 coins
= Level required: 22

PROS:
= Can tear down heavily armored players in headshots
= High firepower
= Good damage
= Good Mobility
= Can counter melee users
CONS:
= Area damage weapon can make its user vulnerable to their use
= Non scoped

GAMER'S HELMET
This is based on the Oculus Rift's VR headset.
61ahfXnBa0L._SX522_.jpg

Features:
= Tremendously increases the armor supply, movement speed, cartridge supply, headshot damage
= Tremendously decreases self-explosion damage
Cost:
= 210 coins

CITY WIPER
smkP0s8.png

This weapon is based on the Soviet RPG-7. It features a 10X scope and its shell can explode upon impact, and its blast raidus is over 3x larger than that of Nuclear Grenade's.
Features:
= Rockets
= Area Damage
= Radiation or H-Bomb(Hidden)
= 10X Zoom
Type:
= Premium
Grade:
= Legendary
Firing sound:

= Apocalypse's

CITY WIPER
= Efficiency:
30 (200 HP per shell)
= Fire rate: 10
= Capacity: 1 (max 4)
= Mobility: 110
= Cost: 599 gems
= Level required: 27

PROS:
= Can insta-kill everyone within the blast radius.
= One shot to every AI bosses and enemies.
= Has a 10X scope (allowing the user to snipe the enemy in long range.
= Good mobility.
= Larger blast radius (over 10x larger than Nuclear Grenade's)
= Nuke-themed
= Can obliterate Back Up, Melee, Special, Primary, and Sniper users.
= Can obliterate every stationary kits in one shell.
CONS:
= Expensive
= The Kamikaze weapon when used in close or medium range.
= Has only 1 shell.
= Slow fire rate.
= Edgy name.

RECOMMENDED MAPS:
= Nuclear City

DEMOLITION SHOTGUN
IqQQO8t.png

This weapon is based from the South African Armsel Striker shotgun. It shoots 16 mines per shot that sticks on anything. If there is no contact to its mines within 10 seconds, then it will explode immediately.
Features:
= Shotgun
= Contact Detonator
= Sticky Mines
Grade:
= LEGENDARY
Type:

= Premium
Firing sound:
= Firestorm's

DEMOLITION SHOTGUN:
= Efficiency: 18
= Capacity: 5
= Fire Rate: 80
= Mobility: 115
= Cost: 295 gems
= Level required: 17
= Type: Premium

DEMOLITION SHOTGUN UP1:
= Efficiency: 26
= Capacity: 5
= Fire Rate: 80
= Mobility: 115
= Cost: 257 gems
= Level required: 27
= Type: Premium

TWIN VALORS:
ZfzkKYC.png

This dual-wield weapon is based on the Belgian FN P90 bullpup submachine gun.
Features:
= Automatic
Grade:
= Legendary
Type:
= Primary
Firing sound:
= Dual Laser Blasters's
Golden skin requirements:
= Adamant League
= 150 coins

TWIN VALORS
= Efficiency: 24
= Fire rate: 100 (1020 rpm (17 rps))
= Capacity: 100 (50 each) (max 500)
= Mobility: 120
= Cost: 250 gems
= Level required: 27

PROS:
= High damage
= Dual wield weapon
= Can drill enemy armor in continuous fire
= 99% no recoil
= Good mobility
= High capacity
= Futuristic-themed
= Fast fire rate
CONS:
= Expensive
= Non-scoped unlike its counterpart

RECOMMENDED MAPS:
= Space Station
= Area 52 Labs
= Walking Fortresses
= Spooky Theme Park
= Space Arena
= Night Pool
= Pool Party
= Christmas Dinner

ULTIMATE KILLING MACHINE
ZkISCGi.png

This weapon is based on the Soviet PKP Pecheneg Light Machine Gun.
Features:
= Automatic
Grade:
= Legendary
Type:
= Primary
Firing sound:
= Hellraiser's

ULTIMATE KILLING MACHINE
= Efficiency: 26 (6 HP per headshot)
= Fire rate: 98 (720 rpm)
= Capacity: 250 (max 750)
= Mobility: 100
= Cost: 250 gems
= Level required: 27

PROS:
= High damage
= Can drill enemy armor in headshots.
= Large capacity.
= Deals 6 HP per headshot.
= Fast fire rate.
= 80% no recoil
CONS:
= Low Mobility.
= Edgy name.
= Non scoped

AUTOMATIC ULTIMATUM
800px-HK_MG4_01.jpg

This weapon is based on the Heckler & Koch MG4 light machine gun with elements of Dual Laser Blasters such as the use of lasers as a source of ammunition. It can easily rival with Laser Minigun, making the Laser Minigun users the prey to that weapon due to its large capacity and fast fire rate but no ability to do wall break, allowing the Laser Minigun users to counterattack the user of this weapon.

Features:
= Automatic
= Laser
= Critical Damage
Firing sound:
= Dual Laser Blasters's
Type:
= Premium
Grade:
= Legendary

AUTOMATIC ULTIMATUM
= Efficiency: 25 (10 HP per headshot)
= Fire rate: 100 (900 rpm)
= Capacity: 300 (max 1500)
= Mobility: 100
= Cost: 500 gems
= Level required: 27

PROS:
= Can tear down heavily armored players in headshots.
= Can be used to ambush large groups of enemies due to its high capacity and Fire rate.
= Can rival with Laser Minigun with ease.
= Can perform critical damage.
= Has the largest capacity of all weapons.
= Insanely-fast fire rate.
= Little to no recoil
= Looks like the MG4 LMG (or MK 48 machine gun) and Dual Laser Blasters combined.
= Can target even Sniper users
CONS
= Expensive.
= Low mobility.
= Cannot wallbreak
= Edgy name.
= Cannot strafe with ease.

Recommended maps:
= Space Station
= Destroyed Megalopolis
= Area 52 Labs
= Pirates!
= North Pole

Note that this weapon will be mostly accurate even in long distance in spite of its high fire rate, making the Laser Minigun users and Storm Hammer users vulnerable to this weapon.

NUCLEAR RIFLE
0BZzzze.png

This is based on the real world Barrett M107A1 .50 BMG sniper rifle. It has a bullet travel time.
Features:
= Area Damage
= Radiation
= 10x Zoom
Type:
= Sniper
Grade:
= Legendary
Firing sound:
= Signal Pistol's

NUCLEAR RIFLE
= Efficiency: 27 (Deals 200 HP)
= Fire rate: 58
= Capacity: 5 (max 25)
= Mobility: 100
= Cost: 999 gems
= Level required: 27

Supported maps:
= All but Knife Party

Recommended maps:
= Nuclear City

PROS:
= Extreme damage of all weapons (Over 2x terrible damage than Prototype's)
= Creates a mushroom cloud (over 10x larger than Nuclear Grenade's)
= More powerful than Nuclear Grenade
= Has a 10x scope, allowing greater accuracy to be fulfilled.
= Bolt-action weapon.
CONS:
= Far too expensive
= Can be abused in many maps
= Not recommended in medium-small range since you'll commit suicide trying to kill the enemy.
= Slow reload.

How are these?
 
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"STAKEOUT"
dVPgGvC.png

This weapon is based on the Ithaca Mag-10 shotgun or Roadblocker-Special Purpose Police Shotgun.
Features:
= Shotgun
Grade:
= Legendary
Firing sound:

= Double-barreled Shotgun's
Type:
= Primary
Golden skin requirements:
= Adamant League
= Cost: 90 coins

"STAKEOUT"
= Efficiency: 25 (65 HP in one full headshot (no one pellet astray))
= Fire rate: 67 (180 rpm)
= Capacity: 3 (max 30)
= Mobility: 130
= Cost: 240 coins
= Level required: 27

PROS:
= Lethal against monsters in Single Player as it were in multiplayer against players.
= Can tear down enemy armor in headshots.
= Good mobility.
= Highly relatable to Steam Power (A noob weapon only for Campaign), but is more effective in Campaign as it were in Multiplayer.
= Fair price.
= The most powerful reincarnation of Steam power, due to its sheer power against mobs and players alike.
CONS:
= Inferior accuracy.
= Susceptible to Sniper and Ghost Lantern users.
= Cannot counter large swarms of enemies due to its inability of Piercing Shots and Wall Break.
= Has only 3 rounds.
= Non-spammable weapon.

