Very well.
@Bronzium, many others, and I, have thoroughly suggested eSports feature to be added in Pixel Gun 3D.
I'm not so much concerned about new ideas as there is already a thread for that which I assume Rilisoft view at times. What I'd like to see are ideas for how to change the current armor/gem/mech/turret system/s in order to satisfy both the players and the developers.
Here are some of the suggestions I have earlier proposed on each of these issues (in other threads):
Armor: I've proposed that the increase in health when upgrading tiers of armor should not be quite so large. Perhaps for each additional tier of armor, an extra headshot from a level appropriate primary (i.e hellraiser up 2 for lvl 22+). Alternately, Rilisoft could slightly increase the lethality of primary weapons in the highest tier (lvl 22+) in order to prevent players from having to revert to only using special and premium weapons. I feel that this would keep current armor owners happy as they'd still maintain a decent advantage, whilst all would benefit from more balanced gameplay.
Gems: Whilst I agree with the idea of 1 win = 1 gem, Rilisoft does not appear too keen on this idea as yet, in addition to quite a few here on the forum. My suggestion for awarding gems was to award them for earning achievements ranging in difficulty level, both on and offline. In addition, were Rilisoft to introduce a tournament system, winners or finalists may earn gems for their efforts.
Mechs: As I have mentioned earlier, I would like to see a mech incorporated into a new campaign level in which the difficulty level and number of enemies is greatly increased. I drew some inspiration for this idea from the halo 2 level in which the player must use a tank in order to cross a bridge filled with enemies. I am also in favour of a mech mode in co-op but doubt that this will eventuate.
Turrets: Again, unless there is some need for them in campaign, they have no place in the game at present, especially in deadly games.
Jetpack: Could be used in an exciting stealth mission in campaign, or possibly in a space themed mission. Once again I don't see its purpose in the game.
Invisibility Potion: This isn't too big of a concern since the user still seems to give off a noticeable sparkle. Of course I'd rather it wasn't in the game at all.
I see these ideas as benefitting both the players and the developers so I'd like to hear what all of you think, whether you agree or disapprove of these ideas and for what reason/s.