OVERCLOCKING CANNON
dBk3Ow9.png

This weapon appears as a overclocked high-end graphics card with fiery fans spinning while being used as a weapon. When firing, the user reels the fiery fans to fire the red waves (or EMI (electromagnetic interference)) that induces area damage upon impact.
Features:
= Single shots
= Area Damage
TYPE:
= Special
FIRING SOUND:
= Bass Cannon's

OVERCLOCKING CANNON
= Efficiency: 18
= Fire rate: 50
= Capacity: Infinite (like Mr.Deejay's)
= Mobility: 115
= Cost: 175 gems
= Level required: 22

BAZOOKA SHOTGUN
M8Rgaeb.png

A shotgun that is based from Belgian FN TPS but has rockets as a source of ammunition. This will fire 16 rockets per ammunition. When firing, it fires like that of Armageddon's. The reloading animation is this: You reload like you do with the Stinger, and then you pump it as you do with the Simple Shotgun.
Features:
JZoqRSO.png

gzYp3Aa.png

Grade:
= Mythical or Legendary
Weapon Type:

= Premium
Firing sound:
=
Armageddon's or Celebrational Bazooka's
Type:
= Premium

BAZOOKA SHOTGUN
= Efficiency:
33 (per rockets) (85 HP per shells)
= Fire rate: 83
= Capacity: 2 (max 10)
= Mobility: 120
= Cost: Obtainable from 100000 spins from Daily Gift Prize or 600 gems.
= Level required: 27

BAZOOKA SHOTGUN (PGW)
= Efficiency:
500 (per rockets) (105 HP per shells)
= Fire rate: 74
= Capacity: 2 (max 10)
= Mobility: 175
= Cost: 13500000 coins
= Level required: 27

RECOMMENDED MAPS:
  • Nuclear City
  • Inside the Code
  • Destroyed Megalopolis
  • Area 52 Labs
  • Atlantis
  • Ant's Life
  • Two Castles
  • Paradise Resort
  • Terrifying Resort
  • Utopia
  • Sky Islands
  • Silent School
  • Ghost Town
  • King of the Hill
  • Cargo Ship
  • Train Depot
  • White House
  • Scary Pizzeria
  • Parkour City
  • Space Arena
  • Mining Camps
  • Pirates!
  • Space Station
  • Christmas Town
  • Walking Fortresses
  • Christmas Dinner
  • Mafia Cottage
  • Emperor's Palace
  • Toy Factory
  • D-Day
  • Ice Palace
  • Night Pool
  • Warehouse Assault
  • Heaven Garden
  • Coliseum (Block Crash)
  • Coliseum
PROS:
  • Can kill large swarms of max-armored enemies with ease.
  • One hit to every entities (including ALL bosses in campaign (especially The Bug)!)
  • Effective while airborne And/or while using Singularity Grenade.
  • Has area damage.
  • Can target airborne players.
  • Can counter the Smart Bullet Bazooka users.
  • Can kill all AI enemies and bosses in one full body shot.
  • Good Mobility.
  • Effectual in long range in spite of being a shotgun.
  • Can overwhelm Ghost Lantern users, melee (like Storm Hammer) users in one ammo use, making these users a juicy target of this weapon.
  • Freaky damage (Can kill anyone no matter where he is and what armor and kit he has.)
  • Can one hit kill the max-armored, max-HP player if full rockets is administered against him.
  • Can be used as an effective defense for Flag Capture.
  • Can be used as an effective defense and offense when cornered.
  • Has a fast travel time unlike any premium weapons that shoots rockets.
  • Has a devastating damage.
  • The hybrid of Simple Shotgun and Armageddon.
  • Has a pellet (16 Rockets in total) spray pattern like Simple Shotgun.
  • Has a high chance of "Fire Demon" achievement to be earned with ease.
  • Immune to the effect of the Love Spell's attribute (Charm)
  • Can defeat the enemy's use of Resurrection with ease due to its devastating damage.
  • Has a large hitbox
  • Can target highly mobile players with ease
  • Has a massive blast radius per rocket
  • Has a massive bullet spread unlike Simple Shotgun, making this weapon the most dangerous of all weapon.
CONS:
  • The kamikaze (or hara-kiri) weapon when used in close range.
  • Ruins the meaning of "Shotgun."
  • Very expensive.
  • Terrible concept.
  • Impractical in real life.
  • Not suitable when targeting Damage reflecting gadget users
  • NOT recommended for rocket-jumping due to its damage

TACTICS:
  • Use this weapon to encounter Ghost Lantern users
  • Spam-fire to get points
  • Use this weapon against highly mobile players due to its fast projectiles
  • This weapon can be useful while airborne
  • Despite being a shotgun, this is useful against airborne players as well
  • Use this to kill the player that used the Resurrection gadget
  • Use this weapon when dealing with multiple players
  • The weapon is useful for guarding choke points, hallways, and specific points on the map, especially in Point Capture and Flag Capture maps.
  • Use this to destroy the Barrier Rifle's energy shield and block the enemy's projectiles.
  • Aim at the ground near the enemy to ensure that it will hit them unless they tend to jump and move a lot.
  • Its super-OP damage or knockback can be used to pick-off the enemies in a variety of ways.
  • Melee users are vulnerable on your projectiles. They can be easily killed when there are nearby hazards using its knockback or depending on their armor and skills. Try to kill them quickly as possible especially when they are wielding the Storm Hammer.
  • It can easily mow down heavily armored players with ease.
  • It can be more effective against groups of enemies, as the explosive shotgun shells have the devastating damage.
  • Use this to severely damage the group of max-armored players with ease or when the enemy is bunny-hopping.
  • Use this weapon against fleeing Dark Force Saber users.
  • Just like the Big Buddy UP2, use the Singular Grenadeto pull more enemies, and swarm them.
  • Don't be fooled by its being a shotgun, as each could deal devastating damage even on Snipers.
COUNTERS:
  • Stay away from the user's sight or you will be blitzed by its users
  • Get the weapon at least the mobility of 130 if the rockets are heading towards you
  • Avoid being caught in the radius of the rocket.
  • Attack the user when reloading.
  • Pick off its users from long ranges.
  • Avoid playing on maps like Silent School or Pool Party due to the projectiles having abnormally high damage.
  • Avoid friendly fire between teammates, as this can disorient your fellow teammates.
*redirected http://pixelgun3dforums.com/index.php?threads/ridiculous-suggestion-bazooka-shotgun.16022/
 
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PROFICIENT SOLDIER
rPKUDGI.png

Note:

= The customizable zoom scales from 2X to 20X zoom.
= Remember that the "cosmetic" display beside the feed system is functional, allowing the main scope to be supplemented by the screen (there will be a vertical line that allows you to scale the zoom factor from 2X up to 20X factor).
 
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just lower the damage and price a little that's all
also i can't check all the suggestions that'd take forever :\
 
PUNY CRISPER
aXBFaWz.png

This is based on the German USP-45 Pistol. This is a pistol counterpart of Electric Arc. Players killed by that weapon will turn to ashes and crumble, much like the Electric Arc.
FEATURES:
= Automatic
= Laser
TYPE:
= Back Up
GRADE:
= Legendary
FIRING SOUND:
= Electric Arc's

PUNY CRISPER

  • EFFICIENCY: 23
  • FIRE RATE: 100 (11 rps)
  • CAPACITY: 70 (max 350)
  • MOBILITY: 130
  • COST: 245 gems
  • LEVEL REQUIRED: 27

BRIDEGROOM'S REVENGE
QIDzEls.png

COMMISSAR'S FUTURE
jHn7ziF.png

This weapon is based on the Soviet RPK-74 light machine gun.

RAPID FIRE SHOTGUN
y8GbqmI.png

This weapon is based on the Saiga 12 shotgun, but has the ammo drum attached to it.

Features:
= Shotgun
Type:
= Primary
Firing sound:
= Mech Heavy Rifle's
Grade:
= Legendary

RAPID FIRE SHOTGUN
= Efficiency: 25
= Fire rate: 99 (480 rpm)
= Capacity: 30 (max 300)
= Mobility: 130
= Cost: 210 gems
= Level required: 27


PROS:
= Extremely lethal in headshots
= Insanely fast firing rate
= Extremely lethal even in Campaign
= Can tear down heavily armored user with ease
= Could somewhat ambush the groups of people (only when falling in line)
= Good Mobility
= Deals 50 HP per full headshot per round.
= Can mow down enemies up to full Crystal armor in one full headshot.
CONS:
= Highest recoil
= Not effective in long ranges
= Vulnerable to snipers and jetpack and/or Ghost Lantern users
= Cannot wall break
= Costly

SOLAR POWER SHOTGUN
bYqM3V7.png
FEATURES:
IvNGGLu.png

TYPE:
=
Primary
GRADE:
=
LEGENDARY
FIRING SOUND:

= Solar Power Cannon's

SOLAR POWER SHOTGUN
= EFFICIENCY:
11
=
FIRE RATE: 74
=
CAPACITY: 7 (max 49)
= MOBILITY: 120
=
COST: 340 coins
= LEVEL REQUIRED: 7

SOLAR POWER SHOTGUN UP1
= EFFICIENCY:
17
=
FIRE RATE: 74
=
CAPACITY: 7 (max 49)
= MOBILITY: 120
=
COST: 230 coins
= LEVEL REQUIRED: 17

SOLAR POWER SHOTGUN UP2
= EFFICIENCY:
24
=
FIRE RATE: 74
=
CAPACITY: 7 (max 49)
= MOBILITY: 120
=
COST: 220 gems
= LEVEL REQUIRED: 27

PROS:
= Exceptional damage
= Can tear down enemy armor with ease, due to its damage
= Good mobility
= Good capacity
= Can make Melee (Fire Orb, Storm Hammer, etc.) and Back Up users an easy target
= The Solar Power Cannon's shotgun brother
= Looks like the Simple Shotgun and the Solar Power Cannon combined.
= Can be used to destroy groups of enemies.
= Has a hitbox which is that of Solar Power Cannon's
= Shoots 16 large hitbox (which is that of Solar Power Cannon's) in Simple Shotgun's spray pattern due to it being a shotgun.

CONS:
= Ineffectual in long range
= Can be targeted by Sniper and Primary users.
= Has a slow projectile like Solar Power Cannon.

"DOMINATOR"
Hbni7Ow.png

It is based off of the real world M202 Flame Assault Shoulder American rocket launcher. Unlike Armageddon, this weapon fires 16 shells per fire.

FEATURES:
= Rockets
= Area Damage
= 10X Zoom

GRADE:
=
LEGENDARY
TYPE:

= Premium
FIRING SOUND:
= Armageddon's
"DOMINATOR"
= Efficiency: 29 (75 HP per rocket)
= Fire rate: 74
= Capacity: 1 (max 9)
= Mobility: 100
= Cost: 399 gems
= Level required: 27

Recommended maps:
= Nuclear City
= Block Mart
= Emperor's Palace
= Heaven Garden
= Inside the Code
= Coliseum
= North Pole
= Pool Party
= King of the Hill
= Pirates!
= Spooky Theme Park
= Pumpkin Island
= Space Arena
= Night Pool
= Mining Camp
= Two Castles
= Area 52 Labs

NUCLEAR EAGLE
OhQ3QAK.png

This weapon is based on the IWI Desert Eagle pistol.

PROS:
= Good mobility
= Can mow down swarms of heavily armored players in headshots
= Relatable to Desert Eagle.
= Can be used to counter Ghost Lantern players.
= Has Radiation attribute
CONS:
= Can be countered by area damage weapon users.
= Can be a juicy target of sniper users

RECOMMENDED MAPS:
= Space Station
= Two Castles
= D-Day
= King of the Hill
= Pool Party
= Paradise Resort
= Christmas Dinner
= Ant's Life
= Emperor's Palace
= Night Pool
= Space Arena
= Area 52 Labs
= Block Mart
= Pirates!
= Destroyed Megalopolis
= Coliseum

TESLA REVOLVER
eObhn5V.png

This is based on the revolver but has features of Tesla Cannon, seeing that it is a juxtaposed edition of the revolver.
Features:
= Single shots
= Area Damage
Grade:
= EPIC or RARE
Type:
= Back Up
Firing sound:
= Tesla Cannon's

TESLA REVOLVER
= Efficiency: 13
= Fire rate: 80
= Capacity: 15 (max 75)
= Mobility: 110
= Cost: 205 coins
= Level required: 12

TESLA REVOLVER
= Efficiency: 19
= Fire rate: 80
= Capacity: 19 (max 95)
= Mobility: 115
= Cost: 135 coins
= Level required: 22


Recommended maps:
= Nuclear City
= Block Mart
= Emperor's Palace
= Heaven Garden
= Block Mart
= Mining Camp
= Two Castles
= Area 52 Labs

"ARMOR SHREDDER"
hkU25yq.png

This weapon is based on the German Hecker & Koch MP5A2 submachine gun, somewhat similar to that of Simple Machine Gun.

PROS:
= Can mow down heavily armored player with ease.
= Shoots laser, dealing extensive damage
= Accurate like SWAT Rifle UP2
= Relatable to Golden Friend and Simple Machine Gun
= Has a 10X scope.
= Exceptional Mobility.
= High fire rate.
= Can be used to counter Ghost Lantern players.
CONS:
= Can be countered by area damage weapon users.

RECOMMENDED MAPS:
= Space Station
= Two Castles
= D-Day
= King of the Hill
= Pool Party
= Paradise Resort
= Christmas Dinner
= Ant's Life
= Emperor's Palace
= Night Pool
= Space Arena
= Area 52 Labs
[/spoiler]
 
Last edited:
MINES MINIGUN
HiTOgjw.png
This weapon is based on the M134 Minigun. It shoots mines the detonate within 10 seconds if left untouched.
Features:
= Automatic
= Looping Shot
= Contact Detonator
Grade:
= MYTHICAL
Type:

= Premium
Firing sound:
= Firestorm's

MINES MINIGUN
= Efficiency: 19
= Fire rate: 100 (1800 rpm)
= Capacity: 300 (max 600)
= Mobility: 85
= Cost: lucky chest obtainable
= Level required: 27

Recommended maps:
= Nuclear City
= Block Mart
= Emperor's Palace
= Heaven Garden
= Block Mart
= Mining Camp
= Two Castles
= Area 52 Labs


AIRLINE HUNTER
GAU_19A_GECAL_50_2.jpg

This weapon is based on the three-barreled GAU-19 three barreled machine gun.
Features
= Automatic
= Manual Guidance
= Area Damage
Type:
= Premium
Firing sound:
= Stinger's
Grade:
= Legendary

AIRLINE HUNTER
= Efficiency: 24
= Fire rate: 100 (900 rpm)
= Capacity: 150 (max 750)
= Mobility: 80
= Cost: 550 gems
= Level required: 27

PROS:
= Can make Smart Bullet Bazooka users vulnerable to this weapon
= Can home in players within the user's crosshair
= Can severely damage heavily armored players with ease
= Can be used when cornered by enemies.
= Massive damage
= High capacity
= Can make Ghost Lantern users a juicy target by this weapon
= Can counter Primary, Back Up, Sniper, and Special weapon users
= The Stinger's Minigun brother
= Can target airborne players
CONS:
= Expensive
= Lowest mobility of all weapons
= Can result to suicide sometimes while airborne
= Suicide when used in close range

RECOMMENDED MAPS
= Nuclear City
= Christmas Dinner
= Pool party
= Atlantis
= Ghost Town
= Block Mart
= Two Castles
= Mining Camp
= Paradise Resort
= D-Day

ENERGY DRINK
Mountain-Dew-Soft-Drink.jpg

This is based on the Mountain Dew drink. When used, your armor points(add by +10 armor points), speed (add by +30), and your weapon damage (add by +30 HP) will be tremendously increased. Best used with the low-mobility weapon (from 85 to 110).
Features:
= Speed Boost
= Damage Boost
= Armor Boost
Cost:
= 150 gems
Level required:
= 27

PRECISION MACHINE GUN
NQOASAc.png

This is based on the Ingrams MAC 10 submachine gun with the 10X Scope.
FEATURES:
= Automatic
= Silent
= 10X Zoom
GRADE:
= Legendary
TYPE:

= Primary
FIRING SOUND:
= Casanova's

PRECISION MACHINE GUN:
= Efficiency:
25
= Fire rate: 100 (1080 rpm)
= Capacity: 60 (max 300)
= Mobility: 130
= Cost: 240 coins
= Level required: 27

PROS:
= High Damage
= Buffed version of Casanova
= Extremely accurate in long range
= Has a 10X scope
= Silenced (1 to 4 dB)
= Exceptional mobility
CONS:
= Can be an easy target to Ghost Lantern, area damage weapon users
= Somewhat expensive

CRYSTAL LASER MINIGUN
BJoGsQB.png

This weapon is based on the M134 Minigun, with elements of Crystal Laser Cannon. Unlike its real life counterpart, which has 6 barrels, this weapon has 8 barrels overall. Like Laser Minigun, its barrels do not rotate.
Features:
= Automatic
Type:
= Primary
Firing sound:
= Crystal Laser cannon's
Grade:
= LEGENDARY

CRYSTAL LASER MINIGUN
= Efficiency:
26
= Fire rate: 100 (6000 rpm)
= Capacity: 750 (max 4500)
= Mobility: 100
= Cost: 700 gems
= Level required: 27

PROS:
= Can tear down enemy armor with ease
= High damage
= Slightly accurate than Laser Minigun (though not rceommended in long-range battle due to its ammo spread)
= Enhanced version of Crystal Laser cannon
= Looks like the Laser Minigun and Crystal laser Cannon combined
= Can be used to counter melee users and charge shot weapon users
= Can deal extensive damage to the fact that its fire rate is 100 rounds per second.
= Can be used to sneak behind players.
= Highest capacity of all weapons (750 in use)
CONS:
= Can be countered with Area Damage.
= makes this user a juicy target of Primary, Back Up, Sniper, Special and Premium weapon users.
= Noisy
= Can make the user be sniped with ease.
= Inaccurate in prolonged use.
= Highest cost of all gem-based weapons (700 gems)


"IRON FIST"
450px-M14EBR.jpg

This weapon is based on the Mk 14 EBR full auto rifle.
Features:
= Automatic
= 4X Zoom
= Damage reflection
Type:
= Primary
Grade:
= LEGENDARY

Firing sound:
= Crystal Laser Cannon's

"IRON FIST"
= Efficiency: 25 (7 HP per headshot)
= Fire rate: 100 (720 rpm)
= Capacity: 50 (max 400)
= Mobility: 115
= Cost: 230 gems
= Level required: 27

PROS:
= The Impulse Sniper Rifle's automatic brother.
= Can tear down enemy armor in headshot with ease
= Can be used as a prey on Ghost Lantern due to its damage-reflecting ability.
= Good mobility
= Has a 4X Scope
= Accuracy is that of SWAT Rifle UP2
= Can counter Back Up, Melee, and Premium users.
= Good capacity
= High fire rate (12 rps)
= Amplified in damage when equipped with Storm Trooper Cape UP2 and/or Burning Tiara
= Allows you to make the enemies take damage when you are being hit by these enemies, hence its feature.
CONS:
= Can be countered with melee weapons without being hurt
= Fairly expensive
= Cannot break through walls
= Cannot block projectiles.
 
THE GRINDER
qgwoysX.png

The four-bladed chainsaw resembling that of Laser Minigun! Whenusing that weapon, then the chainsaw blade rotates in a highest speed. Instead of you swinging the chainsaw, you just start the engine with the speed of the chainsaw blades cranking up, just as you do with the real-life chainsaw.
Features:
= Melee
= Chainsaw
= Bleeding
Type:
= Melee
Firing sound:
= Dragon Breath's
Grade:
= MYTHICAL

THE GRINDER
= Efficiency:
30
= Attack: 100
= Mobility: 100
= Cost: Obtainable from Lucky Chest
= Level required: 27

PROS:
= Can tear down enemy armor with ease
= High damage
= Highest attack of all Melee weapons
= Enhanced version of Chainsaw Sword and Chainsaw (or being these two on steroids!)
= Can be used to counter melee users and charge shot weapon users
= Can deal extensive damage to the fact that while attacking using that weapon, the HP of the enemy being hit by that weapon will tremendously decrease in a frightening rate.
= Can be used to sneak behind players.
= The
CONS:
= Can be countered with Area Damage.
= makes this user a juicy target of Primary, Back Up, Sniper, Special and Premium weapon users.
= Noisy
= Can make the user be sniped with ease.

"SHARKZILLA"
sJKKPH6.png

Features:
= Rockets
= Area Damage
Type:
= Premium
Firing sound:
= Armageddon's
Grade:
= LEGENDARY

"SHARKZILLA"
= Efficiency:
27 (80 HP)
= Fire rate: 71
= Capacity: 1 (max 9)
= Mobility: 11
= Cost: 297 gems
= Level required: 27

PROS:
= Can tear down enemy armor with ease
= Deals 80 HP per shell
= Deals terrifying damage to AI enemies and bosses like in Multiplayer
= Larger blast radius
= Enhanced version of Apocalypse UP2
= Relateable to Apocalypse UP2
= Good mobility
= Can mow down groups of enemies in cluster
CONS:
= Non-scoped, unlike its counterpart
= Its rockets can be easily dodged despite its speed.
= Expensive

DUAL INTERCEPTORS
0AONCOk.png

This weapon is based on the Italian Beretta 93R pistol. It shoots 3 bullets per fire (dealing 15 HP per headshot)
Features:
= Semi-auto
= Gadget Blocker
Type:
= Back Up
Firing sound:
= Pixel Gun's
Grade:
= LEGENDARY or EPIC
Golden skin requirement:

= Golden League
= 50 coins

DUAL INTERCEPTORS
= Efficiency:
25
= Fire rate: 100 (480 rpm)
= Capacity: 40 (max 160) (20 rounds per gun)
= Mobility: 115
= Cost: 205 coins
= Level required: 27

PROS:
= Can tear down enemy armor.
= Can register a headshot
= High damage
= Excellent mobility.
= Good fire rate
= Enhanced version of Red Twins
= Can be used to counter melee users and charge shot weapon users
= Can make gadgets unusable for you and enemies when used.
CONS:
= Can be sniped in long range
= Can be countered with Area Damage weapons
= Inaccurate in long range
= Non-scoped.

RECOMMENDED MAPS:
= Ghost Town
= Pool Party
= King of the Hill
= Emperor's Palace
= Night Pool
= Space Arena
= Atlantis
= Christmas Town
= Pumpkin Island

COMPACT ASSAULT RIFLE
SPIW.jpg

This weapon is based on the Special Purpose Individual Weapon.
Features:
= Automatic
= Grenade Launcher*
Grade:
= Legendary
Type:
= Premium
Firing sound:
= Minigun Pistol's

COMPACT ASSAULT RIFLE
= Efficiency: 25 (8 HP per headshot)
= Fire rate: 100 (2400 rpm)
= Capacity: 150 (max 600) (Main), 3 (max 30) (Grenade launcher)
= Mobility: 100
= Cost: 300 gems
= Level required: 27

*For that feature, there will be the grenade launcher button, and if you press it, then the grenade from grenade launcher will be thrown in a parabolic arc. But if you not using this weapon, then the grenade launcher button will disappear until you use that weapon again. While you can use the grenade launcher, you can use this weapon in tandem of the kits (support, grenades, voodoo snowman,)

PROS:
= Deals high damage (8 HP per headshot)
= High capacity
= Highest fire rate
= OK capacity
= Has grenade launcher as a feature
= Can tear down enemy armor with ease
= Accurate in medium to low range
CONS:
= Low mobility
= Cumbersome
= Costly

SANTA'S RIFLE
OrwnB50.png

This is based on the Soviet Dragunov SVD semi-auto Sniper Rifle, but has a charge shot function instead of having a semi-auto feature.
Features:
= Charge Shot
= 10X Zoom
= Slows the Target
Type:
= Sniper
Firing sound:
= Icicle Minigun's
Grade:
= LEGENDARY

SANTA'S RIFLE
= Efficiency:
21
= Fire rate: 77
= Capacity: 100 (max 500)
= Mobility: 100
= Cost: 150 coins
= Level required: 22


PROS:
= Can slow the target
= Charge shot
= Enhanced version of Charge Rifle
= Can target highly mobile palyers due to its ability to slow down targets.
= Good mobility
CONS:
= Can be a target to Ghost Lantern and primary weapon (especially Shotgun and Automatic) users
= A re-skin of Guerilla Rifle

RECOMMENDED MAPS:
= King of the Hill
= North Pole
= Pool Party
= Emperor's Palace
= Atlantis
= Ghost town
= Space Arena
= Sniper Forts

DUAL ENFORCERS
This is based on the Ingrams MAC 10 submachine gun.
Oox1aT5.png

Features:
= Automatic
= Laser
= Ricochet
Type:
= Primary
Firing sound:
= Dual Laser Blaster's
Grade:
= LEGENDARY

DUAL ENFORCERS
= Efficiency:
25
= Fire rate: 100 (1080 rpm)
= Capacity: 120 (max 1200)
= Mobility: 130
= Cost: 285 coins
= Level required: 27

PROS:
= Can tear down enemy armor.
= High damage
= Excellent mobility
= High fire rate
= Can ricochet to ensure its usefulness of taking down enemies trying to doge your attacks.
= Shoots laser
CONS:
= Edgy Name
= Vulnerable to Area Damage weapnons
= Cannot pass through walls

RECOMMENDED MAPS:
= King of the Hill
= North Pole
= Pool Party
= Emperor's Palace
= Atlantis
= Spooky Theme Park
= Pirates!
= Destroyed Megalopolis
= Ghost town
= Space Arena

"COMMISSAR"

This weapon is based on the Soviet GM-94 grenade launcher.
Features:
= Looping Shot
= Area Damage
Type:
= Premium
Firing sound:
= Grenade Launcher's
Grade:
= LEGENDARY

"COMMISSAR"
= Efficiency:
23 (50 HP)
= Fire rate: 60
= Capacity: 1 (max 50)
= Mobility: 120
= Cost: 265 gems
= Level required: 22

PROS:
= Can tear down enemy armor.
= High damage
= Excellent mobility
= Good fire rate
= Enhanced version of Grenade Launcher and Firestarter
= Can break through projectiles
= Can mow down groups of enemies in cluster.
= Effective in both Single Player and Multiplayer due to its high damage.
CONS:
= Suicide when used in closed range
= Has only one round (but can carry up to 51 grenades in reserve)
= Can be sniped with Sniper users due to its limited range

RECOMMENDED MAPS:
= Nuclear City
= Space Arena
= Atlantis
= Pool Party
= North Pole

AIR STRIKER
JTiyrGE.png

This weapon is based on the Soviet Saiga-12 shotgun, but has a 10X scope, the ability to home in users with the missile pellets. The homing pellets explodes upon impact.
Features:
= Shotgun
= Homing Missile
= Area Damage (Hidden)
= 10X Zoom
Type:
= Premium
Grade:
= Legendary
Firing sound:

= Apocalypse's

AIR STRIKER
= Efficiency:
25
= Fire rate: 72
= Capacity: 1 (max 12)
= Mobility: 120
= Cost: 399 gems
= Level required: 27

PROS:
= Shoots 12 homing pellet missiles, making it difficult to dodge.
= Enhanced version of Smart Bullet Bazooka
= High damage
= Can target airborne users
= Deadly even in long range due to its accuracy
= Has a 10X scope despite being a shotgun
= Good mobility
= Has a speed 1.5x faster than that of Smart Bullet Bazooka's
= Can be used as an effective weapon for Flag Capture and when cornered
= Can snipe enemies in long ranges due to its 10X scope being attached
CONS:
= Suicide when used in close range
= Can be sniped by the Sniper users
= Expensive
 
ICICLE SHOTGUN
Ladies and Gentlemen, I am here to show you the.....
VphK3PP.png

This is based on the Belgian FN TPS pump-action shotgun. This is the Icicle Minigun and Snow Storm's brother. Players killed by that weapon will emit blue smoke and disappear.
PROS:
= Deals 40 HP in full headshot (initial) and 70 HP in full headshot (UP1)
= Has area damage, slowing the targets being hit by that.
= Can be used against fast/mobile players so that they can be slowed down.
= Can make the enemy not able to use jetpack.
= Can take down heavily armored
= Affordable final upgrade.
CONS:
= Not accurate in long range.
= Low capacity.

RECOMMENDED MAPS:
= Ant's Life
= Spooky Theme Park
= Christmas Town
= Christmas Dinner
= Toy Factory
= North Pole

FREEDOM!
Ladies and gentlemen, I am here to present you the weapon suggestion = Freedom! (name intended)
kgiMhbi.png

FEATURES:
= Automatic
= Silent
= 4X Zoom
GRADE:
= Legendary or Epic
TYPE:
= Back Up
FIRING SOUND:
= Simple Machine Gun's
GOLDEN SKIN REQUIREMENTS:
= Ruby League
= 130 coins

Appearance:
Freedom! is the machine pistol with the 4x EOTEC scope and the orange accents.

FREEDOM!
= Efficiency:
16
= Fire rate: 98 (720 rpm)
= Capacity: 40 (max 240)
= Mobility: 130
= Cost: 230 coins
= Level required: 17

FREEDOM! UP1
= Efficiency:
23
= Fire rate: 98 (720 rpm)
= Capacity: 50 (max 300)
= Mobility: 130
= Cost: 160 coins
= Level required: 27

PROS:
= High Damage
= Exceptional Mobility
= Can drill enemy armor with ease
= Good capacity
= Fast fire rate
= Has a 4X Scope
CONS:
= Cannot wall-break
= Not effective in long ranges in spite of 4X Scope
= Edgy name

Recommended Maps:
= Space Station
= Pumpkin Island
= Walking Fortresses
= Space Arena
= Inside the Code
= Area 52 Labs
= North Pole
= Pirates!
= Christmas Dinner

AUTOMATIC VOLCANO
VO03jB1.png

This weapon is based on the Austrian Steyr AUG Para. It is a sub-machine gun version of Marksman. Players killed by that weapon will turn to ashes and then crumble.
Features:
= Automatic
= Burning
= 4X Zoom
Type:
= Primary
Firing sound:
= Marksman's
Grade:
= Legendary

AUTOMATIC VOLCANO
= Efficiency:
24
= Fire rate: 100 (960 rpm)
= Capacity: 60 (max 360)
= Mobility: 135
= Cost: 230 gems
= Level required: 27

PROS:
= Can burn enemies
= Can severely damage the heavily armored enemies
= Can eradicate Back Up and Melee users.
= High fire rate.
= High mobility
CONS:
= Can be picked by sniper users.
= Expensive.

RECOMMENDED MAPS:
= Toy Factory
= Pool Party
= Space Station
= Inside the Code
= Night Pool
= Space Arena
= Pumpkin Island
= North Pole

GUERRILLA'S LEGEND
bizon.jpg

This weapon is based on the Soviet PP19 Bizon.
Features:
= Automatic
Type:
= Primary
Grade:
= legendary
Firing sound:
= AK Mini's

GUERILLA'S LEGEND
= Efficiency:
15 (3 HP headshot)
= Fire rate: 100 (660 rpm)
= Capacity: 64 (max 320)
= Mobility: 120
= Cost: 190 coins
= level required: 12

GUERILLA'S LEGEND UP1
= Efficiency:
21 (5-6 HP headshot)
= Fire rate: 100 (660 rpm)
= Capacity: 64 (max 320)
= Mobility: 120
= Cost: 165 coins
= level required: 22

BOXER'S WRATH
It is just both of your fists (similar to that of Just A Hand's) as an appearance. It introduces the feature = The Knockback, which is that upon impact, then the enemy (that was punched) will be sent farther from you in straight line, but having no damage upon impact to the surroundings (except while being punched). Note that it must take around 1,000,000 spins to get that weapon. It has the highest attack, making this weapon a reference to adrenaline rush.
Features:
= Melee
Type:
= Melee
Grade:
= Mythical
Sound:
= Just a Hand's

BOXER'S WRATH
= Efficiency: 2-
= Attack: 100
= Mobility: 140
= Level required to get this weapon from Daily Prize: 27

Note that this melee weapon has a great attack speed of all melee weapons, more powerful and speedy than Just a Hand.

BELL SHOTGUN
NlMCxVm.png

This weapon is based on the Belgian FN Herstal TPS shotgun. It is a shotgun version of Bell revolver.
Features:
= Shotgun
= Area Damage
Type:
= Primary
Firing sound:
= Bell revolver's

BELL SHOTGUN
= Efficiency: 12
= Fire rate: 87
= Capacity: 8 (max 40)
= Mobility: 120
= Cost: 200 coins
= Level required: 1

BELL SHOTGUN UP1
= Efficiency: 17
= Fire rate: 87
= Capacity: 8 (max 40)
= Mobility: 120
= Cost: 130 coins
= Level required: 12

BELL SHOTGUN UP2
= Efficiency: 23
= Fire rate: 87
= Capacity: 8 (max 40)
= Mobility: 120
= Cost: 60 gems
= Level required: 22

STEAMPUNK MINIGUN
Ladies and Gentlemen, I am here to introduce you the new primary weapon = the Steampunk Minigun. This weapon has 3 barrels (similar that of XM214 Microgun) and a 4X scope, unlike its counterpart, the Automatic Peacemaker. This fires at 900 rpm (15 rounds per second). When you fire using this weapon, then the highly-pressured steam will erupt from the pipe and then the pressure meter will randomly go up and down (scaled within 50% to 75% Pascals). This weapon holds 250 per clip, holding up to 750 in reserve, and its magazine is that of M249 Squad Automatic Weapon. When the user holds the fire button, then the three barrels will rotate in an increasing speed and then fire bullets when it is very fast enough.
l9S97cY.png

To summarize, here it is:

Features:
= Automatic
= 4X Zoom
Grade:
= Legendary
Firing sound:
= Minigun Pistol's
Type:
= Primary

STEAMPUNK MINIGUN
= Efficiency: 20 (10 per headshot)
= Fire rate: 98 (900 rpm)
= Capacity: 250 (max 750)
= Mobility: 100
= Cost: 350
= Level required: 27

PROS:
= Deadly in both modes.
= Has a 4X scope, unlike Automatic Peacemaker.
= Has 250 rounds in magazine, meaning that you can maximize its use.
= Insanely-fast fire rate, around 1.5x faster than Automatic Peacemaker (at 600 rpm).
= Can tear down heavily armored players in headshots.
= Can be amplified with the use of Headphones, King's Crown, Burning Tiara, Cape Editor, Evil Brain.
= Can counter melee users and backup users.
= Can rival with Automatic Pecemaker.
= Can be used for defending the bases in Flag Capture.
= Unique design.
= 5% to 0% recoil even in long ranges.
= Deals 10 HP per headshot.
CONS:
= Expensive.
= Poor mobility.
= Non-wall break weapon.
= Impractical in real life.

MINI BUDDY
q6XR3Vy.png

The "little brother" of Big Buddy. Golden skin costs 150 coins and requires the Ruby League. It shares the same reloading animation of Signal Pistol as well as sharing its firing sound.
Attributes:
= Rockets
= Area Damage
Type:
= Premium
Firing sound:
= Armageddon's
Grade:
= Legendary or Epic

MINI BUDDY
= Efficiency: 24 (deals 60 HP)
= Fire rate: 10
= Capacity: 1 (max 9)
= Mobility: 120
= Cost: 220 gems
= Level required: 22

Here are the pros and cons:
PROS:
= Higher mobility than its counterpart, the Big Buddy.
= This weapon is a one shot to full Ruby Armor.
= Powerful even in Campaign/Survival/Arena.
= Can wipe out swarms of players.
CONS:
= Has only one ammo capacity than Big Buddy.
= Somewhat costly.
= Looks like a nerfed version of Big Buddy
= Non-spammable due to its capacity.

Recommended maps:
= Space Station
= Ant's Life
= Christmas Town
= Christmas Dinner
= Pool Party
= Ice Palace
= Night Pool
= Area 52 Labs
= Pirates!
= Heaven Garden
= Spooky Theme Park
= North Pole
 
NUCLEAR PEACEMAKER (Old)
This weapon is like the Automatic Peacemaker but has explosive rounds. Also, this weapon's area damage effect is the same as the Rocket-type weapons (apocalypse, signal pistol, stinger, armaggedon, Loud piggy, etc.). As well, it fires burst shots like Hydra.
HiTOgjw.png

NUCLEAR PEACEMAKER:
= EFFICIENCY:
30
= FIRE RATE: 100 (30 rps)
= CAPACITY: 250
= MOBILITY: 130
= COST: 9999999 gems
= LEVEL REQUIRED: Level 27
= APPEARANCE: Same as above

Features:
= Automatic
= Rockets
= Area Damage

*http://pixelgun3dforums.com/index.php?threads/nuclear-peacemaker.16148/

COMRADE'S MACHINE
Va7YG4h.png

This weapon is based from the Soviet RPK.
Features:
= Automatic
Grade:
= Epic
TYPE:

= Primary
FIRING SOUND:
= Rapid Fire Rifle's
GOLDEN SKIN REQUIREMENTS:
TEBjNeB.png

= Crystal League
= 75 coins

COMRADE'S MACHINE
  • = Efficiency: 12
  • = Fire rate: 99 (600 rpm)
  • = Capacity: 75 (max 300)
  • = Mobility: 110
  • = Cost: 160 coins
  • = Level required: 7

COMRADE'S MACHINE UP1
  • = Efficiency: 18
  • = Fire rate: 99 (600 rpm)
  • = Capacity: 75 (max 300)
  • = Mobility: 115
  • = Cost: 100 coins
  • = Level required: 17

COMRADE'S MACHINE UP2
  • = Efficiency: 24
  • = Fire rate: 99 (600 rpm)
  • = Capacity: 75 (max 300)
  • = Mobility: 120
  • = Cost: 75 gems
  • = Level required: 27

*redirected http://pixelgun3dforums.com/index.php?threads/comrades-machine.16627/#post-94422

ANTI-BARRIER SHOTGUN
(second picture, ignore the first one :tongueout:)

This is based on the Australian MAUL (Multi-shot Accessory Underbarrel Launcher)semi-automatic shotgun.
FEATURES:
= Shotgun
= Wall Break
= 2X Zoom
TYPE:
= Primary
GRADE:
= LEGENDARY
FIRING SOUND:

= Alien Blaster's

ANTI-BARRIER SHOTGUN
  • EFFICIENCY: 24
  • FIRE RATE: 89
  • CAPACITY: 5 (max 50)
  • MOBILITY: 115
  • COST: 230 gems
  • LEVEL REQUIRED: 27

MISSILE SHOTGUN
oRgCl47.png

This is based on the South Korean Daewoo Precision Industries USAS-12 elective-fire shotgun. It has the same reloading animation of Stinger.
FEATURES (with grade):
nb7CiY8.png

TYPE:

= Premium
FIRING SOUND:
= Armageddon's or

MISSILE SHOTGUN
= EFFICIENCY:
29
= FIRE RATE: 74
= CAPACITY: 1 (max 9)
= MOBILITY: 130
= COST: Lucky Chest-obtainable
= LEVEL REQUIRED: 27

PROS:
= High Damage
= The Smart Bullet Bazooka and Stinger's shotgun brother.
= Shoots 16 spread rockets per fire that homes in players within the user's crosshair.
= Can severely damage the heavily armored enemes.
= Can make Ghost Lantern users an easy prey of this weapon
= Best used in both Singleplayer and Multiplayer.
= Has a rocket speed same to that of Stinger's.
= Can make Melee (Storm Hammer, Fire Orb, etc.) and Back Up players a juicy target of this weapon.
= Good mobility.
CONS:
= Not recommended in targeting the Damage reflector users
= Can be picked by sniper users
= Its shell can be outmaneuvered by high-mobile weapons.
= Can cause LAG on some devices upon impact.
= Has a slightly-weak lock-on system, like Stinger.

RECOMMENDED MAPS:
= Space Station
= Space Arena
= Pool Party
= King of the Hill
= Block Mart
= Inside the Code
= Emperor's Palace
= Nuclear City
= Mining Camp
= Christmas Dinner
= Pumpkin Island
= Ant's Life
= Coliseum
= Atlantis
= Toy Factory
= Christmas Town
= Pirates!
= Two Castles
= Walking Fortresses
= Area 52 Labs
= Heaven Garden
= Silent School
= Parkour City
= Ice Palace
= Ghost Town
 
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BUT NOW THE SUGGESTIONS ARE STILL GONNA JUST CLUTTER THE SHOUTBOX WITH ALERTS AND THERE ARE STILL MORE SUGGESTIONS IN THE SUBFORUM AND IMG_1722.JPG
 
"GREASER"
M3-SMG.jpg

This weapon is based on the M3 Submachine Gun.
Features:
= Automatic
Grade:
= Epic or Rare
Type:
= Primary
Firing sound:
= Brave Patriot's

"GREASER"
= Efficiency:
10
= Fire rate: 98 (450 rpm)
= Capacity: 30 (max 150)
= Mobility: 110
= Cost: 105 coins
= Level required: 7

"GREASER" UP1
= Efficiency:
15
= Fire rate: 98 (450 rpm)
= Capacity: 30 (max 150)
= Mobility: 110
= Cost: 65 coins
= Level required: 17

"GREASER" UP2
= Efficiency:
22
= Fire rate: 98 (450 rpm)
= Capacity: 30 (max 150)
= Mobility: 115
= Cost: 70 gems
= Level required: 27

"BLUNT TRAUMA"
It is based on the dual-wield bloody regular chainsaw that looks like this:
DualChainsawsofDoomstruction.png


Features:
= Melee
= Chainsaw
= Critical Damage
Grade:
= Legendary
Sound:
= (Laser) Chainsaw's
Type:
= Melee

BLUNT TRAUMA
= Efficiency: 25
= Attack: 97 (each chainsaw)
= Mobility: 100
= Cost: 275 coins
= Level required: 27

PHOTON ASSAULT RIFLE
Qs4RZw2.png

This weapon is based from the SIG SG 540 assault rifle.
Features:
= Automatic
= Burning
Type:
= Primary
Grade:
= Epic or Rare
Firing sound:
= Mercenary's

PHOTON ASSAULT RIFLE
= Efficiency: 10
= Fire rate: 97 (360 rpm)
= Capacity: 20 (max 100)
= Mobility: 105
= Cost: 180 coins
= Level required: 12

PHOTON ASSAULT RIFLE UP1
= Efficiency: 17
= Fire rate: 97 (360 rpm)
= Capacity: 20 (max 100)
= Mobility: 105
= Cost: 120 coins
= Level required: 22

"BLASTOFF"
pDi2Ut0.png

This weapon based off the real world Barrett M107A1 .50 BMG sniper rifle, but has the rockets as an ammunition.
Features:
= Homing Missile (or Manual Guidance)
= Area Damage
= 10x Zoom

"BLASTOFF"
= Efficiency: 26
= Capacity: 3 (max 6)
= Fire rate: 65
= Mobility: 110
= Cost: 340 gems
= Level required: 27
= Firing sound: Stinger's
= Type: Premium

"DEMIGOD"
j4VTSIn.png

This weapon is based on the China Lake grenade launcher.
Features:
= Rockets
= Area Damage
= Homing Missile
Firing sound:
= Armageddon's
Type:
= Premium
Grade:
= Legendary
Golden skin requirements:

= Adamant League
= 150 coins


"DEMIGOD"
= Efficiency:
29 (deals 130 HP)
= Fire rate: 74
= Capacity: 2 (max 20)
= Mobility: 115
= Cost: 600 gems
= Level required: 27

PROS:
= Can tear down full adamant-armored players in one shell.
= This is a one shot to full Adamant armored players.
= Can home in on an enemy.
= Very lethal even in Single Player even in Arena (kills all enemies (but certain bosses) in that mode).
= Its shell can travel slightly faster than Smart Bullet Bazooka's.
= Can overwhelm Smart Bullet Bazooka and/or Stinger users as well as airborne players.
= Has a travel time 1.5x faster than Smart Bullet Bazooka's.
CONS:
= Costly.
= Slightly poor mobility.
= Can only hold one shell.
= Bulky appearance.
= Can be easily outmaneuvered by high-mobility weapons.

MEGA BLASTER
KUwKmsr.png

This weapon is based on the IMI Galil ARM light machine gun
Features:
= Automatic
= Laser
Type:
= Primary
Grade:
= Legendary
Firing sound:
= Laser Minigun's
Golden skin requirements:
= Adamant League
= Requires 150 gems

MEGA BLASTER
= Efficiency: 26 (7 HP per headshot)
= Fire rate: 98 (660 rpm)
= Capacity: 75 (max 450)
= Mobility: 110
= Cost: 290 gems
= Level required: 27

"TERMINATOR"
iyKeu8t.png

This weapon is based on the Belgian L1A1 self-loading rifle. It has a (useless) grenade launcher unlike its premium counterpart, the Nightmare Hunter.
Features:
= Automatic
Grade:
= Legendary
Type:
= Primary
Firing sound:
= Ranger Rifle's

"TERMINATOR"
= Efficiency: 25 (3-4 HP in headshot)
= Fire rate: 10 (660 rpm)
= Capacity: 50 (max 300)
= Mobility: 120
= Cost: 260 gems
= Level required: 27

PROS:
= Deals high damage
= Insanely fast firing rate
= Accurate even in long ranges
= Good mobiltiy
= Excellent capacity
= Can mow down enemy armor in many bullets
= Can counter melee weapons (especially using Storm Hammer and Fire Orb)
CONS:
= Expensive
= Useless grenade launcher (like Army Rifle's)
= Vulnerable to Ghost Lantern users.

FREEZE LAUNCHER
jgqTn0j.png

This weapon introduces the new feature = the Frost-thrower. It is the complete opposite of Flamethrower. Unlike flamethrower, it fires icy winds that could slow down target a little. When the player is being defeated by the player using this weapon, he will become an ice and then crumble to slush.

DUAL PYTHONS
Wmkh5sv.png

This weapon is based on the Heckler and Koch USP-45 pistol.
Features:
= Single Shots
Grade:
= Legendary or Epic
Type:
= Back up
Firing sound:
= Pixel Gun's

DUAL PYTHONS
= Efficiency: 22
= Fire rate: 92 (138 rpm)
= Capacity: 24 (max 120)
= Mobility: 120
= Cost: 180 gems
= Level required: 22

MILITANT'S REVENGE
400px-MG42.jpg

This weapon is based on the German MG 42 machine gun. Its design is military-themed.
Features:
= Automatic
Firing sound:
= Mech Heavy Rifle's
Type:
= Primary
Grade:
= Legendary
Death animation:
= Regular (not the player turn to ashes or vaporization)

MILITANT'S REVENGE:
= Efficiency: 21
= Fire rate: 99 (600 rpm)
= Capacity: 100 (max 500)
= Mobility: 100
= Cost: 340 coins
= Level required: 22

Recommended maps:
= Pool Party
= Destroyed Megalopolis
= D-Day

PROS:
= Insanely fast firing rate (10 volleys).
= Can tear down heavily armored players.
= Has 100 rounds per magazine, maximizing its usefulness.
= Can slightly overwhelm the melee (like Storm Hammer) users.
= Effective when user is airborne.
CONS:
= Too expensive.
= Noisy firing sound could make the user noticeable.
= Cannot be used for sneak attacks against the enemies.
= Low mobility.
= Can be countered by the rocket-firing users
= Makes the user vulnerable to Ghost Lantern users due to its inability of Wall Break.

ULTIMATE DESTROYER
6lpel1h.png

This weapon is based on the Italian Franchi SPAS-12 shotgun
Features:
= Shotgun
Type:
= Primary
Firing sound:
= Mega Destroyer's
Grade:
= Legendary
Golden skin requirements:

= Adamant League
= 90 coins

DUAL KODIAKS
= Efficiency:
27 (80 HP headshot)
= Fire rate: 93 (240 rpm)
= Capacity: 8 (max 80)
= Mobility: 120
= Cost: 220 coins
= Level required: 27

PROS:
= One shot to max-armored, max-HP player (if equipped with Burning Tiara)
= Freaky damage
= Excellent mobility
= Can make melee users susceptible to this weapon
= Good fire rate
= Reasonable price
= Can be used for spawn camping.
CONS:
= Not effective in long ranges
= Can be vulnerable to Sniper and/or area damage weapon users.
= Cannot wall break.

RECOMMENDED MAPS:
=
Nuclear City
= Space Arena
= Christmas Dinner
= North Pole
= Pool Party
= Ant's Life
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island

DUAL KODIAKS
vddYNZw.png

This is based on the LAR Grizzly Mag semi-automatic pistol.
Features:
= Single shots
Type:
= Back Up
Firing sound:
= Zombie Slayer's
Grade:
= Legendary
Golden skin requirements:

= Adamant League
= 140 coins

DUAL KODIAKS
= Efficiency:
29
= Fire rate: 93 (240 rpm)
= Capacity: 32 (max 160)
= Mobility: 120
= Cost: 265 gems
= Level required: 27

PROS:
= Can tear down enemy armor.
= High damage
= Excellent mobility
= Can outflank Dual Hawks
= Good fire rate
CONS:
= Expensive
= Can be vulnerable to Sniper and/or area damage weapon users.
= Cannot wall break.

RECOMMENDED MAPS:
=
Nuclear City
= Ghost Town
= Space Arena
= King of the Hill
= Block mart
= Pool Party
= Two Castles
= Destroyed Megalopolis
= D-Day
= Heaven Garden
= Paradise Resort
= Christmas Town
= Pumpkin Island

AUTOMATIC BLASTER
u6Lx2vO.png

This weapon is based on the Heckler & Koch USP-45 Elite pistol. It fires as fast as AK-48's. Players killed by that weapon will emit blue smoke and then disappear into particles.
Features:
= Automatic
= 4x Zoom
Firing sound:
= Alien Gun's
Type:
= Back Up

AUTOMATIC BLASTER
= Efficiency: 15
= Fire rate: 97 (300 rpm)
= Capacity: 25 (max 100)
= Mobility: 120
= Cost: 190 coins
= Level required: 12

AUTOMATIC BLASTER UP1
= Efficiency: 21
= Fire rate: 97 (300 rpm)
= Capacity: 25 (max 100)
= Mobility: 120
= Cost: 140 coins
= Level required: 22

GOLDEN AUTOMATIC BLASTER SKIN
= Cost: 120 coins
= League required: Crystal League
 
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FAST PUMPER

This is based on the UTAS's UTS-15 pump-action shotgun
FEATURES:
= Shotgun
TYPE:
= Primary
GRADE:
=
EPIC or RARE
FIRING SOUND:
= Mega Destroyer's

FAST PUMPER
  • EFFICIENCY: 23
  • FIRE RATE: 89
  • CAPACITY: 10 (max 100)
  • MOBILITY: 125
  • COST: 230 coins
  • LEVEL REQUIRED: 22

"COLONEL"

This is based on the Kel-Tec KSG bullpup shotgun
FEATURES:
= Shotgun
= Burning
= Slows the Target
TYPE:
= Primary
GRADE:
= LEGENDARY
FIRING SOUND:
= Photon Shotgun's

"COLONEL"
  • EFFICIENCY: 25
  • FIRE RATE: 85
  • CAPACITY: 10 (max 100)
  • MOBILITY: 120
  • COST: 220 gems
  • LEVEL REQUIRED: 27

FANTASY CARBINE
63OhFH0.png

This weapon is based from the Soviet AS Val. Golden skin (right) is available for Crystal League and costs 75 gems.
Features:
= Automatic
= 4x Zoom
Grade:
= Legendary
Type:

= Primary
Firing sound:
= Crystal Laser Cannon's or Casanova's

FANTASY CARBINE
= Efficiency: 16
= Fire rate: 100 (900 rpm)
= Capacity: 30 (max 150)
= Mobility: 130
= Cost: 190 coins
= Level required: 17

FANTASY CARBINE UP1
= Efficiency: 23
= Fire rate: 100 (900 rpm)
= Capacity: 50 (max 250)
= Mobility: 130
= Cost: 120 coins
= Level required: 27

"MATRIARCH"
O3TpRcQ.png

This weapon is based from the real-life Belgian FN Herstal TPS shotgun. Unlike VIP's Revenge, its scope is useless and that it has the accent similar to that of Barrier Rifle's and fires laser rounds. It has only six rounds and a slightly low mobility. When the user is struck by that weapon, the user will vaporize into blue particles.
Features:
= Shotgun
= Piercing shot
= Energy shield
Type:
= Special
Grade:
= Legendary
Firing sound:

= Barrier Rifle's

"MATRIARCH"
Efficiency: 25
Capacity: 6 (max 30)
Fire rate: 87
Mobility: 130
Cost: 215 gems
Level required: 27

MILITARY VOLCANO
qhgiba8.png

IMPULSE MACHINE GUN
3qJX2NI.png

This is based on the M60 light machine gun.
FEATURES:
  • Automatic
TYPE:
  • Primary
FIRING SOUND:
  • Crystal Laser Cannon's
GRADE:
  • LEGENDARY
REQUIRED LEAGUE:
  • Adamant League (100 coins)
IMPULSE MACHINE GUN
  • EFFICIENCY: 26
  • FIRE RATE: 99 (540 rpm)
  • CAPACITY: 150 (max 1050)
  • MOBILITY: 120
  • COST: 250 gems
  • LEVEL REQUIRED: 27
PROS:
  • Can tear down enemy armor with ease
  • A multipurpose weapon
  • Good mobility, even though bulky in design
  • Exceptional fire rate
  • Can be used against Ghost Lantern spammers
  • Can rival with Crystal Laser Cannon
  • Makes melee users an easy target
  • Can target snipers in close range
CONS:
  • Area damage can mess the user's aim
  • Expensive

IMPULSE ASSAULT RIFLE
d5ZGGe1.png

This weapon is based from the M14EBR assault rifle and the Impulse Sniper Rifle, but the weapon suggested is an assault rifle.
Features:
= Automatic
= Silent
Grade:
= Legendary

IMPULSE ASSAULT RIFLE
= Efficiency: 13
= Fire rate: 100 (720 rpm)
= Capacity: 32 (max 96)
= Mobility: 110
= Cost: 190 coins
= Level required: 7

IMPULSE ASSAULT RIFLE
= Efficiency: 18
= Fire rate: 100 (720 rpm)
= Capacity: 32 (max 96)
= Mobility: 110
= Cost: 120 coins
= Level required: 17

IMPULSE ASSAULT RIFLE
= Efficiency: 25
= Fire rate: 100 (720 rpm)
= Capacity: 50 (max 150)
= Mobility: 115
= Cost: 100 gems
= Level required: 27
 
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DUAL STRIKERS
YM7tvAj.png

VOLTASTIC
qo8FPCI.png

This is based on the AVR but has two prongs which acts as the jumper for battery. It is a portmanteau of "Volt" and "Fantastic". It induces slight area damage upon contact with enemies while using that weapon.
Features:
= Electro-thrower
= Area Damage
Type:
= Special
Firing sound:
= High Voltage's or Mystical Ore Emitter's

VOLTASTIC
= Efficiency: 15
= Fire rate: 99
= Capacity: 60 (max 480)
= Mobility: 125
= Cost: 230 coins
= Level required: 17

VOLTASTIC UP1
= Efficiency: 22
= Fire rate: 99
= Capacity: 75 (max 600)
= Mobility: 125
= Cost: 160 coins
= Level required: 27

STEAMPUNK SMG
9mm%E6%A9%9F%E9%96%A2%E6%8B%B3%E9%8A%83_%288464077981%29.jpg

This weapon is based on the Japanese Minebea PM-9 machine pistol. It has a (useless) iron sight attached at the top.
Features:
= Automatic
= Critical Damage
Firing sound:
= Uzi-uzi
Type:
= Back Up

STEAMPUNK SMG
= Efficiency: 8
= Fire rate: 98 (600 rpm)
= Capacity: 30 (max 150)
= Mobility: 125
= Cost: 190 coins
= Level required: 1

STEAMPUNK SMG UP1
= Efficiency: 14
= Fire rate: 98 (600 rpm)
= Capacity: 30 (max 150)
= Mobility: 125
= Cost: 140 coins
= Level required: 12

STEAMPUNK SMG UP2
= Efficiency: 20
= Fire rate: 98 (600 rpm)
= Capacity: 50 (max 250)
= Mobility: 130
= Cost: 135 gems
= Level required: 22

HIGH-TECH RIFLE
yfOLhJ4.png

This rifle introduces the new feature = The electronic zoom, which is that you can adjust zoom to 2x up to 10x zoom. (Note the underline in the electronic zooming device shown indicates the zoom used. For example, if you switch to 4X zoom, then the zoom will be 4x, then if you switch to 6x, then it will be switched to 6x zoom.)
Features:
= Single Shots
= Electronic Zoom
Type:
= Sniper
Firing sound:
= Impulse Sniper Rifle's
Grade:
= Legendary

HIGH-TECH RIFLE
  • EFFICIENCY: 28 (150 HP/headshot0
  • FIRE RATE: 87
  • CAPACITY: 5 (max 25)
  • MOBILITY: 120
  • COST: 250 gems
  • LEVEL REQUIRED: 27
 
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SIX SHOOTER
ZKS7a9e.png

This is based on the Brazilian Taurus Raging Bull revolver.
FEATURES:
= Single Shots
TYPE:
= Back Up
GRADE:
= Legendary
FIRING SOUND:

= Old Revolver's
GOLDEN SKIN REQUIREMENTS:
= Ruby League
= 95 coins

SIX SHOOTER

  • EFFICIENCY: 26
  • FIRE RATE: 91
  • CAPACITY: 12 (max 120)
  • MOBILITY: 125
  • COST: 230 gems
  • LEVEL REQUIRED: 27

MADMAN'S FORMULA
This weapon's appearance is the test tube containing the effervescent green liquid as a chemical or reagent. Despite having rockets, it doesn't induce area damage.
Features:
= Rockets
= Poison Mines
= Slows the target

MADMAN'S FORMULA
= Efficiency: 13
= Capacity: 1
= Fire Rate: 10
= Mobility: 110
= Cost: 235 coins
= Level required: 7
= Type: Special

MADMAN'S FORMULA UP1
= Efficiency: 17
= Capacity: 1
= Fire Rate: 10
= Mobility: 110
= Cost: 190 coins
= Level required: 17
= Type: Special

MADMAN'S FORMULA UP2
= Efficiency: 25
= Capacity: 1
= Fire Rate: 10
= Mobility: 130
= Cost: 140 gems
= Level required: 27
= Type: Special

TORTURE RIFLE
1jktyOr.png

This weapon is based on the Yugoslavian Zastava M76 rifle. It has blood stains on the gun, indicating that this weapon was used for torture, hence its name. It has a useless stained bayonet vaguely resembling that of Dual Machete's. Seeing that this weapon is bloody, it shoots spiky bullets (around 4x smaller than that of Trapper's) which induces bleeding except if not targeted to player.
Features:
= Single shots
= 10x zoom
= Bleeding
Type:
= Sniper
Grade:
= Legendary
Firing sound:

= Guerrilla Rifle's

TORTURE RIFLE
  • = Efficiency: 17
  • = Fire rate: 87
  • = Capacity: 10 (max 50)
  • = Mobility: 110
  • = Cost: 235 gems
  • = Level required: 17

TORTURE RIFLE UP1
  • = Efficiency: 25
  • = Fire rate: 87
  • = Capacity: 10 (max 50)
  • = Mobility: 115
  • = Cost: 190 gems
  • = Level required: 27

Recommended maps:
= D-day
= Sniper Forts
= Pool Party
= Ant's Life
= Mining Camp
= Four Seasons
= Destroyed Megalopolis
= Christmas Town
= Christmas Dinner
= Toy Factory
= Space Station

PROS:
= Can be considered a one shot to Heavy Ruby Armored players (for UP1) and Heavy Crystal (or Golden) armored players (initial).
= Effective even in Single player and Multiplayer alike.
= Affordable, yet powerful.
= Fearsome-looking due to its butcherly appearance.
= Deals devastating damage to AI enemies unlike Guerrilla Rifle, its lookalike counterpart.
CONS:
= Slow firing rate.
= Has only 10 rounds.
= Ineffective for dealing large crowds of enemies.
= Edgy name.

DESERT FOX
qNL3HCY.png

This is based on FN SCAR-L assault rifle.
FEATURES:
= Automatic
= 6X Zoom
TYPE:
= Primary
GRADE:
= Legendary
FIRING SOUND:

= Semi Auto Sniper Rifle's

DESERT FOX

  • EFFICIENCY: 14
  • FIRE RATE: 98 (540 rpm)
  • CAPACITY: 30 (max 150)
  • MOBILITY: 120
  • COST: 220 coins
  • LEVEL REQUIRED: 12
DESERT FOX UP1
  • EFFICIENCY: 20
  • FIRE RATE: 98 (540 rpm)
  • CAPACITY: 40 (max 200)
  • MOBILITY: 120
  • COST: 135 coins
  • LEVEL REQUIRED: 22

 
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HARD-CORE MACHINE

This is based from the USP Match (the real-life counterpart pistol from Half Life, though its idea is from the Garry's Mod addon here.)
FEATURES:
= Automatic
= Shotgun
TYPE:
= Back Up
GRADE:
= Mythical
FIRING SOUND:

= Heavy Shotgun's

HARD-CORE MACHINE
  • EFFICIENCY: 23
  • FIRE RATE: 100 (660 rpm)
  • CAPACITY: 50 (max 500)
  • MOBILITY: 130
  • COST: Acquired from Lucky Chest
  • LEVEL REQUIRED: 27

DOUBLE-BARRELED ASSAULT RIFLE

This is based on the South Korean S&T Daewoo K11 bullpup assault rifle. This weapon has two cartridges (50 ammo each). This is accurate, allowing you to target snipers with ease, even with the use of 8X scope.
FEATURES:
= Automatic
= 8X Zoom
TYPE:
= Primary
GRADE:
= LEGENDARY
FIRING SOUND:
= Ranger Rifle's

DOUBLE-BARRELED ASSAULT RIFLE

  • EFFICIENCY: 27
  • FIRE RATE: 100 (960 RPM (16 RPS))
  • CAPACITY: 100 (max 500) (50 each cartridge)
  • MOBILITY: 120
  • COST: 297 gems
  • LEVEL REQUIRED: 27
 
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RAZOR CROSSBOW

This is based on the Resistance Crossbow from Half Life, but has its ammunition replaced with circular saw.
FEATURES:
= Area damage
= Piercing shot
= 8X Zoom
TYPE:
= Sniper
GRADE:
= Legendary
FIRING SOUND:

= Laser Disc Thrower's

RAZOR CROSSBOW
  • EFFICIENCY: 13
  • FIRE RATE: 91
  • CAPACITY: 1 (max 49)
  • MOBILITY: 105
  • COST: 180 coins
  • LEVEL REQUIRED: 7
RAZOR CROSSBOW UP1
  • EFFICIENCY: 19
  • FIRE RATE: 91
  • CAPACITY: 1 (max 49)
  • MOBILITY: 105
  • COST: 100 coins
  • LEVEL REQUIRED: 17
RAZOR CROSSBOW UP2
  • EFFICIENCY: 25
  • FIRE RATE: 91
  • CAPACITY: 1 (max 49)
  • MOBILITY: 115
  • COST: 70 gems
  • LEVEL REQUIRED: 27
PROS:
  • Does high damage slightly higher than Laser Crossbow
  • Relatable to Laser Crossbow and Laser Disc Thrower
  • No reloading, like the spell books (Fireball Spell, Bee Swarm Spell, Thunder Spell, Frost Beam Spell)
  • Has a 8X scope
  • Deals Massive damage in headshots
  • Good mobility
  • Can continuously fire despite having only one ammo per use like Tactical Bow
CONS:
  • Can be countered in close range using shotguns, SMGs, etc.
  • Can be countered with area damage weapons
  • Has travel time, albeit faster in speed

MEGA COMRADE
This weapon is based from the Singaporean Ultimax 100 machine gun. It has the round ammo box, the grenade launcher, and the 4x scope
mlwji9C.png

"WINGMAN"

This is based on the Swedish AK 5 assault rifle and the Belgian FN FNC asault rifle.
FEATURES:
= Automatic
TYPE:
= Primary
GRADE:
= EPIC or RARE
FIRING SOUND:
= Future Rifle's

"WINGMAN"

  • EFFICIENCY: 21
  • FIRE RATE: 100 (660 rpm)
  • CAPACITY: 35 (max 175)
  • MOBILITY: 120
  • COST: 205 coins
  • LEVEL REQUIRED: 22

"RECKONER"
DvXRNS3.png

This weapon is based on the Heckler & Koch HK417. It has the useless flashlight (or grenade launcher) attachment. Players killed by that weapon will be vaporized into blue particles.
Features:
= Automatic
= 6X Zoom
= Laser
Type:
= Primary
Firing sound:
= Laser Minigun's
Grade:
= Legendary

"RECKONER"
= Efficiency: 25
= Fire rate: 98 (600 rpm)
= Capacity: 50 (max 200)
= Mobility: 115
= Cost: 215 gems
= Level required: 27
 
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